cull(engine-cleanup): pass-8 phase-2 cascade round 1 after CardDetailUI stub

This commit is contained in:
gamer147
2026-07-03 22:33:26 -04:00
parent 8e6dbad56b
commit 3d641e9e35
28 changed files with 4 additions and 917 deletions

View File

@@ -12,9 +12,7 @@ public partial class BattleLogItem
Null}
private enum FrameType
{
Unit,
Field,
Spell }
}
private enum DescStyle
{
Normal }

View File

@@ -13,10 +13,6 @@ namespace Wizard.Battle.View
public partial class BattlePlayerView
{
public BattlePlayerView(BattlePlayer battlePlayer) { }
public static bool HasKeyword(CardParameter cardParameter) => default!;
public bool IsMoving() => default!;
public static DialogBase CreateKeyPanel(string skillDescription, UILabel label, CardMaster.CardMasterId cardMasterId) => default!;
public static void PressKeyWordColorChange(UILabel label, bool press) { }
public static void SetKeyWordLabelColor(UILabel label, string colorCode = "[ffcd45]") { }
}
}

View File

@@ -30,7 +30,6 @@ public partial class UIManager
Sealed,
SealedCardPackOpen,
SealedDeckEdit,
Colosseum,
Gacha,
BuildDeckPurchasePage,
CardSleevePurchasePage,
@@ -38,8 +37,6 @@ public partial class UIManager
Profile,
Mission,
BattlePass,
LoginBonus,
LotteryPage,
Bingo,
CrossoverPortal,
NeutralPopularityVote,
@@ -51,7 +48,6 @@ public partial class UIManager
public bool isRetryProc;
public bool isNoAvailMemory;
public Footer _Footer { get; set; }
public DialogManager DialogManager { get; set; }
public ApplicationFinishManager ApplicationFinishManager { get; set; }
public GameObject MyPageUICameraObj { get; set; }
public NguiObjs TextInputDialogPrefab { get; set; }