diff --git a/SVSim.BattleNode/Bridge/MatchingBridge.cs b/SVSim.BattleNode/Bridge/MatchingBridge.cs
index 7214382..337441d 100644
--- a/SVSim.BattleNode/Bridge/MatchingBridge.cs
+++ b/SVSim.BattleNode/Bridge/MatchingBridge.cs
@@ -10,6 +10,11 @@ namespace SVSim.BattleNode.Bridge;
///
public sealed class MatchingBridge : IMatchingBridge
{
+ /// Battle id is two zero-padded decimal halves concatenated (e.g. "975695" + "075012").
+ /// The half-width and the draw bound must stay coupled: bound == 10^digits.
+ private const int BattleIdHalfDigits = 6;
+ private const int BattleIdHalfExclusiveMax = 1_000_000; // 10^BattleIdHalfDigits
+
private readonly IBattleSessionStore _store;
private readonly BattleNodeOptions _options;
@@ -23,12 +28,13 @@ public sealed class MatchingBridge : IMatchingBridge
{
ValidateContract(p1, p2, type);
- // 12-digit decimal battle id mirrors the captures (e.g. "975695075012").
- // Two unbiased 6-digit draws concatenated — RandomNumberGenerator.GetInt32 uses
- // rejection sampling so the result is uniform on [0, 10^6).
- var hi = RandomNumberGenerator.GetInt32(0, 1_000_000);
- var lo = RandomNumberGenerator.GetInt32(0, 1_000_000);
- var battleId = $"{hi:D6}{lo:D6}";
+ // Decimal battle id mirrors the captures (e.g. "975695075012"): two unbiased
+ // BattleIdHalfDigits-wide draws concatenated. RandomNumberGenerator.GetInt32 uses
+ // rejection sampling so each half is uniform on [0, BattleIdHalfExclusiveMax).
+ var hi = RandomNumberGenerator.GetInt32(0, BattleIdHalfExclusiveMax);
+ var lo = RandomNumberGenerator.GetInt32(0, BattleIdHalfExclusiveMax);
+ var halfFormat = "D" + BattleIdHalfDigits;
+ var battleId = hi.ToString(halfFormat) + lo.ToString(halfFormat);
_store.RegisterPending(new PendingBattle(battleId, type, p1, p2));
return new PendingMatch(battleId, _options.NodeServerUrl);
diff --git a/SVSim.BattleNode/Hosting/BattleNodeWebSocketHandler.cs b/SVSim.BattleNode/Hosting/BattleNodeWebSocketHandler.cs
index dab1317..8d21ef9 100644
--- a/SVSim.BattleNode/Hosting/BattleNodeWebSocketHandler.cs
+++ b/SVSim.BattleNode/Hosting/BattleNodeWebSocketHandler.cs
@@ -33,6 +33,15 @@ namespace SVSim.BattleNode.Hosting;
///
public sealed class BattleNodeWebSocketHandler
{
+ /// Header/query key names carrying the upgrade credentials — the auth contract
+ /// with the client (and the loader that sets them). Single source of truth for both ends.
+ private const string BattleIdCredential = "BattleId";
+ private const string ViewerIdCredential = "viewerId";
+
+ /// Grace period for the close handshake on a bail-out path. A fresh, short timeout —
+ /// ctx.RequestAborted may already be canceled by the path that decided to bail.
+ private static readonly TimeSpan PoliteCloseTimeout = TimeSpan.FromSeconds(5);
+
private readonly IBattleSessionStore _store;
private readonly IWaitingRoom _waitingRoom;
private readonly BattleNodeOptions _options;
@@ -73,8 +82,8 @@ public sealed class BattleNodeWebSocketHandler
// for the WebSocket-only transport (not on the URL query string). Real clients
// therefore send BattleId/viewerId as headers; the integration test sends them as
// query params for convenience. Check headers first, fall back to query.
- var battleId = ReadCredential(ctx, "BattleId");
- var encryptedViewerId = ReadCredential(ctx, "viewerId");
+ var battleId = ReadCredential(ctx, BattleIdCredential);
+ var encryptedViewerId = ReadCredential(ctx, ViewerIdCredential);
if (string.IsNullOrEmpty(battleId) || string.IsNullOrEmpty(encryptedViewerId))
{
_log.LogWarning("WS upgrade missing BattleId or viewerId (header or query).");
@@ -222,9 +231,7 @@ public sealed class BattleNodeWebSocketHandler
///
private async Task TryPoliteCloseAsync(WebSocket ws, string reason, string battleId)
{
- // Use a fresh, short timeout — ctx.RequestAborted may already be canceled by the
- // path that decided to bail out, which would skip the close immediately.
- using var cts = new CancellationTokenSource(TimeSpan.FromSeconds(5));
+ using var cts = new CancellationTokenSource(PoliteCloseTimeout);
try
{
if (ws.State == WebSocketState.Open)
diff --git a/SVSim.BattleNode/Lifecycle/BattleFrameDefaults.cs b/SVSim.BattleNode/Lifecycle/BattleFrameDefaults.cs
index 88f8f05..17525be 100644
--- a/SVSim.BattleNode/Lifecycle/BattleFrameDefaults.cs
+++ b/SVSim.BattleNode/Lifecycle/BattleFrameDefaults.cs
@@ -26,4 +26,9 @@ internal static class BattleFrameDefaults
/// the client's JudgeOperation doesn't read it.
///
public const int OpponentJudgeSpin = 100;
+
+ /// Spin value the PvP relay stamps on the Judge / OpponentTurnStart handover frames
+ /// in the deterministic-turn slice. 0 = no animation seed; per-turn spin is deferred
+ /// (see the real-spin design). The client self-generates its turn-open and doesn't read it.
+ public const int DeterministicTurnSpin = 0;
}
diff --git a/SVSim.BattleNode/Lifecycle/ServerBattleFrames.cs b/SVSim.BattleNode/Lifecycle/ServerBattleFrames.cs
index e1e4718..9f1b106 100644
--- a/SVSim.BattleNode/Lifecycle/ServerBattleFrames.cs
+++ b/SVSim.BattleNode/Lifecycle/ServerBattleFrames.cs
@@ -33,7 +33,7 @@ public static class ServerBattleFrames
EmblemId: selfCtx.EmblemId,
DegreeId: selfCtx.DegreeId,
FieldId: selfCtx.FieldId,
- IsOfficial: selfCtx.IsOfficial,
+ IsOfficial: selfCtx.IsOfficial != 0,
OppoId: oppoViewerId,
Seed: seed),
OppoInfo: new MatchedOppoInfo(
@@ -43,7 +43,7 @@ public static class ServerBattleFrames
EmblemId: oppoCtx.EmblemId,
DegreeId: oppoCtx.DegreeId,
FieldId: oppoCtx.FieldId,
- IsOfficial: oppoCtx.IsOfficial,
+ IsOfficial: oppoCtx.IsOfficial != 0,
OppoId: selfViewerId,
Seed: seed,
OppoDeckCount: oppoCtx.SelfDeckCardIds.Count),
@@ -51,10 +51,10 @@ public static class ServerBattleFrames
bid: battleId);
public static MsgEnvelope BuildBattleStart(
- MatchContext selfCtx, MatchContext oppoCtx, long selfViewerId, int turnState) =>
+ MatchContext selfCtx, MatchContext oppoCtx, long selfViewerId, TurnState turnState) =>
EnvelopeForPush(NetworkBattleUri.BattleStart,
new BattleStartBody(
- TurnState: turnState, // 0 = this side goes first, 1 = second. Caller decides.
+ TurnState: turnState, // First = this side goes first, Second = second. Caller decides.
