feat(mission): wire Tier 1 emits — rank/free/challenge match events

Adds IMissionProgressService to RankBattle, FreeBattle, ArenaTwoPickBattle, and
ArenaTwoPick controllers. Each finish handler emits the appropriate
MissionEventKeys builder result:

- RankBattle.Finish (win) → Ranked.WinAll(classId)
  Includes AI-rank routes; on a private server AI wins count the same.
- FreeBattle.Finish (win) → Free.WinAll() (aggregates only)
- ArenaTwoPickBattle.Finish → Challenge.MatchPlayAll or MatchWinAll
  Always fires challenge_play; wins additionally fire challenge_win and
  the ranked/arena/daily aggregates.
- ArenaTwoPick.Finish (5-win full clear) → Challenge.FullClearAll
  Gated on RunFinishOutcome.WasFullClear from the previous commit.

This closes six of the eight remaining catalog wire-up gaps; class_level_up
and rank_achieved follow in Tier 2 (need pre-state detection).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-07-04 13:22:02 -04:00
parent 94622a526d
commit 42b0fd3d6e
4 changed files with 49 additions and 3 deletions

View File

@@ -5,6 +5,7 @@ using SVSim.BattleNode.Sessions;
using SVSim.Database;
using SVSim.Database.Enums;
using SVSim.Database.Repositories.Viewer;
using SVSim.Database.Services;
using SVSim.Database.Services.BattleXp;
using SVSim.Database.Services.Friend;
using SVSim.Database.Services.RankProgress;
@@ -40,6 +41,7 @@ public sealed class RankBattleController : ControllerBase
private readonly IViewerRepository _viewers;
private readonly IBattleXpService _xp;
private readonly IRankProgressService _rankProgress;
private readonly IMissionProgressService _missionProgress;
private readonly SVSimDbContext _db;
private readonly ILogger<RankBattleController> _log;
@@ -54,6 +56,7 @@ public sealed class RankBattleController : ControllerBase
IViewerRepository viewers,
IBattleXpService xp,
IRankProgressService rankProgress,
IMissionProgressService missionProgress,
SVSimDbContext db,
ILogger<RankBattleController> log)
{
@@ -67,6 +70,7 @@ public sealed class RankBattleController : ControllerBase
_viewers = viewers;
_xp = xp;
_rankProgress = rankProgress;
_missionProgress = missionProgress;
_db = db;
_log = log;
}
@@ -161,6 +165,13 @@ public sealed class RankBattleController : ControllerBase
level = xp.Level == 0 ? 1 : xp.Level;
}
// Mission counters — AI-rank routes emit the same keys as human-rank on a private server.
if (isWin)
{
await _missionProgress.RecordEventAsync(
vid, MissionEventKeys.Ranked.WinAll(req.ClassId), ct: ct);
}
return Ok(new RankBattleFinishResponseDto
{
BattleResult = req.BattleResult,