feat(battle-engine): full-surface app-type god-object/manager stubs (1692->1586 true)
Make the minimal hand shims partial + generate full member surface for the manager/ task/controller god-objects (LoadingViewManager/DeckUpdateTask/MyPageTask/ReplayController/ PlayerControllerForWatching/WatchDataHandler/EvolutionTouchProcessor/StoryChapterSelection Utility/NonDialogPopup). NonDialogPopup given MonoBehaviour base + hand Close() removed (superseded by full surface). LoadTask dup deleted (already copied verbatim). RoomMatch watch/replay closure types stubbed. Copied 8 more closure files. CS0246-in-generated-signature masking note: 4 such errors were hiding ~1582 — generated CS0246 masks as hard as header CS0246; the real frontier is 1586 (CS7036 base-ctor + member-level), 0 structural. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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SVSim.BattleEngine/Engine/TwoPickCardSelectView.cs
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SVSim.BattleEngine/Engine/TwoPickCardSelectView.cs
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using UnityEngine;
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public class TwoPickCardSelectView : MonoBehaviour
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{
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public GameObject BaseObj;
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public NguiObjs ClassObj;
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public NguiObjs DeckBtnObj;
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public NguiObjs[] SelectBtnObjs;
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public GameObject[] CardContainer;
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public UIPanel TitlePanel;
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public NguiObjs DeckInfoObjs;
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public CostCurveUI CostCurveClass;
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public GameObject[] CardTweenTarget;
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public UILabel DeckTypeNameLabel;
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}
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