cull(engine-cleanup): pass-9 cascade round 1 after UIPanel stub
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@@ -133,7 +133,6 @@ namespace UnityEngine
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public void SetParent(Transform p, bool worldPositionStays) { }
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public void SetSiblingIndex(int i) { }
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public int GetSiblingIndex() => 0;
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public Vector3 lossyScale => Vector3.one;
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public Vector3 up { get => Vector3.up; set { } }
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public Vector3 TransformPoint(Vector3 p) => p;
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public Vector3 TransformPoint(float x, float y, float z) => new Vector3(x, y, z);
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@@ -381,7 +380,7 @@ public void Play(int hash, int layer, float normalizedTime) { }
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public static int targetFrameRate { get; set; }
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public static RuntimePlatform platform => RuntimePlatform.WindowsPlayer;
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}
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public enum RuntimePlatform { WindowsPlayer, OSXPlayer, IPhonePlayer, Android, WindowsEditor, OSXEditor, XBOX360, BlackBerryPlayer}
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public enum RuntimePlatform { WindowsPlayer, OSXPlayer, IPhonePlayer, Android, OSXEditor, BlackBerryPlayer}
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public static partial class Time
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{
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public static float deltaTime => 0f;
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