From 36bd90c2b3f747b07e776ee93757e65e99ab757e Mon Sep 17 00:00:00 2001 From: gamer147 Date: Fri, 3 Jul 2026 23:29:52 -0400 Subject: [PATCH] cull(engine-cleanup): pass-9 cascade round 1 after UIPanel stub --- SVSim.BattleEngine/Engine/NGUIMath.cs | 38 ---- SVSim.BattleEngine/Engine/NGUITools.cs | 135 -------------- SVSim.BattleEngine/Engine/SpringPosition.cs | 2 - SVSim.BattleEngine/Engine/UICamera.cs | 3 - SVSim.BattleEngine/Engine/UIDrawCall.cs | 176 ------------------ SVSim.BattleEngine/Engine/UIPanel.cs | 15 +- SVSim.BattleEngine/Engine/UIScrollView.cs | 29 --- SVSim.BattleEngine/Engine/UIWidget.cs | 147 --------------- .../Shim/UnityEngine/Primitives.cs | 1 - .../Shim/UnityEngine/UnityShim.cs | 3 +- .../Shim/UnityEngine/UnityShimExt.cs | 2 - .../Shim/UnityEngine/UnityStatics.cs | 2 - 12 files changed, 2 insertions(+), 551 deletions(-) diff --git a/SVSim.BattleEngine/Engine/NGUIMath.cs b/SVSim.BattleEngine/Engine/NGUIMath.cs index ba0220c8..5df7d93d 100644 --- a/SVSim.BattleEngine/Engine/NGUIMath.cs +++ b/SVSim.BattleEngine/Engine/NGUIMath.cs @@ -133,44 +133,6 @@ public static class NGUIMath return result; } - public static Vector2 ConstrainRect(Vector2 minRect, Vector2 maxRect, Vector2 minArea, Vector2 maxArea) - { - Vector2 zero = Vector2.zero; - float num = maxRect.x - minRect.x; - float num2 = maxRect.y - minRect.y; - float num3 = maxArea.x - minArea.x; - float num4 = maxArea.y - minArea.y; - if (num > num3) - { - float num5 = num - num3; - minArea.x -= num5; - maxArea.x += num5; - } - if (num2 > num4) - { - float num6 = num2 - num4; - minArea.y -= num6; - maxArea.y += num6; - } - if (minRect.x < minArea.x) - { - zero.x += minArea.x - minRect.x; - } - if (maxRect.x > maxArea.x) - { - zero.x -= maxRect.x - maxArea.x; - } - if (minRect.y < minArea.y) - { - zero.y += minArea.y - minRect.y; - } - if (maxRect.y > maxArea.y) - { - zero.y -= maxRect.y - maxArea.y; - } - return zero; - } - public static Bounds CalculateAbsoluteWidgetBounds(Transform trans) { if (trans != null) diff --git a/SVSim.BattleEngine/Engine/NGUITools.cs b/SVSim.BattleEngine/Engine/NGUITools.cs index 59e9667f..860b81d5 100644 --- a/SVSim.BattleEngine/Engine/NGUITools.cs +++ b/SVSim.BattleEngine/Engine/NGUITools.cs @@ -211,131 +211,6 @@ public static class NGUITools return 0; } - public static UIPanel CreateUI(Transform trans, bool advanced3D, int layer) - { - UIRoot uIRoot = ((trans != null) ? FindInParents(trans.gameObject) : null); - if (uIRoot == null && UIRoot.list.Count > 0) - { - foreach (UIRoot item in UIRoot.list) - { - if (item.gameObject.layer == layer) - { - uIRoot = item; - break; - } - } - } - if (uIRoot == null) - { - int i = 0; - for (int count = UIPanel.list.Count; i < count; i++) - { - UIPanel uIPanel = UIPanel.list[i]; - GameObject gameObject = uIPanel.gameObject; - if (gameObject.hideFlags == HideFlags.None && gameObject.layer == layer) - { - trans.parent = uIPanel.transform; - trans.localScale = Vector3.one; - return uIPanel; - } - } - } - if (uIRoot != null) - { - UICamera componentInChildren = uIRoot.GetComponentInChildren(); - if (componentInChildren != null && componentInChildren.GetComponent().orthographic == advanced3D) - { - trans = null; - uIRoot = null; - } - } - if (uIRoot == null) - { - GameObject