BattleType: selfCtx.BattleType,
SelfInfo: new BattleStartSelfInfo(
Rank: BattleFrameDefaults.PlayerRank,
diff --git a/SVSim.BattleNode/Protocol/Bodies/AlivePushBody.cs b/SVSim.BattleNode/Protocol/Bodies/AlivePushBody.cs
index 5ebafbf..b32dba4 100644
--- a/SVSim.BattleNode/Protocol/Bodies/AlivePushBody.cs
+++ b/SVSim.BattleNode/Protocol/Bodies/AlivePushBody.cs
@@ -2,6 +2,10 @@ using System.Text.Json.Serialization;
namespace SVSim.BattleNode.Protocol.Bodies;
+/// Gungnir keepalive push. scs = self connection status, ocs = opponent
+/// connection status; both carry ("ONLINE") in v1.
+/// Intentionally has no resultCode — the client treats an absent resultCode on alive
+/// frames as "no error" (the lone body without one).
public sealed record AlivePushBody(
[property: JsonPropertyName("scs")] string Scs,
[property: JsonPropertyName("ocs")] string Ocs) : IMsgBody;
diff --git a/SVSim.BattleNode/Protocol/Bodies/BattleFinishBody.cs b/SVSim.BattleNode/Protocol/Bodies/BattleFinishBody.cs
index 42595ec..2129192 100644
--- a/SVSim.BattleNode/Protocol/Bodies/BattleFinishBody.cs
+++ b/SVSim.BattleNode/Protocol/Bodies/BattleFinishBody.cs
@@ -6,4 +6,4 @@ public sealed record BattleFinishBody(
[property: JsonPropertyName("result")]
[property: JsonConverter(typeof(JsonNumberEnumConverter))]
BattleResult Result,
- [property: JsonPropertyName("resultCode")] int ResultCode = 1) : IMsgBody;
+ [property: JsonPropertyName("resultCode")] int ResultCode = (int)ReceiveNodeResultCode.Success) : IMsgBody;
diff --git a/SVSim.BattleNode/Protocol/Bodies/BattleStartBody.cs b/SVSim.BattleNode/Protocol/Bodies/BattleStartBody.cs
index 31a0239..b549118 100644
--- a/SVSim.BattleNode/Protocol/Bodies/BattleStartBody.cs
+++ b/SVSim.BattleNode/Protocol/Bodies/BattleStartBody.cs
@@ -3,11 +3,12 @@ using System.Text.Json.Serialization;
namespace SVSim.BattleNode.Protocol.Bodies;
public sealed record BattleStartBody(
- [property: JsonPropertyName("turnState")] int TurnState,
+ [property: JsonPropertyName("turnState")]
+ [property: JsonConverter(typeof(JsonNumberEnumConverter))] TurnState TurnState,
[property: JsonPropertyName("battleType")] int BattleType,
[property: JsonPropertyName("selfInfo")] BattleStartSelfInfo SelfInfo,
[property: JsonPropertyName("oppoInfo")] BattleStartOppoInfo OppoInfo,
- [property: JsonPropertyName("resultCode")] int ResultCode = 1) : IMsgBody;
+ [property: JsonPropertyName("resultCode")] int ResultCode = (int)ReceiveNodeResultCode.Success) : IMsgBody;
public sealed record BattleStartSelfInfo(
[property: JsonPropertyName("rank")] string Rank,
@@ -18,6 +19,7 @@ public sealed record BattleStartSelfInfo(
// Note: BattlePoint is int on the wire here (not string as on self) — matches the
// captured prod frame at data_dumps/captures/battle-traffic_tk2_regular.ndjson.
+// The string-self / int-oppo split is INTENTIONAL; do NOT unify the two for "consistency".
public sealed record BattleStartOppoInfo(
[property: JsonPropertyName("rank")] string Rank,
[property: JsonPropertyName("isMasterRank")] string IsMasterRank,
diff --git a/SVSim.BattleNode/Protocol/Bodies/DealBody.cs b/SVSim.BattleNode/Protocol/Bodies/DealBody.cs
index 2c23aa2..83d7c8a 100644
--- a/SVSim.BattleNode/Protocol/Bodies/DealBody.cs
+++ b/SVSim.BattleNode/Protocol/Bodies/DealBody.cs
@@ -5,4 +5,4 @@ namespace SVSim.BattleNode.Protocol.Bodies;
public sealed record DealBody(
[property: JsonPropertyName("self")] IReadOnlyList Self,
[property: JsonPropertyName("oppo")] IReadOnlyList Oppo,
- [property: JsonPropertyName("resultCode")] int ResultCode = 1) : IMsgBody;
+ [property: JsonPropertyName("resultCode")] int ResultCode = (int)ReceiveNodeResultCode.Success) : IMsgBody;
diff --git a/SVSim.BattleNode/Protocol/Bodies/JudgeBody.cs b/SVSim.BattleNode/Protocol/Bodies/JudgeBody.cs
index 851735d..c69e0e8 100644
--- a/SVSim.BattleNode/Protocol/Bodies/JudgeBody.cs
+++ b/SVSim.BattleNode/Protocol/Bodies/JudgeBody.cs
@@ -2,6 +2,9 @@ using System.Text.Json.Serialization;
namespace SVSim.BattleNode.Protocol.Bodies;
+/// Server-pushed Judge frame (turn-handover gate; reflected to the sender in PvP).
+/// Same wire shape as — kept distinct because they back
+/// different frames/URIs.
public sealed record JudgeBody(
[property: JsonPropertyName("spin")] int Spin,
- [property: JsonPropertyName("resultCode")] int ResultCode = 1) : IMsgBody;
+ [property: JsonPropertyName("resultCode")] int ResultCode = (int)ReceiveNodeResultCode.Success) : IMsgBody;
diff --git a/SVSim.BattleNode/Protocol/Bodies/MatchedBody.cs b/SVSim.BattleNode/Protocol/Bodies/MatchedBody.cs
index a5e9e80..f4021da 100644
--- a/SVSim.BattleNode/Protocol/Bodies/MatchedBody.cs
+++ b/SVSim.BattleNode/Protocol/Bodies/MatchedBody.cs
@@ -6,8 +6,10 @@ public sealed record MatchedBody(
[property: JsonPropertyName("selfInfo")] MatchedSelfInfo SelfInfo,
[property: JsonPropertyName("oppoInfo")] MatchedOppoInfo OppoInfo,
[property: JsonPropertyName("selfDeck")] IReadOnlyList SelfDeck,
- [property: JsonPropertyName("resultCode")] int ResultCode = 1) : IMsgBody;
+ [property: JsonPropertyName("resultCode")] int ResultCode = (int)ReceiveNodeResultCode.Success) : IMsgBody;
+// Note: `country_code` is deliberately snake_case among camelCase siblings — that's what prod
+// sends on this frame (verified against the TK2 capture). Do NOT "normalize" it to countryCode.
public sealed record MatchedSelfInfo(
[property: JsonPropertyName("country_code")] string CountryCode,
[property: JsonPropertyName("userName")] string UserName,
@@ -15,7 +17,8 @@ public sealed record MatchedSelfInfo(
[property: JsonPropertyName("emblemId")] string EmblemId,
[property: JsonPropertyName("degreeId")] string DegreeId,
[property: JsonPropertyName("fieldId")] int FieldId,
- [property: JsonPropertyName("isOfficial")] int IsOfficial,
+ [property: JsonPropertyName("isOfficial")]
+ [property: JsonConverter(typeof(NumericBoolJsonConverter))] bool IsOfficial,
[property: JsonPropertyName("oppoId")] long OppoId,
[property: JsonPropertyName("seed")] long Seed);
@@ -26,7 +29,8 @@ public sealed record MatchedOppoInfo(
[property: JsonPropertyName("emblemId")] string EmblemId,
[property: JsonPropertyName("degreeId")] string DegreeId,
[property: JsonPropertyName("fieldId")] int FieldId,
- [property: JsonPropertyName("isOfficial")] int IsOfficial,
+ [property: JsonPropertyName("isOfficial")]
+ [property: JsonConverter(typeof(NumericBoolJsonConverter))] bool IsOfficial,
[property: JsonPropertyName("oppoId")] long OppoId,
[property: JsonPropertyName("seed")] long Seed,
[property: JsonPropertyName("oppoDeckCount")] int OppoDeckCount);
diff --git a/SVSim.BattleNode/Protocol/Bodies/OpponentTurnStartBody.cs b/SVSim.BattleNode/Protocol/Bodies/OpponentTurnStartBody.cs
index e397348..67403f4 100644
--- a/SVSim.BattleNode/Protocol/Bodies/OpponentTurnStartBody.cs
+++ b/SVSim.BattleNode/Protocol/Bodies/OpponentTurnStartBody.cs
@@ -2,6 +2,9 @@ using System.Text.Json.Serialization;
namespace SVSim.BattleNode.Protocol.Bodies;
+/// Server-pushed opponent-turn-open frame (relayed to the non-active player).
