feat(battle-engine): full-surface app-type god-object/manager stubs (1692->1586 true)
Make the minimal hand shims partial + generate full member surface for the manager/ task/controller god-objects (LoadingViewManager/DeckUpdateTask/MyPageTask/ReplayController/ PlayerControllerForWatching/WatchDataHandler/EvolutionTouchProcessor/StoryChapterSelection Utility/NonDialogPopup). NonDialogPopup given MonoBehaviour base + hand Close() removed (superseded by full surface). LoadTask dup deleted (already copied verbatim). RoomMatch watch/replay closure types stubbed. Copied 8 more closure files. CS0246-in-generated-signature masking note: 4 such errors were hiding ~1582 — generated CS0246 masks as hard as header CS0246; the real frontier is 1586 (CS7036 base-ctor + member-level), 0 structural. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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SVSim.BattleEngine/Shim/Generated/DeckUpdateTask.g.cs
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SVSim.BattleEngine/Shim/Generated/DeckUpdateTask.g.cs
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// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard\DeckUpdateTask.cs
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namespace Wizard
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{
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public partial class DeckUpdateTask
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{
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public partial class DeckUpdateTaskParam { }
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public partial class DeckUpdateTaskParamWithSubClass { }
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private const int IS_DECK_DELETE_OFF = 0;
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private const int IS_DECK_DELETE_ON = 1;
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private Format _updateDeckFormat;
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public AchievedInfo AchievedInfo { get; set; }
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public DeckUpdateTask() { }
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public void SetParameter(int deck_no, int class_id, int leader_skin_id, bool isRandomLeaderSkin, int[] leaderSkinIdList, long sleeve_id, string deck_name, bool is_delete, int[] card_id_array, Format format, string myRotationId) { }
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public void SetParameterWithSubClass(int deckNo, int classId, int subClassId, int leaderSkinId, bool isRandomLeaderSkin, int[] leaderSkinIdList, long sleeveId, string deckName, bool isDelete, int[] cardIdArray, Format format) { }
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protected int Parse() => default!;
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}
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}
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