port(m1): wave 7g — Unity coroutine/overload + app-member tail (88->56)

- MonoBehaviour.StopCoroutine(string) (iTween/NGUI StopCoroutine("name")),
  Object.DestroyImmediate(o, bool), GetComponentInParent<T>(bool includeInactive).
- App members: TitlePanelBase (:MonoBehaviour + IsFinishInit), PlayerController.Target,
  DialogManager.CreateDialogBaseOpenCardDetail, BattleLogWindow.HideCardListPanel,
  DetailPanelTouchProcessor.StopAttackTarget, StoryRecoveryData.ChapterCharaId +
  (SelectedStoryInfo) ctor overload.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-06-06 00:52:18 -04:00
parent 5c5a58af3c
commit 3a88b27752
6 changed files with 15 additions and 4 deletions

View File

@@ -17,7 +17,7 @@ namespace Wizard
namespace Wizard.RoomMatch
{
public partial class PlayerController { }
public partial class PlayerController { public Player Target { get; } }
public partial class RoomBase { }
public partial class RoomFormatEventHandler { }
public partial class RoomWatchEventDispatch { }

View File

@@ -160,6 +160,6 @@ namespace Wizard
// UIManager no-op return types (empty stubs; methods returning them return null)
public partial class LoadingViewManager { }
public partial class AccountTransferHelper { }
public class DialogManager { }
public class DialogManager { public DialogBase CreateDialogBaseOpenCardDetail(CardDetailUI detailUI) => default!; }
public partial class ApplicationFinishManager { }
}