fix(battle-node): NodeCrypto.GenerateKey masks rand source with & 0xF
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@@ -12,9 +12,10 @@ public static class NodeCrypto
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{
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/// <summary>
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/// Generate a fresh 32-char key for server-initiated encryption.
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/// Calls <paramref name="randHexDigit"/> 32 times expecting a value in [0,15],
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/// formats each as a single hex char, then base64-encodes the resulting 32-char ASCII
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/// string and truncates to 32 chars.
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/// Calls <paramref name="randHexDigit"/> 32 times; the result is masked with
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/// <c>& 0xF</c> so a misbehaving caller that returns a larger int still produces
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/// exactly one hex digit per iteration (the internal contract is "32 hex chars").
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/// The 32-char ASCII string is then base64-encoded and truncated to 32 chars.
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/// </summary>
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/// <remarks>
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/// Differs from the client's <c>Cryptographer.generateKeyString</c> in input shape:
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@@ -29,7 +30,7 @@ public static class NodeCrypto
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var sb = new StringBuilder(32);
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for (var i = 0; i < 32; i++)
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{
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sb.Append(randHexDigit().ToString("x"));
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sb.Append((randHexDigit() & 0xF).ToString("x"));
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}
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var ascii = Encoding.ASCII.GetBytes(sb.ToString());
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return Convert.ToBase64String(ascii).Substring(0, 32);
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