feat(battle-engine): full-surface app-type god-object/manager stubs (1692->1586 true)
Make the minimal hand shims partial + generate full member surface for the manager/ task/controller god-objects (LoadingViewManager/DeckUpdateTask/MyPageTask/ReplayController/ PlayerControllerForWatching/WatchDataHandler/EvolutionTouchProcessor/StoryChapterSelection Utility/NonDialogPopup). NonDialogPopup given MonoBehaviour base + hand Close() removed (superseded by full surface). LoadTask dup deleted (already copied verbatim). RoomMatch watch/replay closure types stubbed. Copied 8 more closure files. CS0246-in-generated-signature masking note: 4 such errors were hiding ~1582 — generated CS0246 masks as hard as header CS0246; the real frontier is 1586 (CS7036 base-ctor + member-level), 0 structural. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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SVSim.BattleEngine/Engine/Wizard/LoadSceneStoryData.cs
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27
SVSim.BattleEngine/Engine/Wizard/LoadSceneStoryData.cs
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namespace Wizard;
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public class LoadSceneStoryData
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{
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private const string FORMAT_STORY_TITLE_NAME = "StoryTitle_{0:0000}_1";
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private const string FORMAT_STORY_VALUE_NAME = "StoryText_{0:0000}_1";
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private const string STILL_TEXTURE_NAME = "bg_story_section_{0}";
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public int StoryId { get; private set; }
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public string StoryTitle { get; private set; }
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public string StoryValue { get; private set; }
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public string StillImageName { get; private set; }
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public LoadSceneStoryData(int _storyId)
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{
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StoryId = _storyId;
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SystemText systemText = Data.SystemText;
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StoryTitle = systemText.Get($"StoryTitle_{StoryId:0000}_1");
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StoryValue = systemText.Get($"StoryText_{StoryId:0000}_1");
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StillImageName = "Images/Loading/" + $"bg_story_section_{StoryId}";
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}
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}
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