test(battle-engine M13): HeadlessNetworkBattleMgr constructs headless (construction probe)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
@@ -202,6 +202,19 @@ namespace SVSim.BattleEngine.Tests
|
||||
var dm = GameMgr.GetIns().GetDataMgr();
|
||||
SetField(dm, "_playerCharaId", HeadlessMasterData.PlayerCharaId);
|
||||
SetField(dm, "_enemyCharaId", HeadlessMasterData.EnemyCharaId);
|
||||
// NetworkBattleManagerBase.CreateBackgroundId() (M13) reads
|
||||
// GameMgr.GetIns().GetNetworkUserInfoData().GetFieldId() when the RecoveryManager yields no
|
||||
// bg id (NullRecoveryManager.BackGroundId == -1). In production RealTimeNetworkAgent seeds
|
||||
// this NetworkUserInfoData at match start; the bare construction path leaves GameMgr's
|
||||
// _netUser null (no lazy init, unlike the other GodObject getters). Seed a no-op instance
|
||||
// whose _selfInfo carries just "fieldId" (GetFieldId reads _selfInfo["fieldId"]); field id 1
|
||||
// == ForestField, a valid background. Nothing here drives game state — it only satisfies the
|
||||
// network mgr's background lookup so a single-battle-only SingleBattleMgr never needs.
|
||||
var netUser = new NetworkUserInfoData();
|
||||
netUser.SetSelfInfo(
|
||||
new System.Collections.Generic.Dictionary<string, object> { ["fieldId"] = 1 },
|
||||
isWatchReplayRecovery: false);
|
||||
GameMgr.GetIns().SetNetworkUserInfoData(netUser);
|
||||
_done = true;
|
||||
}
|
||||
|
||||
|
||||
25
SVSim.BattleEngine.Tests/NetworkMgrConstructionProbeTests.cs
Normal file
25
SVSim.BattleEngine.Tests/NetworkMgrConstructionProbeTests.cs
Normal file
@@ -0,0 +1,25 @@
|
||||
using NUnit.Framework;
|
||||
using SVSim.BattleEngine.Rng;
|
||||
using Wizard.BattleMgr;
|
||||
|
||||
namespace SVSim.BattleEngine.Tests
|
||||
{
|
||||
// M13 step 1 (the M2 ConstructionProbe pattern): can a NetworkBattleManagerBase-derived mgr be
|
||||
// built headless at all? NetworkBattleManagerSetup constructs NetworkTouchControl(this,
|
||||
// _battleCamera, _backGround) + RegisterActionManager + OperateReceive — the largest new shim
|
||||
// surface since M5's prefab path. Isolate "ctor runs" before any play is driven.
|
||||
[TestFixture]
|
||||
public class NetworkMgrConstructionProbeTests
|
||||
{
|
||||
[Test]
|
||||
public void HeadlessNetworkBattleMgr_constructs_headless()
|
||||
{
|
||||
HeadlessEngineEnv.EnsureInitialized();
|
||||
Assert.DoesNotThrow(() =>
|
||||
{
|
||||
var mgr = new HeadlessNetworkBattleMgr(new HeadlessContentsCreator());
|
||||
Assert.That(mgr, Is.Not.Null);
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user