port(m1): wave 7g — Unity coroutine/overload + app-member tail (88->56)

- MonoBehaviour.StopCoroutine(string) (iTween/NGUI StopCoroutine("name")),
  Object.DestroyImmediate(o, bool), GetComponentInParent<T>(bool includeInactive).
- App members: TitlePanelBase (:MonoBehaviour + IsFinishInit), PlayerController.Target,
  DialogManager.CreateDialogBaseOpenCardDetail, BattleLogWindow.HideCardListPanel,
  DetailPanelTouchProcessor.StopAttackTarget, StoryRecoveryData.ChapterCharaId +
  (SelectedStoryInfo) ctor overload.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-06-06 00:52:18 -04:00
parent 5c5a58af3c
commit 3a88b27752
6 changed files with 15 additions and 4 deletions

View File

@@ -68,6 +68,7 @@ namespace Wizard.Battle.Touch
public partial class DetailPanelTouchProcessor : ITouchProcessor
{
public DetailPanelTouchProcessor(BattleManagerBase battleMgr, BattleCardBase touchCard, InputMgr inputMgr, Prediction prediction, EvolutionSimpleProcessor evolutionProcessor) { }
public void StopAttackTarget() { }
public VfxBase Start() => NullVfx.GetInstance();
public VfxBase Update(float dt, Camera camera) => NullVfx.GetInstance();
public VfxWith<ITouchProcessor> End() => default!;