From 39ae2b0c0a3c2824472926af10e1a6eff4bbcff7 Mon Sep 17 00:00:00 2001 From: gamer147 Date: Fri, 3 Jul 2026 23:38:51 -0400 Subject: [PATCH] cull(engine-cleanup): pass-9 cascade round 2 after NGUIText stub --- SVSim.BattleEngine/Engine/BMGlyph.cs | 2 -- SVSim.BattleEngine/Engine/BMSymbol.cs | 36 ------------------- .../Shim/UnityEngine/UnityShim.cs | 1 - .../Shim/UnityEngine/UnityShimExt.cs | 4 --- 4 files changed, 43 deletions(-) diff --git a/SVSim.BattleEngine/Engine/BMGlyph.cs b/SVSim.BattleEngine/Engine/BMGlyph.cs index 5c31a2da..2af49084 100644 --- a/SVSim.BattleEngine/Engine/BMGlyph.cs +++ b/SVSim.BattleEngine/Engine/BMGlyph.cs @@ -18,8 +18,6 @@ public class BMGlyph public int offsetY; - public List kerning; - public void Trim(int xMin, int yMin, int xMax, int yMax) { int num = x + width; diff --git a/SVSim.BattleEngine/Engine/BMSymbol.cs b/SVSim.BattleEngine/Engine/BMSymbol.cs index 585c7386..3bd33799 100644 --- a/SVSim.BattleEngine/Engine/BMSymbol.cs +++ b/SVSim.BattleEngine/Engine/BMSymbol.cs @@ -54,40 +54,4 @@ public class BMSymbol { mIsValid = false; } - - public bool Validate(UIAtlas atlas) - { - if (atlas == null) - { - return false; - } - if (!mIsValid) - { - if (string.IsNullOrEmpty(spriteName)) - { - return false; - } - mSprite = ((atlas != null) ? atlas.GetSprite(spriteName) : null); - if (mSprite != null) - { - Texture texture = atlas.texture; - if (texture == null) - { - mSprite = null; - } - else - { - mUV = new Rect(mSprite.x, mSprite.y, mSprite.width, mSprite.height); - mUV = NGUIMath.ConvertToTexCoords(mUV, texture.width, texture.height); - mOffsetX = mSprite.paddingLeft; - mOffsetY = mSprite.paddingTop; - mWidth = mSprite.width; - mHeight = mSprite.height; - mAdvance = mSprite.width + (mSprite.paddingLeft + mSprite.paddingRight); - mIsValid = true; - } - } - } - return mSprite != null; - } } diff --git a/SVSim.BattleEngine/Shim/UnityEngine/UnityShim.cs b/SVSim.BattleEngine/Shim/UnityEngine/UnityShim.cs index e05de313..682ae546 100644 --- a/SVSim.BattleEngine/Shim/UnityEngine/UnityShim.cs +++ b/SVSim.BattleEngine/Shim/UnityEngine/UnityShim.cs @@ -337,7 +337,6 @@ public void Play(int hash, int layer, float normalizedTime) { } public Vector3 WorldToScreenPoint(Vector3 p) => p; public Ray ScreenPointToRay(Vector3 p) => default; } - public partial struct CharacterInfo { } // ---- coroutine machinery (never pumped headless; types must exist) ---- public class YieldInstruction { } diff --git a/SVSim.BattleEngine/Shim/UnityEngine/UnityShimExt.cs b/SVSim.BattleEngine/Shim/UnityEngine/UnityShimExt.cs index 573c4506..a5f943ae 100644 --- a/SVSim.BattleEngine/Shim/UnityEngine/UnityShimExt.cs +++ b/SVSim.BattleEngine/Shim/UnityEngine/UnityShimExt.cs @@ -98,10 +98,6 @@ namespace UnityEngine public static int GetAllCameras(Camera[] cameras) => 0; } - public partial struct CharacterInfo - { - } - public partial class Font { public string[] fontNames { get; set; }