+/// Same wire shape as — kept distinct because they back different
+/// frames/URIs.
public sealed record OpponentTurnStartBody(
[property: JsonPropertyName("spin")] int Spin,
- [property: JsonPropertyName("resultCode")] int ResultCode = 1) : IMsgBody;
+ [property: JsonPropertyName("resultCode")] int ResultCode = (int)ReceiveNodeResultCode.Success) : IMsgBody;
diff --git a/SVSim.BattleNode/Protocol/Bodies/PlayActionsBroadcastBody.cs b/SVSim.BattleNode/Protocol/Bodies/PlayActionsBroadcastBody.cs
index c639733..d1165ad 100644
--- a/SVSim.BattleNode/Protocol/Bodies/PlayActionsBroadcastBody.cs
+++ b/SVSim.BattleNode/Protocol/Bodies/PlayActionsBroadcastBody.cs
@@ -32,7 +32,8 @@ public sealed record KeyActionEntry(
/// Only emitted for the open:1 pass-through case (open:0 strips the whole selectCard).
public sealed record SelectCardEntry(
[property: JsonPropertyName("cardId")] IReadOnlyList CardId,
- [property: JsonPropertyName("open")] int Open);
+ [property: JsonPropertyName("open")]
+ [property: JsonConverter(typeof(JsonNumberEnumConverter))] ChoiceVisibility Open);
/// One revealed card in a knownList. Vanilla slice fills cardId from the sender's
/// deck map and leaves spellboost 0 / attachTarget "" (cost/clan/tribe deferred to the card-master
@@ -48,7 +49,8 @@ public sealed record KnownCardEntry(
/// verbatim — no perspective flip (bullet-3 audit F2).
public sealed record OppoTargetEntry(
[property: JsonPropertyName("targetIdx")] int TargetIdx,
- [property: JsonPropertyName("isSelf")] int IsSelf);
+ [property: JsonPropertyName("isSelf")]
+ [property: JsonConverter(typeof(JsonNumberEnumConverter))] CardOwner IsSelf);
/// One entry in a relayed uList (the unapproved-movement list) — a skill-driven
/// card movement (fetch / search / summon-from-deck / discard-reveal) the node forwards VERBATIM
@@ -60,12 +62,14 @@ public sealed record UnapprovedCardEntry(
[property: JsonPropertyName("idxList")] IReadOnlyList IdxList,
[property: JsonPropertyName("from")] int From,
[property: JsonPropertyName("to")] int To,
- [property: JsonPropertyName("isSelf")] int IsSelf,
+ [property: JsonPropertyName("isSelf")]
+ [property: JsonConverter(typeof(JsonNumberEnumConverter))] CardOwner IsSelf,
[property: JsonPropertyName("skill")] string Skill,
[property: JsonPropertyName("cardId")] long? CardId = null,
[property: JsonPropertyName("clan")] int? Clan = null,
[property: JsonPropertyName("cost")] int? Cost = null,
[property: JsonPropertyName("skillKeyCardIdx")] IReadOnlyList? SkillKeyCardIdx = null,
[property: JsonPropertyName("randomTargetIdx")] IReadOnlyList? RandomTargetIdx = null,
- [property: JsonPropertyName("isInvoke")] int? IsInvoke = null,
+ [property: JsonPropertyName("isInvoke")]
+ [property: JsonConverter(typeof(NumericBoolJsonConverter))] bool? IsInvoke = null,
[property: JsonPropertyName("attachTarget")] string? AttachTarget = null);
diff --git a/SVSim.BattleNode/Protocol/Bodies/ReadyBody.cs b/SVSim.BattleNode/Protocol/Bodies/ReadyBody.cs
index 21b5736..dcdacd6 100644
--- a/SVSim.BattleNode/Protocol/Bodies/ReadyBody.cs
+++ b/SVSim.BattleNode/Protocol/Bodies/ReadyBody.cs
@@ -7,4 +7,4 @@ public sealed record ReadyBody(
[property: JsonPropertyName("oppo")] IReadOnlyList Oppo,
[property: JsonPropertyName("idxChangeSeed")] int IdxChangeSeed,
[property: JsonPropertyName("spin")] int Spin,
- [property: JsonPropertyName("resultCode")] int ResultCode = 1) : IMsgBody;
+ [property: JsonPropertyName("resultCode")] int ResultCode = (int)ReceiveNodeResultCode.Success) : IMsgBody;
diff --git a/SVSim.BattleNode/Protocol/Bodies/ResultCodeOnlyBody.cs b/SVSim.BattleNode/Protocol/Bodies/ResultCodeOnlyBody.cs
index 11057e2..6bfb4f6 100644
--- a/SVSim.BattleNode/Protocol/Bodies/ResultCodeOnlyBody.cs
+++ b/SVSim.BattleNode/Protocol/Bodies/ResultCodeOnlyBody.cs
@@ -3,4 +3,4 @@ using System.Text.Json.Serialization;
namespace SVSim.BattleNode.Protocol.Bodies;
public sealed record ResultCodeOnlyBody(
- [property: JsonPropertyName("resultCode")] int ResultCode = 1) : IMsgBody;
+ [property: JsonPropertyName("resultCode")] int ResultCode = (int)ReceiveNodeResultCode.Success) : IMsgBody;
diff --git a/SVSim.BattleNode/Protocol/Bodies/SwapResponseBody.cs b/SVSim.BattleNode/Protocol/Bodies/SwapResponseBody.cs
index 673aca7..40f2d96 100644
--- a/SVSim.BattleNode/Protocol/Bodies/SwapResponseBody.cs
+++ b/SVSim.BattleNode/Protocol/Bodies/SwapResponseBody.cs
@@ -4,4 +4,4 @@ namespace SVSim.BattleNode.Protocol.Bodies;
public sealed record SwapResponseBody(
[property: JsonPropertyName("self")] IReadOnlyList Self,
- [property: JsonPropertyName("resultCode")] int ResultCode = 1) : IMsgBody;
+ [property: JsonPropertyName("resultCode")] int ResultCode = (int)ReceiveNodeResultCode.Success) : IMsgBody;
diff --git a/SVSim.BattleNode/Protocol/Bodies/TurnEndBody.cs b/SVSim.BattleNode/Protocol/Bodies/TurnEndBody.cs
index 60b75ac..17097e1 100644
--- a/SVSim.BattleNode/Protocol/Bodies/TurnEndBody.cs
+++ b/SVSim.BattleNode/Protocol/Bodies/TurnEndBody.cs
@@ -3,5 +3,6 @@ using System.Text.Json.Serialization;
namespace SVSim.BattleNode.Protocol.Bodies;
public sealed record TurnEndBody(
- [property: JsonPropertyName("turnState")] int TurnState,
- [property: JsonPropertyName("resultCode")] int ResultCode = 1) : IMsgBody;
+ [property: JsonPropertyName("turnState")]
+ [property: JsonConverter(typeof(JsonNumberEnumConverter))] TurnState TurnState,
+ [property: JsonPropertyName("resultCode")] int ResultCode = (int)ReceiveNodeResultCode.Success) : IMsgBody;
diff --git a/SVSim.BattleNode/Protocol/CardOwner.cs b/SVSim.BattleNode/Protocol/CardOwner.cs
new file mode 100644
index 0000000..7695e5a
--- /dev/null
+++ b/SVSim.BattleNode/Protocol/CardOwner.cs
@@ -0,0 +1,17 @@
+namespace SVSim.BattleNode.Protocol;
+
+///
+/// Wire value of the actor-relative isSelf flag on relayed lists (targetList,
+/// uList): whose side a referenced card belongs to, from the SENDER's perspective. The node
+/// forwards it verbatim — no perspective flip (bullet-3 audit F2). The client reads it via
+/// ConvertToInt(...) == 1 (NetworkBattleReceiver.cs), so it serializes as the
+/// underlying int via .
