cull(engine-cleanup): pass-9 cascade round 1 after UIPanel stub
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@@ -123,7 +123,6 @@ namespace UnityEngine
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public static int Max(params int[] values) { int m = int.MinValue; foreach (var v in values) m = Math.Max(m, v); return m; }
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public static float Min(float a, float b) => Math.Min(a, b);
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public static int Min(int a, int b) => Math.Min(a, b);
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public static float Min(params float[] values) { float m = float.PositiveInfinity; foreach (var v in values) m = Math.Min(m, v); return m; }
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public static int Min(params int[] values) { int m = int.MaxValue; foreach (var v in values) m = Math.Min(m, v); return m; }
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public static float Clamp(float v, float lo, float hi) => Math.Max(lo, Math.Min(hi, v));
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public static int Clamp(int v, int lo, int hi) => Math.Max(lo, Math.Min(hi, v));
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