port(m1): wave 7g — Unity coroutine/overload + app-member tail (88->56)
- MonoBehaviour.StopCoroutine(string) (iTween/NGUI StopCoroutine("name")),
Object.DestroyImmediate(o, bool), GetComponentInParent<T>(bool includeInactive).
- App members: TitlePanelBase (:MonoBehaviour + IsFinishInit), PlayerController.Target,
DialogManager.CreateDialogBaseOpenCardDetail, BattleLogWindow.HideCardListPanel,
DetailPanelTouchProcessor.StopAttackTarget, StoryRecoveryData.ChapterCharaId +
(SelectedStoryInfo) ctor overload.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
@@ -68,6 +68,7 @@ namespace Wizard.Battle.Touch
|
||||
public partial class DetailPanelTouchProcessor : ITouchProcessor
|
||||
{
|
||||
public DetailPanelTouchProcessor(BattleManagerBase battleMgr, BattleCardBase touchCard, InputMgr inputMgr, Prediction prediction, EvolutionSimpleProcessor evolutionProcessor) { }
|
||||
public void StopAttackTarget() { }
|
||||
public VfxBase Start() => NullVfx.GetInstance();
|
||||
public VfxBase Update(float dt, Camera camera) => NullVfx.GetInstance();
|
||||
public VfxWith<ITouchProcessor> End() => default!;
|
||||
|
||||
Reference in New Issue
Block a user