+///
+public enum CardOwner
+{
+ /// Card belongs to the opponent of the sender.
+ Opponent = 0,
+
+ /// Card belongs to the sender.
+ Self = 1,
+}
diff --git a/SVSim.BattleNode/Protocol/ChoiceVisibility.cs b/SVSim.BattleNode/Protocol/ChoiceVisibility.cs
new file mode 100644
index 0000000..3ca0356
--- /dev/null
+++ b/SVSim.BattleNode/Protocol/ChoiceVisibility.cs
@@ -0,0 +1,17 @@
+namespace SVSim.BattleNode.Protocol;
+
+///
+/// Wire value of open on a choice/Discover selectCard: whether the pick is revealed.
+/// The client emits it as selectCardIsOpen ? 1 : 0 (SendKeyActionDataManager.cs);
+/// the node uses it to decide whether to strip the pick for the opponent (Hidden = strip).
+/// Serializes as the underlying int via
+/// .
+///
+public enum ChoiceVisibility
+{
+ /// Hidden draw-to-hand pick — the chosen card stays secret until played.
+ Hidden = 0,
+
+ /// Visible board choice — the pick is revealed immediately.
+ Open = 1,
+}
diff --git a/SVSim.BattleNode/Protocol/NumericBoolJsonConverter.cs b/SVSim.BattleNode/Protocol/NumericBoolJsonConverter.cs
new file mode 100644
index 0000000..60e992c
--- /dev/null
+++ b/SVSim.BattleNode/Protocol/NumericBoolJsonConverter.cs
@@ -0,0 +1,29 @@
+using System.Text.Json;
+using System.Text.Json.Serialization;
+
+namespace SVSim.BattleNode.Protocol;
+
+///
+/// Serializes a as the wire's numeric 0/1. The client reads these flags via
+/// Convert.ToInt32 / Convert.ToBoolean (e.g. isOfficial, isInvoke) —
+/// never as a JSON true/false token — so a real bool property must still emit
+/// a number. Read accepts a JSON number (0 = false, non-zero = true) and, defensively, a
+/// true/false token or a numeric string. Applied per-field via
+/// [JsonConverter(typeof(NumericBoolJsonConverter))]; works on bool? too (System.Text.Json
+/// wraps a JsonConverter<bool> for the nullable case).
+///
+public sealed class NumericBoolJsonConverter : JsonConverter
+{
+ public override bool Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options)
+ => reader.TokenType switch
+ {
+ JsonTokenType.Number => reader.GetInt64() != 0,
+ JsonTokenType.True => true,
+ JsonTokenType.False => false,
+ JsonTokenType.String => long.TryParse(reader.GetString(), out var n) && n != 0,
+ _ => throw new JsonException($"Cannot convert token {reader.TokenType} to a numeric bool"),
+ };
+
+ public override void Write(Utf8JsonWriter writer, bool value, JsonSerializerOptions options)
+ => writer.WriteNumberValue(value ? 1 : 0);
+}
diff --git a/SVSim.BattleNode/Protocol/TurnState.cs b/SVSim.BattleNode/Protocol/TurnState.cs
new file mode 100644
index 0000000..0df8b62
--- /dev/null
+++ b/SVSim.BattleNode/Protocol/TurnState.cs
@@ -0,0 +1,16 @@
+namespace SVSim.BattleNode.Protocol;
+
+///
+/// Wire value of turnState on BattleStart / TurnEnd frames: which side acts first.
+/// The client reads it via Convert.ToInt32 (RealTimeNetworkAgent.cs "turnState"
+/// case) into NetworkUserInfoData.TurnState, so it serializes as the underlying int via
+/// .
+///
+public enum TurnState
+{
+ /// This side takes the first turn.
+ First = 0,
+
+ /// This side takes the second turn.
+ Second = 1,
+}
diff --git a/SVSim.BattleNode/Reliability/Gungnir.cs b/SVSim.BattleNode/Reliability/Gungnir.cs
index 3e28158..1d5146b 100644
--- a/SVSim.BattleNode/Reliability/Gungnir.cs
+++ b/SVSim.BattleNode/Reliability/Gungnir.cs
@@ -1,7 +1,9 @@
namespace SVSim.BattleNode.Reliability;
///
-/// Body builders for the alive channel. The timer/loop that drives 5s emits lives on
+/// Body builders for the alive channel ("Gungnir" is the client's codename for the
+/// keepalive/connection-status channel — see ).
+/// The timer/loop that drives emits lives on
/// BattleSession; this class is just the pure body-shape factory.
/// v1 always reports scs/ocs=ONLINE — real disconnect detection is deferred. The push
/// body itself is constructed inline in BattleSession.HandleAliveEventAsync using
diff --git a/SVSim.BattleNode/Reliability/OutboundSequencer.cs b/SVSim.BattleNode/Reliability/OutboundSequencer.cs
index 79cdbb6..3b5f2a6 100644
--- a/SVSim.BattleNode/Reliability/OutboundSequencer.cs
+++ b/SVSim.BattleNode/Reliability/OutboundSequencer.cs
@@ -9,7 +9,11 @@ namespace SVSim.BattleNode.Reliability;
///
public sealed class OutboundSequencer
{
- private long _next = 1;
+ /// First playSeq assigned. Starts at 1, not 0 — 0 is reserved for no-stock /
+ /// unsequenced pushes (which carry a null PlaySeq via ).
+ private const long FirstPlaySeq = 1;
+
+ private long _next = FirstPlaySeq;
private readonly Dictionary _archive = new();
public IReadOnlyDictionary Archive => _archive;
diff --git a/SVSim.BattleNode/Sessions/Dispatch/BattleFrames.cs b/SVSim.BattleNode/Sessions/Dispatch/BattleFrames.cs
index 7b4b2a3..1f4dc97 100644
--- a/SVSim.BattleNode/Sessions/Dispatch/BattleFrames.cs
+++ b/SVSim.BattleNode/Sessions/Dispatch/BattleFrames.cs
@@ -28,7 +28,7 @@ internal static class BattleFrames
Cat: EmitCategory.Battle,
PubSeq: null,
PlaySeq: null,
- Body: new TurnEndBody(TurnState: 0));
+ Body: new TurnEndBody(TurnState: TurnState.First));
internal static MsgEnvelope BuildJudgeBroadcast() => new(
NetworkBattleUri.Judge,
diff --git a/SVSim.BattleNode/Sessions/Dispatch/Handlers/JudgeHandler.cs b/SVSim.BattleNode/Sessions/Dispatch/Handlers/JudgeHandler.cs
index cd6d637..2b03e9a 100644
--- a/SVSim.BattleNode/Sessions/Dispatch/Handlers/JudgeHandler.cs
+++ b/SVSim.BattleNode/Sessions/Dispatch/Handlers/JudgeHandler.cs
@@ -1,3 +1,4 @@
+using SVSim.BattleNode.Lifecycle;
using SVSim.BattleNode.Protocol;
using SVSim.BattleNode.Protocol.Bodies;
@@ -16,7 +17,7 @@ internal sealed class JudgeHandler : IFrameHandler
// battleCode is dropped; spin=0 for the deterministic-turn slice.
if (ctx.Type == BattleType.Pvp && ctx.BothAfterReady())
{
- var frame = ctx.Env with { Body = new JudgeBody(Spin: 0) };
+ var frame = ctx.Env with { Body = new JudgeBody(Spin: BattleFrameDefaults.DeterministicTurnSpin) };
return new[] { new DispatchRoute(ctx.From, frame, false) };
}
diff --git a/SVSim.BattleNode/Sessions/Dispatch/Handlers/LoadedHandler.cs b/SVSim.BattleNode/Sessions/Dispatch/Handlers/LoadedHandler.cs
index a1bdfad..e615fe9 100644
--- a/SVSim.BattleNode/Sessions/Dispatch/Handlers/LoadedHandler.cs
+++ b/SVSim.BattleNode/Sessions/Dispatch/Handlers/LoadedHandler.cs
@@ -17,8 +17,8 @@ internal sealed class LoadedHandler : IFrameHandler
// case 6: general — BattleStart (per-perspective) + Deal to the sender.
if (ctx.SenderPhase == BattleSessionPhase.AwaitingLoaded)
{
- // A goes first deterministically (turnState 0); B goes second (turnState 1).
