cull(engine-cleanup): pass-9 cascade round 1 after UIPanel stub
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@@ -46,8 +46,6 @@ namespace UnityEngine
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public static string deviceUniqueIdentifier => "";
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public static string operatingSystem => "";
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public static string graphicsDeviceName => "";
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public static string graphicsDeviceVersion => "";
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public static int graphicsShaderLevel => 0;
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public static int systemMemorySize => 0;
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public static int processorCount => 1;
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public static bool SupportsTextureFormat(TextureFormat format) => true;
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