port(m1): wave 7g — Unity coroutine/overload + app-member tail (88->56)
- MonoBehaviour.StopCoroutine(string) (iTween/NGUI StopCoroutine("name")),
Object.DestroyImmediate(o, bool), GetComponentInParent<T>(bool includeInactive).
- App members: TitlePanelBase (:MonoBehaviour + IsFinishInit), PlayerController.Target,
DialogManager.CreateDialogBaseOpenCardDetail, BattleLogWindow.HideCardListPanel,
DetailPanelTouchProcessor.StopAttackTarget, StoryRecoveryData.ChapterCharaId +
(SelectedStoryInfo) ctor overload.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -17,7 +17,7 @@ namespace Wizard
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namespace Wizard.RoomMatch
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{
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public partial class PlayerController { }
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public partial class PlayerController { public Player Target { get; } }
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public partial class RoomBase { }
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public partial class RoomFormatEventHandler { }
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public partial class RoomWatchEventDispatch { }
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@@ -160,6 +160,6 @@ namespace Wizard
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// UIManager no-op return types (empty stubs; methods returning them return null)
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public partial class LoadingViewManager { }
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public partial class AccountTransferHelper { }
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public class DialogManager { }
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public class DialogManager { public DialogBase CreateDialogBaseOpenCardDetail(CardDetailUI detailUI) => default!; }
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public partial class ApplicationFinishManager { }
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}
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