cull(engine-cleanup): pass-8 phase-2 cascade round 1 after CardDetailUI stub
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@@ -12,9 +12,7 @@ public partial class BattleLogItem
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Null}
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private enum FrameType
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{
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Unit,
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Field,
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Spell }
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}
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private enum DescStyle
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{
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Normal }
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@@ -13,10 +13,6 @@ namespace Wizard.Battle.View
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public partial class BattlePlayerView
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{
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public BattlePlayerView(BattlePlayer battlePlayer) { }
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public static bool HasKeyword(CardParameter cardParameter) => default!;
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public bool IsMoving() => default!;
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public static DialogBase CreateKeyPanel(string skillDescription, UILabel label, CardMaster.CardMasterId cardMasterId) => default!;
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public static void PressKeyWordColorChange(UILabel label, bool press) { }
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public static void SetKeyWordLabelColor(UILabel label, string colorCode = "[ffcd45]") { }
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}
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}
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@@ -30,7 +30,6 @@ public partial class UIManager
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Sealed,
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SealedCardPackOpen,
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SealedDeckEdit,
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Colosseum,
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Gacha,
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BuildDeckPurchasePage,
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CardSleevePurchasePage,
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@@ -38,8 +37,6 @@ public partial class UIManager
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Profile,
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Mission,
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BattlePass,
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LoginBonus,
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LotteryPage,
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Bingo,
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CrossoverPortal,
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NeutralPopularityVote,
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@@ -51,7 +48,6 @@ public partial class UIManager
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public bool isRetryProc;
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public bool isNoAvailMemory;
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public Footer _Footer { get; set; }
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public DialogManager DialogManager { get; set; }
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public ApplicationFinishManager ApplicationFinishManager { get; set; }
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public GameObject MyPageUICameraObj { get; set; }
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public NguiObjs TextInputDialogPrefab { get; set; }
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