gameObject2 = AddChild(null, undo: false); - uIRoot = gameObject2.AddComponent(); - if (layer == -1) - { - layer = LayerMask.NameToLayer("UI"); - } - if (layer == -1) - { - layer = LayerMask.NameToLayer("2D UI"); - } - gameObject2.layer = layer; - if (advanced3D) - { - gameObject2.name = "UI Root (3D)"; - uIRoot.scalingStyle = UIRoot.Scaling.Constrained; - } - else - { - gameObject2.name = "UI Root"; - uIRoot.scalingStyle = UIRoot.Scaling.Flexible; - } - } - UIPanel uIPanel2 = uIRoot.GetComponentInChildren(); - if (uIPanel2 == null) - { - Camera[] array = FindActive(); - float num = -1f; - bool flag = false; - int num2 = 1 << uIRoot.gameObject.layer; - foreach (Camera camera in array) - { - if (camera.clearFlags == CameraClearFlags.Color || camera.clearFlags == CameraClearFlags.Skybox) - { - flag = true; - } - num = Mathf.Max(num, camera.depth); - camera.cullingMask &= ~num2; - } - Camera camera2 = AddChild(uIRoot.gameObject, undo: false); - camera2.gameObject.AddComponent(); - camera2.clearFlags = (flag ? CameraClearFlags.Depth : CameraClearFlags.Color); - camera2.backgroundColor = Color.grey; - camera2.cullingMask = num2; - camera2.depth = num + 1f; - if (advanced3D) - { - camera2.nearClipPlane = 0.1f; - camera2.farClipPlane = 4f; - camera2.transform.localPosition = new Vector3(0f, 0f, -700f); - } - else - { - camera2.orthographic = true; - camera2.orthographicSize = 1f; - camera2.nearClipPlane = -10f; - camera2.farClipPlane = 10f; - } - AudioListener[] array2 = FindActive(); - if (array2 == null || array2.Length == 0) - { - camera2.gameObject.AddComponent(); - } - uIPanel2 = uIRoot.gameObject.AddComponent(); - } - if (trans != null) - { - while (trans.parent != null) - { - trans = trans.parent; - } - if (IsChild(trans, uIPanel2.transform)) - { - uIPanel2 = trans.gameObject.AddComponent(); - } - else - { - trans.parent = uIPanel2.transform; - trans.localScale = Vector3.one; - trans.localPosition = Vector3.zero; - SetChildLayer(uIPanel2.cachedTransform, uIPanel2.cachedGameObject.layer); - } - } - return uIPanel2; - } - public static void SetChildLayer(Transform t, int layer) { for (int i = 0; i < t.childCount; i++) @@ -657,11 +532,6 @@ public static class NGUITools return val; } - public static Vector3[] GetSides(this Camera cam, float depth) - { - return cam.GetSides(depth, null); - } - public static Vector3[] GetSides(this Camera cam, Transform relativeTo) { return cam.GetSides(Mathf.Lerp(cam.nearClipPlane, cam.farClipPlane, 0.5f), relativeTo); @@ -722,11 +592,6 @@ public static class NGUITools return mSides; } - public static Vector3[] GetWorldCorners(this Camera cam, float depth) - { - return cam.GetWorldCorners(depth, null); - } - public static Vector3[] GetWorldCorners(this Camera cam, float depth, Transform relativeTo) { if (cam.orthographic) diff --git a/SVSim.BattleEngine/Engine/SpringPosition.cs b/SVSim.BattleEngine/Engine/SpringPosition.cs index 3667487a..a2ef2e2f 100644 --- a/SVSim.BattleEngine/Engine/SpringPosition.cs +++ b/SVSim.BattleEngine/Engine/SpringPosition.cs @@ -9,8 +9,6 @@ public class SpringPosition : MonoBehaviour public float strength = 10f; - public bool worldSpace; - public bool ignoreTimeScale; public bool updateScrollView; diff --git