test(rng-seam): reset IsRandomDraw in RandomDrawOracleTests teardown (avoid cross-fixture leak)

This commit is contained in:
gamer147
2026-06-06 10:57:39 -04:00
parent ffc0fcaa43
commit 0fe45517da

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@@ -16,6 +16,15 @@ namespace SVSim.BattleEngine.Tests
[TestFixture]
public class RandomDrawOracleTests
{
[TearDown]
public void ResetRandomDrawGate()
{
// NewAuthoritativeBattle sets the process-global BattleManagerBase.IsRandomDraw = true; reset it
// so this fixture doesn't leak that state into later-running fixtures (which expect the default
// false / top-of-deck draw behavior). Prevents order-dependent flakes as more RNG oracles land.
BattleManagerBase.IsRandomDraw = false;
}
// Draw with a single scripted unit; return (drawnCardId, deckCountAfter). The deck is seeded with
// three distinguishable cards at indices 2,3,4 -> Index-order positions 0,1,2 map to
// RngDeckCardA/B/C. The draw makes one StableRandom(3) call -> index = floor(3*unit).