- var turnState = ReferenceEquals(ctx.From, ctx.A) ? 0 : 1;
+ // A goes first deterministically; B goes second.
+ var turnState = ReferenceEquals(ctx.From, ctx.A) ? TurnState.First : TurnState.Second;
var r = new List
{
new(ctx.From, ServerBattleFrames.BuildBattleStart(
diff --git a/SVSim.BattleNode/Sessions/Dispatch/Handlers/TurnEndHandler.cs b/SVSim.BattleNode/Sessions/Dispatch/Handlers/TurnEndHandler.cs
index f54a2eb..8dbc55c 100644
--- a/SVSim.BattleNode/Sessions/Dispatch/Handlers/TurnEndHandler.cs
+++ b/SVSim.BattleNode/Sessions/Dispatch/Handlers/TurnEndHandler.cs
@@ -20,7 +20,7 @@ internal sealed class TurnEndHandler : IFrameHandler
// Opponent sees {turnState}; receiving TurnEnd drives ITS SendJudge (handover gate):
// the opponent (the turn taker-over) then sends a Judge, which JudgeHandler reflects
// back to it to start its turn. battleCode/actionSeq/cemetery are dropped.
- var te = ctx.Env with { Body = new TurnEndBody(TurnState: 0) };
+ var te = ctx.Env with { Body = new TurnEndBody(TurnState: TurnState.First) };
return new[] { new DispatchRoute(ctx.Other, te, false) };
}
return Array.Empty(); // Pvp-not-both-ready → drop (Bot already returned above)
diff --git a/SVSim.BattleNode/Sessions/Dispatch/Handlers/TurnStartHandler.cs b/SVSim.BattleNode/Sessions/Dispatch/Handlers/TurnStartHandler.cs
index e7a143b..89d265a 100644
--- a/SVSim.BattleNode/Sessions/Dispatch/Handlers/TurnStartHandler.cs
+++ b/SVSim.BattleNode/Sessions/Dispatch/Handlers/TurnStartHandler.cs
@@ -1,3 +1,4 @@
+using SVSim.BattleNode.Lifecycle;
using SVSim.BattleNode.Protocol;
using SVSim.BattleNode.Protocol.Bodies;
@@ -11,7 +12,7 @@ internal sealed class TurnStartHandler : IFrameHandler
// (spin=0 for the deterministic-turn slice) and self-generates its turn-open.
if (ctx.Type == BattleType.Pvp && ctx.BothAfterReady())
{
- var frame = ctx.Env with { Body = new OpponentTurnStartBody(Spin: 0) };
+ var frame = ctx.Env with { Body = new OpponentTurnStartBody(Spin: BattleFrameDefaults.DeterministicTurnSpin) };
return new[] { new DispatchRoute(ctx.Other, frame, false) };
}
diff --git a/SVSim.BattleNode/Sessions/Dispatch/KnownListBuilder.cs b/SVSim.BattleNode/Sessions/Dispatch/KnownListBuilder.cs
index 9ec92c0..bad9ea9 100644
--- a/SVSim.BattleNode/Sessions/Dispatch/KnownListBuilder.cs
+++ b/SVSim.BattleNode/Sessions/Dispatch/KnownListBuilder.cs
@@ -1,3 +1,4 @@
+using SVSim.BattleNode.Protocol;
using SVSim.BattleNode.Protocol.Bodies;
namespace SVSim.BattleNode.Sessions.Dispatch;
@@ -195,8 +196,8 @@ internal static class KnownListBuilder
if (d.TryGetValue("selectCard", out var scRaw) && scRaw is IDictionary sc)
{
sc.TryGetValue("open", out var openRaw);
- var open = (int)AsLong(openRaw);
- if (open != 0 && sc.TryGetValue("cardId", out var idsRaw) && idsRaw is IEnumerable
public sealed class NoOpBotParticipant : IBattleParticipant
{
+ /// Stub card-master id stamped on the bot's (never-read) MatchContext.
+ private const string BotCardMasterName = "card_master_node_10015";
+
public long ViewerId => ServerBattleFrames.FakeOpponentViewerId;
public MatchContext Context { get; } = new(
SelfDeckCardIds: Array.Empty(),
- ClassId: "0", CharaId: "0", CardMasterName: "card_master_node_10015",
+ ClassId: "0", CharaId: "0", CardMasterName: BotCardMasterName,
CountryCode: "", UserName: "Bot", SleeveId: "0",
EmblemId: "0", DegreeId: "0", FieldId: 0, IsOfficial: 0,
BattleType: 0);
+ // Required by IBattleParticipant, but a silent bot never raises it — suppress the
+ // "event is never used" warning rather than keeping a dead null-emitting method.
+#pragma warning disable CS0067
public event Func? FrameEmitted;
+#pragma warning restore CS0067
public Task PushAsync(MsgEnvelope envelope, bool noStock, CancellationToken ct) => Task.CompletedTask;
public Task RunAsync(CancellationToken ct) => Task.CompletedTask;
public Task TerminateAsync(BattleFinishReason reason) => Task.CompletedTask;
public ValueTask DisposeAsync() => ValueTask.CompletedTask;
-
- // Suppress unused-event warning — FrameEmitted is declared by the interface contract;
- // intentionally never invoked.
- private void Touch() => FrameEmitted?.Invoke(null!, default);
}
diff --git a/SVSim.BattleNode/Sessions/Participants/RealParticipant.cs b/SVSim.BattleNode/Sessions/Participants/RealParticipant.cs
index 1374031..fd2de61 100644
--- a/SVSim.BattleNode/Sessions/Participants/RealParticipant.cs
+++ b/SVSim.BattleNode/Sessions/Participants/RealParticipant.cs
@@ -31,6 +31,24 @@ internal interface IHasHandshakePhase
///
public sealed class RealParticipant : IBattleParticipant, IHasHandshakePhase
{
+ /// WS read-loop receive buffer, in bytes. Messages larger than this are
+ /// reassembled across multiple ReceiveAsync calls (see ).
+ private const int ReceiveBufferBytes = 8192;
+
+ /// Engine.IO heartbeat parameters advertised in the open handshake — the
+ /// pingInterval/pingTimeout (ms) the BestHTTP client honors. Not related to
+ /// despite the 60s coincidence.
+ private const int EngineIoPingIntervalMs = 25000;
+ private const int EngineIoPingTimeoutMs = 60000;
+
+ /// Length (hex chars) of the Engine.IO session id we mint in the open handshake.
+ private const int EngineIoSidLength = 16;
+
+ /// Exclusive upper bound for one random hex nibble (0x0..0xF) fed to
+ /// . Distinct concept from
+ /// despite the shared value 16.