a/SVSim.BattleEngine/Engine/UICamera.cs b/SVSim.BattleEngine/Engine/UICamera.cs index 90196e39..b8962d74 100644 --- a/SVSim.BattleEngine/Engine/UICamera.cs +++ b/SVSim.BattleEngine/Engine/UICamera.cs @@ -43,7 +43,6 @@ public class UICamera : MonoBehaviour public enum EventType { - World_3D, UI_3D } public delegate bool GetKeyStateFunc(KeyCode key); @@ -100,8 +99,6 @@ public class UICamera : MonoBehaviour public static OnScreenResize onScreenResize; - public EventType eventType = EventType.UI_3D; - public bool useMouse = true; public bool useTouch = true; diff --git a/SVSim.BattleEngine/Engine/UIDrawCall.cs b/SVSim.BattleEngine/Engine/UIDrawCall.cs index 72a7336d..08806e0c 100644 --- a/SVSim.BattleEngine/Engine/UIDrawCall.cs +++ b/SVSim.BattleEngine/Engine/UIDrawCall.cs @@ -24,14 +24,6 @@ public class UIDrawCall : MonoBehaviour [HideInInspector] public int widgetCount; - [NonSerialized] - [HideInInspector] - public int depthStart = int.MaxValue; - - [NonSerialized] - [HideInInspector] - public int depthEnd = int.MinValue; - [NonSerialized] [HideInInspector] public UIPanel manager; @@ -40,10 +32,6 @@ public class UIDrawCall : MonoBehaviour [HideInInspector] public UIPanel panel; - [NonSerialized] - [HideInInspector] - public Texture2D clipTexture; - [NonSerialized] [HideInInspector] public bool alwaysOnScreen; @@ -148,18 +136,6 @@ public class UIDrawCall : MonoBehaviour } } - public Transform cachedTransform - { - get - { - if (mTrans == null) - { - mTrans = base.transform; - } - return mTrans; - } - } - public Material baseMaterial { get @@ -357,125 +333,6 @@ public class UIDrawCall : MonoBehaviour } } - public void UpdateGeometry(int widgetCount) - { - this.widgetCount = widgetCount; - int size = verts.size; - if (size > 0 && size == uvs.size && size == cols.size && size % 4 == 0) - { - if (mFilter == null) - { - mFilter = base.gameObject.GetComponent(); - } - if (mFilter == null) - { - mFilter = base.gameObject.AddComponent(); - } - if (verts.size < 65000) - { - int num = (size >> 1) * 3; - bool flag = mIndices == null || mIndices.Length != num; - if (mMesh == null) - { - mMesh = new Mesh(); - mMesh.hideFlags = HideFlags.DontSave; - mMesh.name = ((mMaterial != null) ? ("[NGUI] " + mMaterial.name) : "[NGUI] Mesh"); - mMesh.MarkDynamic(); - flag = true; - } - bool flag2 = uvs.buffer.Length != verts.buffer.Length || cols.buffer.Length != verts.buffer.Length || (norms.buffer != null && norms.buffer.Length != verts.buffer.Length) || (tans.buffer != null && tans.buffer.Length != verts.buffer.Length); - if (!flag2 && panel != null && panel.renderQueue != UIPanel.RenderQueue.Automatic) - { - flag2 = mMesh == null || mMesh.vertexCount != verts.buffer.Length; - } - if (!flag2 && verts.size << 1 < verts.buffer.Length) - { - flag2 = true; - } - mTriangles = verts.size >> 1; - if (flag2 || verts.buffer.Length > 65000) - { - if (flag2 || mMesh.vertexCount != verts.size) - { - mMesh.Clear(); - flag = true; - } - mMesh.vertices = verts.ToArray(); - mMesh.uv = uvs.ToArray(); - mMesh.colors32 = cols.ToArray(); - if (norms != null) - { - mMesh.normals = norms.ToArray(); - } - if (tans != null) - { - mMesh.tangents = tans.ToArray(); - } - } - else - { - if (mMesh.vertexCount != verts.buffer.Length) - { - mMesh.Clear(); - flag = true; - } - mMesh.vertices = verts.buffer; - mMesh.uv = uvs.buffer; - mMesh.colors32 = cols.buffer; - if (norms != null) - { - mMesh.normals = norms.buffer; - } - if (tans != null) - { - mMesh.tangents = tans.buffer; - } - } - if (flag) - { - mIndices = GenerateCachedIndexBuffer(size, num); - mMesh.triangles = mIndices; - } - if (flag2 || !alwaysOnScreen) - { - mMesh.RecalculateBounds(); - } - mFilter.mesh = mMesh; - } - else - { - mTriangles = 0; - if (mFilter.mesh != null) - { - mFilter.mesh.Clear(); - } - Debug.LogError("Too many vertices on one panel: " + verts.size); - } - if (mRenderer == null) - { - mRenderer = base.gameObject.GetComponent(); - } - if (mRenderer == null) - { - mRenderer = base.gameObject.AddComponent(); - } - UpdateMaterials(); - } - else - { - if (mFilter.mesh != null) - { - mFilter.mesh.Clear(); - } - Debug.LogError("UIWidgets must fill the buffer with 4 vertices per quad. Found " + size); - } - verts.Clear(); - uvs.Clear(); - cols.Clear(); - norms.Clear(); - tans.Clear(); - } - private int[] GenerateCachedIndexBuffer(int vertexCount, int indexCount) { int i = 0; @@ -530,11 +387,6 @@ public class UIDrawCall : MonoBehaviour } } - public static UIDrawCall Create(UIPanel panel, Material mat, Texture tex, Shader shader) - { - return Create(null, panel, mat, tex, shader); - } - private static UIDrawCall Create(string name, UIPanel pan, Material mat, Texture tex, Shader shader) { UIDrawCall uIDrawCall = Create(name); @@ -590,12 +442,6 @@ public class UIDrawCall : MonoBehaviour mActiveList.Clear(); } - public static void ReleaseAll() - { - ClearAll(); - ReleaseInactive(); - } - public static void ReleaseInactive() { int num = mInactiveList.size; @@ -609,26 +455,4 @@ public class UIDrawCall : MonoBehaviour } mInactiveList.Clear(); } - - public static void Destroy(UIDrawCall dc) - { - if (!dc) - { - return; - } - dc.onRender = null; - if (Application.isPlaying) - { - if (mActiveList.Remove(dc)) - { - NGUITools.SetActive(dc.gameObject, state: false); - mInactiveList.Add(dc); - } - } - else - { - mActiveList.Remove(dc); - NGUITools.DestroyImmediate(dc.gameObject); - } - } } diff --git a/SVSim.BattleEngine/Engine/UIPanel.cs b/SVSim.BattleEngine/Engine/UIPanel.cs index bcce80eb..05d64e96 100644 --- a/SVSim.BattleEngine/Engine/UIPanel.cs +++ b/SVSim.BattleEngine/Engine/UIPanel.cs @@ -9,27 +9,20 @@ using UnityEngine; [AddComponentMenu("NGUI/UI/NGUI Panel")] public class UIPanel : UIRect { - public enum RenderQueue { Automatic, StartAt, Explicit } + public enum RenderQueue { Automatic} public delegate void OnGeometryUpdated(); public delegate void OnClippingMoved(UIPanel panel); public static List list = new List(); - - public OnGeometryUpdated onGeometryUpdated; public bool generateNormals; public bool widgetsAreStatic; - public bool cullWhileDragging = true; - public bool alwaysOnScreen; - public bool anchorOffset; - public bool softBorderPadding = true; public RenderQueue renderQueue; public int startingRenderQueue = 3000; public int depth; public UIDrawCall.Clipping clipping; public Vector4 baseClipRegion; public Vector2 clipSoftness; - public bool hasMoved; public Vector2 clipOffset; public int clipCount; @@ -45,9 +38,6 @@ public class UIPanel : UIRect // UIRect virtual overrides