port(m1): wave 7g — Unity coroutine/overload + app-member tail (88->56)
- MonoBehaviour.StopCoroutine(string) (iTween/NGUI StopCoroutine("name")),
Object.DestroyImmediate(o, bool), GetComponentInParent<T>(bool includeInactive).
- App members: TitlePanelBase (:MonoBehaviour + IsFinishInit), PlayerController.Target,
DialogManager.CreateDialogBaseOpenCardDetail, BattleLogWindow.HideCardListPanel,
DetailPanelTouchProcessor.StopAttackTarget, StoryRecoveryData.ChapterCharaId +
(SelectedStoryInfo) ctor overload.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -11,7 +11,7 @@ namespace Wizard.Story
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namespace Wizard.Story.ChapterSelection
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{
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public partial class CommonPrefabContainer { }
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public class TitlePanelBase { }
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public class TitlePanelBase : UnityEngine.MonoBehaviour { public bool IsFinishInit { get; } }
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}
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namespace Wizard.Story.ChapterSelection.SelectionProcessing.Main
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