+ private const int KeyHexDigitExclusiveMax = 16;
+
private readonly WebSocket _ws;
private readonly ILogger _log;
private readonly bool _diagnosticLogging;
@@ -100,7 +118,7 @@ public sealed class RealParticipant : IBattleParticipant, IHasHandshakePhase
_sessionCt = cancellation;
await SendEioOpenAsync(cancellation);
- var buffer = new byte[8192];
+ var buffer = new byte[ReceiveBufferBytes];
var pendingAttachments = new List();
SocketIoFrame? pendingFrame = null;
string exitReason = "loop-condition-false";
@@ -126,7 +144,7 @@ public sealed class RealParticipant : IBattleParticipant, IHasHandshakePhase
}
if (eio.Type == EngineIoPacketType.Ping)
{
- await SendTextAsync("3", cancellation);
+ await SendTextAsync(((int)EngineIoPacketType.Pong).ToString(), cancellation);
continue;
}
if (eio.Type != EngineIoPacketType.Message) continue;
@@ -388,7 +406,7 @@ public sealed class RealParticipant : IBattleParticipant, IHasHandshakePhase
private async Task EncodeAndSendAsync(MsgEnvelope env, string eventName, CancellationToken ct)
{
- var key = NodeCrypto.GenerateKey(() => RandomNumberGenerator.GetInt32(0, 16));
+ var key = NodeCrypto.GenerateKey(() => RandomNumberGenerator.GetInt32(0, KeyHexDigitExclusiveMax));
var bytes = MsgPayloadCodec.Encode(env, key);
var sio = SocketIoFrame.BinaryEventWithAttachments(eventName, new[] { bytes });
var (text, bins) = sio.Encode();
@@ -428,8 +446,9 @@ public sealed class RealParticipant : IBattleParticipant, IHasHandshakePhase
private async Task SendEioOpenAsync(CancellationToken ct)
{
- var sid = Guid.NewGuid().ToString("N").Substring(0, 16);
- var handshake = new EngineIoHandshake(sid, Array.Empty(), 25000, 60000).ToJson();
+ var sid = Guid.NewGuid().ToString("N").Substring(0, EngineIoSidLength);
+ var handshake = new EngineIoHandshake(
+ sid, Array.Empty(), EngineIoPingIntervalMs, EngineIoPingTimeoutMs).ToJson();
await SendTextAsync($"0{handshake}", ct);
}
diff --git a/SVSim.BattleNode/Wire/NodeCrypto.cs b/SVSim.BattleNode/Wire/NodeCrypto.cs
index dcbafc3..cf607be 100644
--- a/SVSim.BattleNode/Wire/NodeCrypto.cs
+++ b/SVSim.BattleNode/Wire/NodeCrypto.cs
@@ -10,6 +10,12 @@ namespace SVSim.BattleNode.Wire;
///
public static class NodeCrypto
{
+ /// Length of the ASCII key, in chars (AES-256 = 32 bytes = 32 ASCII chars).
+ private const int KeyLength = 32;
+
+ /// IV length, in chars. The node derives the IV from the first half of the key.
+ private const int IvLength = KeyLength / 2;
+
///
/// Generate a fresh 32-char key for server-initiated encryption.
/// Calls 32 times; the result is masked with
@@ -27,20 +33,20 @@ public static class NodeCrypto
///
public static string GenerateKey(Func randHexDigit)
{
- var sb = new StringBuilder(32);
- for (var i = 0; i < 32; i++)
+ var sb = new StringBuilder(KeyLength);
+ for (var i = 0; i < KeyLength; i++)
{
sb.Append((randHexDigit() & 0xF).ToString("x"));
}
var ascii = Encoding.ASCII.GetBytes(sb.ToString());
- return Convert.ToBase64String(ascii).Substring(0, 32);
+ return Convert.ToBase64String(ascii).Substring(0, KeyLength);
}
/// Encrypt: returns key + base64(AES-256-CBC(plain)).
public static string EncryptForNode(string plaintext, string key)
{
- if (key.Length != 32)
- throw new ArgumentException($"Key must be exactly 32 chars, got {key.Length}", nameof(key));
+ if (key.Length != KeyLength)
+ throw new ArgumentException($"Key must be exactly {KeyLength} chars, got {key.Length}", nameof(key));
using var aes = BuildAes(key);
using var encryptor = aes.CreateEncryptor();
var plainBytes = Encoding.UTF8.GetBytes(plaintext);
@@ -51,10 +57,10 @@ public static class NodeCrypto
/// Decrypt: input[0..32] is key, input[32..] is base64(ciphertext).
public static string DecryptForNode(string encrypted)
{
- if (encrypted.Length < 32)
- throw new ArgumentException("Encrypted blob is shorter than the 32-char key prefix", nameof(encrypted));
- var key = encrypted.Substring(0, 32);
- var cipherBytes = Convert.FromBase64String(encrypted.Substring(32));
+ if (encrypted.Length < KeyLength)
+ throw new ArgumentException($"Encrypted blob is shorter than the {KeyLength}-char key prefix", nameof(encrypted));
+ var key = encrypted.Substring(0, KeyLength);
+ var cipherBytes = Convert.FromBase64String(encrypted.Substring(KeyLength));
using var aes = BuildAes(key);
using var decryptor = aes.CreateDecryptor();
var plainBytes = decryptor.TransformFinalBlock(cipherBytes, 0, cipherBytes.Length);
@@ -62,9 +68,10 @@ public static class NodeCrypto
}
///
- /// Configure an AES-256-CBC instance with the node's IV derivation (first 16 chars
- /// of the key, UTF-8). Callers own disposal. Assumes is the
- /// 32-char ASCII key the encrypt / decrypt path has already validated.
+ /// Configure an AES-256-CBC instance with the node's IV derivation (first
+ /// chars of the key, UTF-8). Callers own disposal. Assumes
+ /// is the -char ASCII key the encrypt /
+ /// decrypt path has already validated.
///
private static Aes BuildAes(string key)
{
@@ -73,7 +80,7 @@ public static class NodeCrypto
aes.Mode = CipherMode.CBC;
aes.Padding = PaddingMode.PKCS7;
aes.Key = Encoding.UTF8.GetBytes(key);
- aes.IV = Encoding.UTF8.GetBytes(key.Substring(0, 16));
+ aes.IV = Encoding.UTF8.GetBytes(key.Substring(0, IvLength));
return aes;
}
}
diff --git a/SVSim.UnitTests/BattleNode/Lifecycle/ServerBattleFramesTests.cs b/SVSim.UnitTests/BattleNode/Lifecycle/ServerBattleFramesTests.cs
index a8fe15e..90865b0 100644
--- a/SVSim.UnitTests/BattleNode/Lifecycle/ServerBattleFramesTests.cs
+++ b/SVSim.UnitTests/BattleNode/Lifecycle/ServerBattleFramesTests.cs
@@ -65,15 +65,15 @@ public class ServerBattleFramesTests
Assert.That(body.SelfInfo.EmblemId, Is.EqualTo("888"));
Assert.That(body.SelfInfo.DegreeId, Is.EqualTo("777"));
Assert.That(body.SelfInfo.FieldId, Is.EqualTo(42));
- Assert.That(body.SelfInfo.IsOfficial, Is.EqualTo(1));
+ Assert.That(body.SelfInfo.IsOfficial, Is.True);
}
[Test]
public void BuildBattleStart_HasTurnStateZero_AndUsesContextBattleType()
{