public override bool canBeAnchored => false; public override void Invalidate(bool includeChildren) { } - - public bool hasClipping => false; - public bool hasRectClipping => false; public bool hasCumulativeClipping => false; public Vector4 finalClipRegion => Vector4.zero; public Matrix4x4 worldToLocal => Matrix4x4.identity; @@ -61,10 +51,7 @@ public class UIPanel : UIRect public bool IsVisible(UIWidget w) => true; public Vector3 CalculateConstrainOffset(Vector3 min, Vector3 max) => Vector3.zero; public bool ConstrainTargetToBounds(Transform target, bool immediate) => false; - public static int CompareFunc(UIPanel a, UIPanel b) => 0; public static UIPanel Find(Transform trans, bool createIfMissing, int layer) => null; - public UIDrawCall FindDrawCall(UIWidget w) => null; public void AddWidget(UIWidget w) { } public void RemoveWidget(UIWidget w) { } - public void SetDirty() { } } diff --git a/SVSim.BattleEngine/Engine/UIScrollView.cs b/SVSim.BattleEngine/Engine/UIScrollView.cs index 49346e54..a82f7713 100644 --- a/SVSim.BattleEngine/Engine/UIScrollView.cs +++ b/SVSim.BattleEngine/Engine/UIScrollView.cs @@ -26,8 +26,6 @@ public class UIScrollView : MonoBehaviour public delegate void OnDragNotification(); - public static BetterList list = new BetterList(); - public Movement movement; public DragEffect dragEffect = DragEffect.MomentumAndSpring; @@ -97,18 +95,6 @@ public class UIScrollView : MonoBehaviour public UIPanel panel => mPanel; - public bool isDragging - { - get - { - if (mPressed) - { - return mDragStarted; - } - return false; - } - } - public virtual Bounds bounds { get @@ -495,21 +481,6 @@ public class UIScrollView : MonoBehaviour } } - public void UpdatePosition() - { - if (!mIgnoreCallbacks && (horizontalScrollBar != null || verticalScrollBar != null)) - { - mIgnoreCallbacks = true; - mCalculatedBounds = false; - Vector2 pivotOffset = NGUIMath.GetPivotOffset(contentPivot); - float x = ((horizontalScrollBar != null) ? horizontalScrollBar.value : pivotOffset.x); - float y = ((verticalScrollBar != null) ? verticalScrollBar.value : (1f - pivotOffset.y)); - SetDragAmount(x, y, updateScrollbars: false); - UpdateScrollbars(recalculateBounds: true); - mIgnoreCallbacks = false; - } - } - public virtual void MoveRelative(Vector3 relative) { mTrans.localPosition += relative; diff --git a/SVSim.BattleEngine/Engine/UIWidget.cs b/SVSim.BattleEngine/Engine/UIWidget.cs index 60fe8578..5ac0005e 100644 --- a/SVSim.BattleEngine/Engine/UIWidget.cs +++ b/SVSim.BattleEngine/Engine/UIWidget.cs @@ -56,8 +56,6 @@ public class UIWidget : UIRect public OnPostFillCallback onPostFill; - public UIDrawCall.OnRenderCallback mOnRender; - public bool autoResizeBoxCollider; public bool hideIfOffScreen; @@ -655,39 +653,6 @@ public class UIWidget : UIRect } } - [DebuggerHidden] - [DebuggerStepThrough] - public static int PanelCompareFunc(UIWidget left, UIWidget right) - { - if (left.mDepth < right.mDepth) - { - return -1; - } - if (left.mDepth > right.mDepth) - { - return 1; - } - Material material = left.material; - Material material2 = right.material; - if (material == material2) - { - return 0; - } - if (material == null) - { - return 1; - } - if (material2 == null) - { - return -1; - } - if (material.GetInstanceID() >= material2.GetInstanceID()) - { - return 1; - } - return -1; - } - public Bounds CalculateBounds(Transform relativeParent) { if (relativeParent == null) @@ -959,118 +924,6 @@ public class UIWidget : UIRect return false; } - public bool UpdateTransform(int frame) - { - Transform transform = base.cachedTransform; - mPlayMode = Application.isPlaying; - if (mMoved) - { - mMoved = true; - mMatrixFrame = -1; - transform.hasChanged = false; - Vector2 vector = pivotOffset; - float num = (0f - vector.x) * (float)mWidth; - float num2 = (0f - vector.y) * (float)mHeight; - float x = num + (float)mWidth; - float y = num2 + (float)mHeight; - mOldV0 = panel.worldToLocal.MultiplyPoint3x4(transform.TransformPoint(num, num2, 0f)); - mOldV1 = panel.worldToLocal.MultiplyPoint3x4(transform.TransformPoint(x, y, 0f)); - } - else if (!panel.widgetsAreStatic && transform.hasChanged) - { - mMatrixFrame = -1; - transform.hasChanged = false; - Vector2 vector2 = pivotOffset; - float num3 = (0f - vector2.x) * (float)mWidth; - float num4 = (0f - vector2.y) * (float)mHeight; - float x2 = num3 + (float)mWidth; - float y2 = num4 + (float)mHeight; - Vector3 vector3 = panel.worldToLocal.MultiplyPoint3x4(transform.TransformPoint(num3, num4, 0f)); - Vector3 vector4 = panel.worldToLocal.MultiplyPoint3x4(transform.TransformPoint(x2, y2, 0f)); - if (Vector3.SqrMagnitude(mOldV0 - vector3) > 1E-06f || Vector3.SqrMagnitude(mOldV1 - vector4) > 1E-06f) - { - mMoved = true; - mOldV0 = vector3; - mOldV1 = vector4; - } - } - if (mMoved && onChange != null) - { - onChange(); - } - if (!mMoved) - { - return mChanged; - } - return true; - } - - public bool UpdateGeometry(int frame) - { - float num = CalculateFinalAlpha(frame); - if (mIsVisibleByAlpha && mLastAlpha != num) - { - mChanged = true; - } - mLastAlpha = num; - if (mChanged) - { - if (mIsVisibleByAlpha && num > 0.001f && shader != null) - { - bool result = geometry.hasVertices; - if (fillGeometry) - { - geometry.Clear(); - OnFill(geometry.verts, geometry.uvs, geometry.cols); - } - if (geometry.hasVertices) - { - if (mMatrixFrame != frame) - { - mLocalToPanel = panel.worldToLocal * base.cachedTransform.localToWorldMatrix; - mMatrixFrame = frame; - } - geometry.ApplyTransform(mLocalToPanel, panel.generateNormals); - mMoved = false; - mChanged = false; - return true; - } - mChanged = false; - return result; - } - if (geometry.hasVertices) - { - if (fillGeometry) - { - geometry.Clear(); - } - mMoved = false; - mChanged = false; - return true; - } - } - else if (mMoved && geometry.hasVertices) - { - if (mMatrixFrame != frame) - { - mLocalToPanel = panel.worldToLocal * base.cachedTransform.localToWorldMatrix; - mMatrixFrame = frame; - } - geometry.ApplyTransform(mLocalToPanel, panel.generateNormals); - mMoved = false; - mChanged = false; - return true; - } - mMoved = false; - mChanged = false; - return false; - } - - public void WriteToBuffers(BetterList v, BetterList u, BetterList c, BetterList n, BetterList t) - { - geometry.WriteToBuffers(v, u, c, n, t); - } - public virtual void MakePixelPerfect() { Vector3 localPosition = base.cachedTransform.localPosition; diff --git a/SVSim.BattleEngine/Shim/UnityEngine/Primitives.cs b/SVSim.BattleEngine/Shim/UnityEngine/Primitives.cs index