port(m1): wave 7g — Unity coroutine/overload + app-member tail (88->56)

- MonoBehaviour.StopCoroutine(string) (iTween/NGUI StopCoroutine("name")),
  Object.DestroyImmediate(o, bool), GetComponentInParent<T>(bool includeInactive).
- App members: TitlePanelBase (:MonoBehaviour + IsFinishInit), PlayerController.Target,
  DialogManager.CreateDialogBaseOpenCardDetail, BattleLogWindow.HideCardListPanel,
  DetailPanelTouchProcessor.StopAttackTarget, StoryRecoveryData.ChapterCharaId +
  (SelectedStoryInfo) ctor overload.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-06-06 00:52:18 -04:00
parent 5c5a58af3c
commit 3a88b27752
6 changed files with 15 additions and 4 deletions

View File

@@ -36,6 +36,7 @@ namespace Wizard.Battle.UI
public partial class BattleLogWindow : UnityEngine.MonoBehaviour
{
public enum BattleLogType { Battle, PlayCardLog, Destruction, Information }
public void HideCardListPanel() { }
}
public partial class AvatarBattleTitleItem : UnityEngine.MonoBehaviour { }
public partial class AvatarBattlePassiveBonusItem : UnityEngine.MonoBehaviour { }
@@ -91,7 +92,12 @@ namespace Wizard.RoomMatch
namespace Wizard.Story
{
public class StoryRecoveryData { public StoryRecoveryData(LitJson.JsonData jsonData) { } }
public class StoryRecoveryData
{
public StoryRecoveryData(LitJson.JsonData jsonData) { }
public StoryRecoveryData(SelectedStoryInfo data) { }
public int ChapterCharaId { get; }
}
}
namespace Wizard.UI.Common