port(m1): wave 7g — Unity coroutine/overload + app-member tail (88->56)
- MonoBehaviour.StopCoroutine(string) (iTween/NGUI StopCoroutine("name")),
Object.DestroyImmediate(o, bool), GetComponentInParent<T>(bool includeInactive).
- App members: TitlePanelBase (:MonoBehaviour + IsFinishInit), PlayerController.Target,
DialogManager.CreateDialogBaseOpenCardDetail, BattleLogWindow.HideCardListPanel,
DetailPanelTouchProcessor.StopAttackTarget, StoryRecoveryData.ChapterCharaId +
(SelectedStoryInfo) ctor overload.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
@@ -36,6 +36,7 @@ namespace Wizard.Battle.UI
|
||||
public partial class BattleLogWindow : UnityEngine.MonoBehaviour
|
||||
{
|
||||
public enum BattleLogType { Battle, PlayCardLog, Destruction, Information }
|
||||
public void HideCardListPanel() { }
|
||||
}
|
||||
public partial class AvatarBattleTitleItem : UnityEngine.MonoBehaviour { }
|
||||
public partial class AvatarBattlePassiveBonusItem : UnityEngine.MonoBehaviour { }
|
||||
@@ -91,7 +92,12 @@ namespace Wizard.RoomMatch
|
||||
|
||||
namespace Wizard.Story
|
||||
{
|
||||
public class StoryRecoveryData { public StoryRecoveryData(LitJson.JsonData jsonData) { } }
|
||||
public class StoryRecoveryData
|
||||
{
|
||||
public StoryRecoveryData(LitJson.JsonData jsonData) { }
|
||||
public StoryRecoveryData(SelectedStoryInfo data) { }
|
||||
public int ChapterCharaId { get; }
|
||||
}
|
||||
}
|
||||
|
||||
namespace Wizard.UI.Common
|
||||
|
||||
Reference in New Issue
Block a user