af387e86..e6f8fd52 100644 --- a/SVSim.BattleEngine/Shim/UnityEngine/Primitives.cs +++ b/SVSim.BattleEngine/Shim/UnityEngine/Primitives.cs @@ -123,7 +123,6 @@ namespace UnityEngine public static int Max(params int[] values) { int m = int.MinValue; foreach (var v in values) m = Math.Max(m, v); return m; } public static float Min(float a, float b) => Math.Min(a, b); public static int Min(int a, int b) => Math.Min(a, b); - public static float Min(params float[] values) { float m = float.PositiveInfinity; foreach (var v in values) m = Math.Min(m, v); return m; } public static int Min(params int[] values) { int m = int.MaxValue; foreach (var v in values) m = Math.Min(m, v); return m; } public static float Clamp(float v, float lo, float hi) => Math.Max(lo, Math.Min(hi, v)); public static int Clamp(int v, int lo, int hi) => Math.Max(lo, Math.Min(hi, v)); diff --git a/SVSim.BattleEngine/Shim/UnityEngine/UnityShim.cs b/SVSim.BattleEngine/Shim/UnityEngine/UnityShim.cs index 4786bab6..2bf897dd 100644 --- a/SVSim.BattleEngine/Shim/UnityEngine/UnityShim.cs +++ b/SVSim.BattleEngine/Shim/UnityEngine/UnityShim.cs @@ -133,7 +133,6 @@ namespace UnityEngine public void SetParent(Transform p, bool worldPositionStays) { } public void SetSiblingIndex(int i) { } public int GetSiblingIndex() => 0; - public Vector3 lossyScale => Vector3.one; public Vector3 up { get => Vector3.up; set { } } public Vector3 TransformPoint(Vector3 p) => p; public Vector3 TransformPoint(float x, float y, float z) => new Vector3(x, y, z); @@ -381,7 +380,7 @@ public void Play(int hash, int layer, float normalizedTime) { } public static int targetFrameRate { get; set; } public static RuntimePlatform platform => RuntimePlatform.WindowsPlayer; } - public enum RuntimePlatform { WindowsPlayer, OSXPlayer, IPhonePlayer, Android, WindowsEditor, OSXEditor, XBOX360, BlackBerryPlayer} + public enum RuntimePlatform { WindowsPlayer, OSXPlayer, IPhonePlayer, Android, OSXEditor, BlackBerryPlayer} public static partial class Time { public static float deltaTime => 0f; diff --git a/SVSim.BattleEngine/Shim/UnityEngine/UnityShimExt.cs b/SVSim.BattleEngine/Shim/UnityEngine/UnityShimExt.cs index cbc2565f..7b929020 100644 --- a/SVSim.BattleEngine/Shim/UnityEngine/UnityShimExt.cs +++ b/SVSim.BattleEngine/Shim/UnityEngine/UnityShimExt.cs @@ -51,8 +51,6 @@ namespace UnityEngine public partial class Rigidbody { - public bool isKinematic { get; set; } - public bool useGravity { get; set; } public void MovePosition(Vector3 position) { } public void MoveRotation(Quaternion rotation) { } } diff --git a/SVSim.BattleEngine/Shim/UnityEngine/UnityStatics.cs b/SVSim.BattleEngine/Shim/UnityEngine/UnityStatics.cs index 34a00060..e88a6ffe 100644 --- a/SVSim.BattleEngine/Shim/UnityEngine/UnityStatics.cs +++ b/SVSim.BattleEngine/Shim/UnityEngine/UnityStatics.cs @@ -46,8 +46,6 @@ namespace UnityEngine public static string deviceUniqueIdentifier => ""; public static string operatingSystem => ""; public static string graphicsDeviceName => ""; - public static string graphicsDeviceVersion => ""; - public static int graphicsShaderLevel => 0; public static int systemMemorySize => 0; public static int processorCount => 1; public static bool SupportsTextureFormat(TextureFormat format) => true;