- var env = ServerBattleFrames.BuildBattleStart(FixtureCtx(), FakeOpponentCtx(), selfViewerId: 1, turnState: 0);
+ var env = ServerBattleFrames.BuildBattleStart(FixtureCtx(), FakeOpponentCtx(), selfViewerId: 1, turnState: TurnState.First);
var body = (BattleStartBody)env.Body;
- Assert.That(body.TurnState, Is.EqualTo(0));
+ Assert.That(body.TurnState, Is.EqualTo(TurnState.First));
Assert.That(body.BattleType, Is.EqualTo(11));
}
@@ -87,7 +87,7 @@ public class ServerBattleFramesTests
BattleType = 42,
};
- var env = ServerBattleFrames.BuildBattleStart(ctx, FakeOpponentCtx(), selfViewerId: 1, turnState: 0);
+ var env = ServerBattleFrames.BuildBattleStart(ctx, FakeOpponentCtx(), selfViewerId: 1, turnState: TurnState.First);
var body = (BattleStartBody)env.Body;
Assert.That(body.SelfInfo.ClassId, Is.EqualTo("7"));
diff --git a/SVSim.UnitTests/BattleNode/Lifecycle/TypedBodyWireShapeTests.cs b/SVSim.UnitTests/BattleNode/Lifecycle/TypedBodyWireShapeTests.cs
index 436ffe6..fe20320 100644
--- a/SVSim.UnitTests/BattleNode/Lifecycle/TypedBodyWireShapeTests.cs
+++ b/SVSim.UnitTests/BattleNode/Lifecycle/TypedBodyWireShapeTests.cs
@@ -87,7 +87,7 @@ public class TypedBodyWireShapeTests
[Test]
public void BuildBattleStart_SerializesAllWireKeysAndPreservesBattlePointAsymmetry()
{
- var env = ServerBattleFrames.BuildBattleStart(FixtureCtx(), FakeOpponentCtx(), selfViewerId: 906243102, turnState: 0);
+ var env = ServerBattleFrames.BuildBattleStart(FixtureCtx(), FakeOpponentCtx(), selfViewerId: 906243102, turnState: TurnState.First);
var json = MsgEnvelope.ToJson(env);
var node = JsonNode.Parse(json)!.AsObject();
diff --git a/SVSim.UnitTests/BattleNode/Protocol/Bodies/BattleStartBodyTests.cs b/SVSim.UnitTests/BattleNode/Protocol/Bodies/BattleStartBodyTests.cs
index 21b7620..c49d597 100644
--- a/SVSim.UnitTests/BattleNode/Protocol/Bodies/BattleStartBodyTests.cs
+++ b/SVSim.UnitTests/BattleNode/Protocol/Bodies/BattleStartBodyTests.cs
@@ -1,6 +1,7 @@
using System.Text.Json;
using System.Text.Json.Nodes;
using NUnit.Framework;
+using SVSim.BattleNode.Protocol;
using SVSim.BattleNode.Protocol.Bodies;
namespace SVSim.UnitTests.BattleNode.Protocol.Bodies;
@@ -12,7 +13,7 @@ public class BattleStartBodyTests
public void Serializes_TopLevelFields_WithCorrectWireKeys()
{
var body = new BattleStartBody(
- TurnState: 0, BattleType: 11,
+ TurnState: TurnState.First, BattleType: 11,
SelfInfo: new BattleStartSelfInfo("10", "6270", "1", "1", "card_master_node_10015"),
OppoInfo: new BattleStartOppoInfo("1", "0", 0, "0", "8", "8", "card_master_node_10015"));
diff --git a/SVSim.UnitTests/BattleNode/Protocol/Bodies/MatchedBodyTests.cs b/SVSim.UnitTests/BattleNode/Protocol/Bodies/MatchedBodyTests.cs
index 5dc6afc..39823b6 100644
--- a/SVSim.UnitTests/BattleNode/Protocol/Bodies/MatchedBodyTests.cs
+++ b/SVSim.UnitTests/BattleNode/Protocol/Bodies/MatchedBodyTests.cs
@@ -15,11 +15,11 @@ public class MatchedBodyTests
SelfInfo: new MatchedSelfInfo(
CountryCode: "KOR", UserName: "Player", SleeveId: "3000011",
EmblemId: "701441011", DegreeId: "300003", FieldId: 43,
- IsOfficial: 0, OppoId: 847666884L, Seed: 17_548_138L),
+ IsOfficial: false, OppoId: 847666884L, Seed: 17_548_138L),
OppoInfo: new MatchedOppoInfo(
CountryCode: "JPN", UserName: "Opponent", SleeveId: "704141010",
EmblemId: "400001100", DegreeId: "120027", FieldId: 5,
- IsOfficial: 0, OppoId: 906243102L, Seed: 17_548_138L, OppoDeckCount: 30),
+ IsOfficial: false, OppoId: 906243102L, Seed: 17_548_138L, OppoDeckCount: 30),
SelfDeck: new[] { new DeckCardRef(Idx: 1, CardId: 100011010L) });
var node = (JsonObject)JsonSerializer.SerializeToNode(body)!;
@@ -40,8 +40,8 @@ public class MatchedBodyTests
public void OppoInfo_HasOppoDeckCount_OnTheWire()
{
var body = new MatchedBody(
- SelfInfo: new MatchedSelfInfo("KOR","P","s","e","d",0,0,1L,1L),
- OppoInfo: new MatchedOppoInfo("JPN","O","s","e","d",0,0,1L,1L, OppoDeckCount: 30),
+ SelfInfo: new MatchedSelfInfo("KOR","P","s","e","d",0,false,1L,1L),
+ OppoInfo: new MatchedOppoInfo("JPN","O","s","e","d",0,false,1L,1L, OppoDeckCount: 30),
SelfDeck: System.Array.Empty());
var node = (JsonObject)JsonSerializer.SerializeToNode(body)!;
@@ -54,8 +54,8 @@ public class MatchedBodyTests
public void SelfInfo_DoesNotHaveOppoDeckCount_OnTheWire()
{
var body = new MatchedBody(
- SelfInfo: new MatchedSelfInfo("KOR","P","s","e","d",0,0,1L,1L),
- OppoInfo: new MatchedOppoInfo("JPN","O","s","e","d",0,0,1L,1L,30),
+ SelfInfo: new MatchedSelfInfo("KOR","P","s","e","d",0,false,1L,1L),
+ OppoInfo: new MatchedOppoInfo("JPN","O","s","e","d",0,false,1L,1L,30),
SelfDeck: System.Array.Empty());
var node = (JsonObject)JsonSerializer.SerializeToNode(body)!;
@@ -68,8 +68,8 @@ public class MatchedBodyTests
public void ResultCode_DefaultsToOne_OnConstruction()
{
var body = new MatchedBody(
- SelfInfo: new MatchedSelfInfo("KOR","P","s","e","d",0,0,1L,1L),
- OppoInfo: new MatchedOppoInfo("JPN","O","s","e","d",0,0,1L,1L,30),
+ SelfInfo: new MatchedSelfInfo("KOR","P","s","e","d",0,false,1L,1L),
+ OppoInfo: new MatchedOppoInfo("JPN","O","s","e","d",0,false,1L,1L,30),
SelfDeck: System.Array.Empty());
Assert.That(body.ResultCode, Is.EqualTo(1));
@@ -81,8 +81,8 @@ public class MatchedBodyTests
public void SelfDeck_SerializesAsArray_WithIdxAndCardIdKeys()
{
var body = new MatchedBody(
- SelfInfo: new MatchedSelfInfo("KOR","P","s","e","d",0,0,1L,1L),
- OppoInfo: new MatchedOppoInfo("JPN","O","s","e","d",0,0,1L,1L,30),
+ SelfInfo: new MatchedSelfInfo("KOR","P","s","e","d",0,false,1L,1L),
+ OppoInfo: new MatchedOppoInfo("JPN","O","s","e","d",0,false,1L,1L,30),
SelfDeck: new[]
{
new DeckCardRef(Idx: 1, CardId: 100011010L),
diff --git a/SVSim.UnitTests/BattleNode/Protocol/NumericBoolJsonConverterTests.cs b/SVSim.UnitTests/BattleNode/Protocol/NumericBoolJsonConverterTests.cs
new file mode 100644
index 0000000..a1b2819
--- /dev/null
+++ b/SVSim.UnitTests/BattleNode/Protocol/NumericBoolJsonConverterTests.cs
@@ -0,0 +1,51 @@
+using System.Text.Json;
+using System.Text.Json.Serialization;
