refactor(battle-node): de-magic wire flags and scattered constants
Quality pass from the 2026-06-04 BattleNode review (audit in the outer
repo). All changes are behavior-preserving — identical wire bytes,
verified by the full 1008-test suite staying green.
- Name scattered magic numbers: crypto key/IV lengths, outbound-sequencer
base, WS receive buffer / EIO ping / SID length, polite-close timeout,
upgrade-credential keys, battle-id digit math, deterministic-turn spin.
- resultCode = 1 -> (int)ReceiveNodeResultCode.Success across body records.
- Pong "3" -> EngineIoPacketType.Pong; remove dead NoOpBotParticipant.Touch
(replace with #pragma warning disable CS0067).
- Wire-flag enums, serialized as numbers via JsonNumberEnumConverter:
turnState -> TurnState{First,Second}, isSelf -> CardOwner{Opponent,Self},
open -> ChoiceVisibility{Hidden,Open}.
- isOfficial / isInvoke -> bool / bool? via new NumericBoolJsonConverter
(reads/writes 0/1; TDD'd). Scoped to the BattleNode wire boundary only;
MatchContext and the HTTP/AI-start path stay int (AI-start uses -1 as a
sentinel, so it is not boolean).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
@@ -33,6 +33,15 @@ namespace SVSim.BattleNode.Hosting;
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/// </remarks>
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public sealed class BattleNodeWebSocketHandler
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{
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/// <summary>Header/query key names carrying the upgrade credentials — the auth contract
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/// with the client (and the loader that sets them). Single source of truth for both ends.</summary>
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private const string BattleIdCredential = "BattleId";
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private const string ViewerIdCredential = "viewerId";
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/// <summary>Grace period for the close handshake on a bail-out path. A fresh, short timeout —
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/// <c>ctx.RequestAborted</c> may already be canceled by the path that decided to bail.</summary>
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private static readonly TimeSpan PoliteCloseTimeout = TimeSpan.FromSeconds(5);
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private readonly IBattleSessionStore _store;
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private readonly IWaitingRoom _waitingRoom;
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private readonly BattleNodeOptions _options;
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@@ -73,8 +82,8 @@ public sealed class BattleNodeWebSocketHandler
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// for the WebSocket-only transport (not on the URL query string). Real clients
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// therefore send BattleId/viewerId as headers; the integration test sends them as
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// query params for convenience. Check headers first, fall back to query.
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var battleId = ReadCredential(ctx, "BattleId");
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var encryptedViewerId = ReadCredential(ctx, "viewerId");
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var battleId = ReadCredential(ctx, BattleIdCredential);
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var encryptedViewerId = ReadCredential(ctx, ViewerIdCredential);
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if (string.IsNullOrEmpty(battleId) || string.IsNullOrEmpty(encryptedViewerId))
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{
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_log.LogWarning("WS upgrade missing BattleId or viewerId (header or query).");
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@@ -222,9 +231,7 @@ public sealed class BattleNodeWebSocketHandler
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/// </summary>
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private async Task TryPoliteCloseAsync(WebSocket ws, string reason, string battleId)
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{
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// Use a fresh, short timeout — ctx.RequestAborted may already be canceled by the
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// path that decided to bail out, which would skip the close immediately.
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using var cts = new CancellationTokenSource(TimeSpan.FromSeconds(5));
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using var cts = new CancellationTokenSource(PoliteCloseTimeout);
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try
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{
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if (ws.State == WebSocketState.Open)
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