feat(mission): wire Tier 1 emits — rank/free/challenge match events

Adds IMissionProgressService to RankBattle, FreeBattle, ArenaTwoPickBattle, and
ArenaTwoPick controllers. Each finish handler emits the appropriate
MissionEventKeys builder result:

- RankBattle.Finish (win) → Ranked.WinAll(classId)
  Includes AI-rank routes; on a private server AI wins count the same.
- FreeBattle.Finish (win) → Free.WinAll() (aggregates only)
- ArenaTwoPickBattle.Finish → Challenge.MatchPlayAll or MatchWinAll
  Always fires challenge_play; wins additionally fire challenge_win and
  the ranked/arena/daily aggregates.
- ArenaTwoPick.Finish (5-win full clear) → Challenge.FullClearAll
  Gated on RunFinishOutcome.WasFullClear from the previous commit.

This closes six of the eight remaining catalog wire-up gaps; class_level_up
and rank_achieved follow in Tier 2 (need pre-state detection).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-07-04 13:22:02 -04:00
parent 94622a526d
commit 42b0fd3d6e
4 changed files with 49 additions and 3 deletions

View File

@@ -1,4 +1,5 @@
using Microsoft.AspNetCore.Mvc;
using SVSim.Database.Services;
using SVSim.EmulatedEntrypoint.Models.Dtos.Requests.ArenaTwoPick;
using SVSim.EmulatedEntrypoint.Services;
@@ -8,7 +9,13 @@ namespace SVSim.EmulatedEntrypoint.Controllers;
public class ArenaTwoPickController : SVSimController
{
private readonly IArenaTwoPickService _svc;
public ArenaTwoPickController(IArenaTwoPickService svc) => _svc = svc;
private readonly IMissionProgressService _missionProgress;
public ArenaTwoPickController(IArenaTwoPickService svc, IMissionProgressService missionProgress)
{
_svc = svc;
_missionProgress = missionProgress;
}
[HttpPost("top")]
public async Task<IActionResult> Top([FromBody] TopRequest _)
@@ -46,12 +53,17 @@ public class ArenaTwoPickController : SVSimController
}
[HttpPost("finish")]
public async Task<IActionResult> Finish([FromBody] FinishRequest _)
public async Task<IActionResult> Finish([FromBody] FinishRequest _, CancellationToken ct = default)
{
if (!TryGetViewerId(out var vid)) return Unauthorized();
return await GuardAsync(async () =>
{
var outcome = await _svc.FinishAsync(vid);
if (outcome.WasFullClear)
{
await _missionProgress.RecordEventAsync(
vid, MissionEventKeys.Challenge.FullClearAll(), ct: ct);
}
return outcome.Response;
});
}