cull(engine-cleanup): pass-9 cascade round 2 after NGUIText stub
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@@ -337,7 +337,6 @@ public void Play(int hash, int layer, float normalizedTime) { }
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public Vector3 WorldToScreenPoint(Vector3 p) => p;
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public Ray ScreenPointToRay(Vector3 p) => default;
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}
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public partial struct CharacterInfo { }
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// ---- coroutine machinery (never pumped headless; types must exist) ----
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public class YieldInstruction { }
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@@ -98,10 +98,6 @@ namespace UnityEngine
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public static int GetAllCameras(Camera[] cameras) => 0;
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}
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public partial struct CharacterInfo
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{
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}
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public partial class Font
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{
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public string[] fontNames { get; set; }
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