+using NUnit.Framework;
+using SVSim.BattleNode.Protocol;
+
+namespace SVSim.UnitTests.BattleNode.Protocol;
+
+[TestFixture]
+public class NumericBoolJsonConverterTests
+{
+ private sealed record Probe(
+ [property: JsonPropertyName("flag")]
+ [property: JsonConverter(typeof(NumericBoolJsonConverter))]
+ bool Flag,
+ [property: JsonPropertyName("opt")]
+ [property: JsonConverter(typeof(NumericBoolJsonConverter))]
+ bool? Opt = null);
+
+ private static readonly JsonSerializerOptions Options = new()
+ {
+ DefaultIgnoreCondition = JsonIgnoreCondition.WhenWritingNull,
+ };
+
+ [Test]
+ public void Writes_true_as_numeric_1_and_false_as_numeric_0()
+ {
+ var node = JsonSerializer.SerializeToElement(new Probe(Flag: true), Options);
+ Assert.That(node.GetProperty("flag").ValueKind, Is.EqualTo(JsonValueKind.Number));
+ Assert.That(node.GetProperty("flag").GetInt32(), Is.EqualTo(1));
+
+ var falseNode = JsonSerializer.SerializeToElement(new Probe(Flag: false), Options);
+ Assert.That(falseNode.GetProperty("flag").GetInt32(), Is.EqualTo(0));
+ }
+
+ [Test]
+ public void Reads_numeric_0_and_1_back_to_bool()
+ {
+ Assert.That(JsonSerializer.Deserialize("{\"flag\":1}", Options)!.Flag, Is.True);
+ Assert.That(JsonSerializer.Deserialize("{\"flag\":0}", Options)!.Flag, Is.False);
+ }
+
+ [Test]
+ public void Nullable_true_emits_1_and_null_is_omitted()
+ {
+ var present = JsonSerializer.SerializeToElement(new Probe(Flag: false, Opt: true), Options);
+ Assert.That(present.GetProperty("opt").GetInt32(), Is.EqualTo(1));
+
+ var absent = JsonSerializer.SerializeToElement(new Probe(Flag: false, Opt: null), Options);
+ Assert.That(absent.TryGetProperty("opt", out _), Is.False, "null bool? must be omitted, not emitted");
+ }
+}
diff --git a/SVSim.UnitTests/BattleNode/Sessions/BattleSessionDispatchTests.cs b/SVSim.UnitTests/BattleNode/Sessions/BattleSessionDispatchTests.cs
index 52d6721..b7b499d 100644
--- a/SVSim.UnitTests/BattleNode/Sessions/BattleSessionDispatchTests.cs
+++ b/SVSim.UnitTests/BattleNode/Sessions/BattleSessionDispatchTests.cs
@@ -21,7 +21,7 @@ public class BattleSessionDispatchTests
var routes = s.ComputeFrames(a, NewEnvelope(NetworkBattleUri.Loaded));
var bs = (BattleStartBody)routes[0].Frame.Body;
- Assert.That(bs.TurnState, Is.EqualTo(0), "A (first arriver) goes first.");
+ Assert.That(bs.TurnState, Is.EqualTo(TurnState.First), "A (first arriver) goes first.");
}
[Test]
@@ -33,7 +33,7 @@ public class BattleSessionDispatchTests
var routes = s.ComputeFrames(b, NewEnvelope(NetworkBattleUri.Loaded));
var bs = (BattleStartBody)routes[0].Frame.Body;
- Assert.That(bs.TurnState, Is.EqualTo(1), "B (second arriver) goes second.");
+ Assert.That(bs.TurnState, Is.EqualTo(TurnState.Second), "B (second arriver) goes second.");
}
[Test]
@@ -281,7 +281,7 @@ public class BattleSessionDispatchTests
Assert.That(pb.OppoTargetList!.Count, Is.EqualTo(1));
Assert.That(pb.OppoTargetList[0].TargetIdx, Is.EqualTo(8));
- Assert.That(pb.OppoTargetList[0].IsSelf, Is.EqualTo(0));
+ Assert.That(pb.OppoTargetList[0].IsSelf, Is.EqualTo(CardOwner.Opponent));
}
[Test]
@@ -316,7 +316,7 @@ public class BattleSessionDispatchTests
Assert.That(pb.UList[0].IdxList, Is.EqualTo(new[] { 16, 22 }));
Assert.That(pb.UList[0].From, Is.EqualTo(0));
Assert.That(pb.UList[0].To, Is.EqualTo(10));
- Assert.That(pb.UList[0].IsSelf, Is.EqualTo(1));
+ Assert.That(pb.UList[0].IsSelf, Is.EqualTo(CardOwner.Self));
Assert.That(pb.UList[0].Skill, Is.EqualTo("37|36|0"));
}
@@ -807,7 +807,7 @@ public class BattleSessionDispatchTests
Assert.That(routes[0].Target, Is.SameAs(b));
Assert.That(routes[0].Frame.Uri, Is.EqualTo(NetworkBattleUri.TurnEnd));
var body = (SVSim.BattleNode.Protocol.Bodies.TurnEndBody)routes[0].Frame.Body;
- Assert.That(body.TurnState, Is.EqualTo(0));
+ Assert.That(body.TurnState, Is.EqualTo(TurnState.First));
}
[Test]
diff --git a/SVSim.UnitTests/BattleNode/Sessions/KnownListBuilderTests.cs b/SVSim.UnitTests/BattleNode/Sessions/KnownListBuilderTests.cs
index 3133844..4b601fb 100644
--- a/SVSim.UnitTests/BattleNode/Sessions/KnownListBuilderTests.cs
+++ b/SVSim.UnitTests/BattleNode/Sessions/KnownListBuilderTests.cs
@@ -1,4 +1,5 @@
using NUnit.Framework;
+using SVSim.BattleNode.Protocol;
using SVSim.BattleNode.Protocol.Bodies;
using SVSim.BattleNode.Sessions.Dispatch;
@@ -103,7 +104,7 @@ public class KnownListBuilderTests
Assert.That(renamed, Is.Not.Null);
Assert.That(renamed!.Count, Is.EqualTo(1));
Assert.That(renamed[0].TargetIdx, Is.EqualTo(8));
- Assert.That(renamed[0].IsSelf, Is.EqualTo(0));
+ Assert.That(renamed[0].IsSelf, Is.EqualTo(CardOwner.Opponent));
}
[Test]
@@ -316,7 +317,7 @@ public class KnownListBuilderTests
Assert.That(stripped![0].SelectCard, Is.Not.Null);
Assert.That(stripped[0].SelectCard!.CardId, Is.EqualTo(new[] { 810041260L }));
- Assert.That(stripped[0].SelectCard.Open, Is.EqualTo(1));
+ Assert.That(stripped[0].SelectCard.Open, Is.EqualTo(ChoiceVisibility.Open));
}
[Test]
@@ -447,7 +448,7 @@ public class KnownListBuilderTests
Assert.That(e.IdxList, Is.EqualTo(new[] { 16, 22 }));
Assert.That(e.From, Is.EqualTo(0));
Assert.That(e.To, Is.EqualTo(10));
- Assert.That(e.IsSelf, Is.EqualTo(1));
+ Assert.That(e.IsSelf, Is.EqualTo(CardOwner.Self));
Assert.That(e.Skill, Is.EqualTo("37|36|0"));
Assert.That(e.CardId, Is.Null);
Assert.That(e.Clan, Is.Null);
@@ -479,7 +480,7 @@ public class KnownListBuilderTests
Assert.That(e.Cost, Is.EqualTo(2));
Assert.That(e.SkillKeyCardIdx, Is.EqualTo(new[] { 7 }));
Assert.That(e.RandomTargetIdx, Is.EqualTo(new[] { 2, 3 }));
- Assert.That(e.IsInvoke, Is.EqualTo(1));
+ Assert.That(e.IsInvoke, Is.True);
Assert.That(e.AttachTarget, Is.EqualTo("12,13"));
}
@@ -496,7 +497,7 @@ public class KnownListBuilderTests
Assert.That(relayed!.Count, Is.EqualTo(2));
Assert.That(relayed[0].Skill, Is.EqualTo("a"));
Assert.That(relayed[1].Skill, Is.EqualTo("b"));
- Assert.That(relayed[1].IsSelf, Is.EqualTo(0));
+ Assert.That(relayed[1].IsSelf, Is.EqualTo(CardOwner.Opponent));
}
[Test]