feat(battle-engine): full-surface app-type god-object/manager stubs (1692->1586 true)
Make the minimal hand shims partial + generate full member surface for the manager/ task/controller god-objects (LoadingViewManager/DeckUpdateTask/MyPageTask/ReplayController/ PlayerControllerForWatching/WatchDataHandler/EvolutionTouchProcessor/StoryChapterSelection Utility/NonDialogPopup). NonDialogPopup given MonoBehaviour base + hand Close() removed (superseded by full surface). LoadTask dup deleted (already copied verbatim). RoomMatch watch/replay closure types stubbed. Copied 8 more closure files. CS0246-in-generated-signature masking note: 4 such errors were hiding ~1582 — generated CS0246 masks as hard as header CS0246; the real frontier is 1586 (CS7036 base-ctor + member-level), 0 structural. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -35,6 +35,7 @@ namespace Wizard.Battle.View.Vfx { public partial class DeckOutWinVfx : Sequenti
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namespace Wizard.Story.ChapterSelection.SelectionProcessing.BattleResult { public partial class DeckSelectionConfirmDialogDisplay : ProcessingBase { } }
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namespace Wizard.Story.ChapterSelection.SelectionProcessing.BattleResult { public partial class DeckSelectionDialogDisplay : ProcessingBase { } }
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namespace Wizard.Battle.View.Vfx { public partial class DeckSelfSummonVfx : SequentialVfxPlayer { } }
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namespace Wizard { public partial class DeckUpdateTask : BaseTask { } }
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namespace Wizard.Battle.View.Vfx { public partial class DefaultOpeningVfx : OpeningVfx { } }
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namespace Wizard.Battle.View.Vfx { public partial class DelaySetupVfx : VfxBase { } }
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namespace Wizard.Battle.View.Vfx { public partial class DestroyVfx : VfxWithLoadingSequential { } }
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@@ -82,10 +83,12 @@ namespace Wizard.Battle.View.Vfx { public partial class MetamorphoseHandCardVfx
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namespace Wizard.Battle.View.Vfx { public partial class MetamorphoseInPlayCardVfx : SequentialVfxPlayer { } }
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namespace Wizard.Battle.View.Vfx { public partial class MoveToDeckVfx : SequentialVfxPlayer { } }
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namespace Wizard.Battle.View.Vfx { public partial class MulliganEndVfx : SequentialVfxPlayer { } }
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namespace Wizard { public partial class MyPageTask : BaseTask { } }
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namespace Wizard.Battle.UI { public partial class MyRotationBonusItem : MonoBehaviour { } }
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namespace Wizard.Battle.UI { public partial class NecromanceInfomationUI : ClassInfomationUIBase { } }
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namespace Wizard.Battle.View.Vfx { public partial class NecromanceSkillActivationVfx : LoadAndPlayEffectVfx { } }
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namespace Wizard.Battle.UI { public partial class NemesisInfomationUI : ClassInfomationUIBase { } }
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namespace Wizard.Battle.View { public partial class NonDialogPopup : MonoBehaviour { } }
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namespace Wizard.Battle.View { public partial class NullClassBattleCardView : NullBattleCardView { } }
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namespace Wizard.Battle.View { public partial class NullEnemyBattleView : BattleEnemyView { } }
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namespace Wizard.Battle.View { public partial class NullFieldBattleCardView : FieldBattleCardView { } }
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@@ -105,6 +108,7 @@ namespace Wizard.Battle.View.Vfx { public partial class PlayerAndEnemyReadyVfx :
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namespace Wizard.Battle.View { public partial class PlayerClassBattleCardView : ClassBattleCardViewBase { } }
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namespace Wizard.Battle.View.Vfx { public partial class PlayerClassCardVfxCreator : ClassCardVfxCreatorBase { } }
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namespace Wizard.RoomMatch { public partial class PlayerControllerForOwn : PlayerController { } }
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namespace Wizard.RoomMatch { public partial class PlayerControllerForWatching : PlayerController { } }
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namespace Wizard.Battle.View.Vfx { public partial class PlayerDeckOutVfx : SequentialVfxPlayer { } }
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namespace Wizard.Battle.View.Vfx { public partial class PlayerDrawCardVfx : SequentialVfxPlayer { } }
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namespace Wizard.Battle.View.Vfx { public partial class PlayerEndDrawVfx : SequentialVfxPlayer { } }
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