feat(mission): wire Tier 1 emits — rank/free/challenge match events
Adds IMissionProgressService to RankBattle, FreeBattle, ArenaTwoPickBattle, and ArenaTwoPick controllers. Each finish handler emits the appropriate MissionEventKeys builder result: - RankBattle.Finish (win) → Ranked.WinAll(classId) Includes AI-rank routes; on a private server AI wins count the same. - FreeBattle.Finish (win) → Free.WinAll() (aggregates only) - ArenaTwoPickBattle.Finish → Challenge.MatchPlayAll or MatchWinAll Always fires challenge_play; wins additionally fire challenge_win and the ranked/arena/daily aggregates. - ArenaTwoPick.Finish (5-win full clear) → Challenge.FullClearAll Gated on RunFinishOutcome.WasFullClear from the previous commit. This closes six of the eight remaining catalog wire-up gaps; class_level_up and rank_achieved follow in Tier 2 (need pre-state detection). Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -4,6 +4,7 @@ using SVSim.BattleNode.Bridge;
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using SVSim.Database;
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using SVSim.Database.Enums;
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using SVSim.Database.Repositories.Viewer;
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using SVSim.Database.Services;
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using SVSim.Database.Services.BattleXp;
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using SVSim.Database.Services.Friend;
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using SVSim.Database.Services.Replay;
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@@ -37,6 +38,7 @@ public sealed class FreeBattleController : ControllerBase
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private readonly IPlayedTogetherWriter _playedTogetherWriter;
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private readonly IViewerRepository _viewers;
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private readonly IBattleXpService _xp;
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private readonly IMissionProgressService _missionProgress;
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private readonly SVSimDbContext _db;
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private readonly ILogger<FreeBattleController> _log;
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@@ -48,6 +50,7 @@ public sealed class FreeBattleController : ControllerBase
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IPlayedTogetherWriter playedTogetherWriter,
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IViewerRepository viewers,
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IBattleXpService xp,
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IMissionProgressService missionProgress,
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SVSimDbContext db,
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ILogger<FreeBattleController> log)
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{
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@@ -58,6 +61,7 @@ public sealed class FreeBattleController : ControllerBase
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_playedTogetherWriter = playedTogetherWriter;
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_viewers = viewers;
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_xp = xp;
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_missionProgress = missionProgress;
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_db = db;
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_log = log;
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}
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@@ -120,6 +124,13 @@ public sealed class FreeBattleController : ControllerBase
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level = xp.Level == 0 ? 1 : xp.Level;
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}
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// Mission counters — unranked wins feed ranked_or_arena_win + daily_match_win.
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if (isWin)
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{
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await _missionProgress.RecordEventAsync(
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vid, MissionEventKeys.Free.WinAll(), ct: ct);
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}
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return Ok(new FreeBattleFinishResponseDto
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{
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BattleResult = req.BattleResult,
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