cull(engine-cleanup): pass-8 phase-2 cascade round 2 after MyPageItemBattle stub
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@@ -14,7 +14,5 @@ public partial class RoomBase
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public DialogBase TreasureCpGradeUpConditionDialog { get; set; }
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public static RoomBase GetInstance() => default!;
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public static void OnSoftwareReset() { }
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public static void StartDialogLoading() { }
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public static void FinishDiloagLoading() { }
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}
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}
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@@ -55,7 +55,6 @@ public partial class UIManager
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public UIRoot UIManagerRoot;
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public Camera UIRootLoadingCamera;
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public GameObject _lotteryApplyPrefab;
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public Dictionary<ViewScene, ChangeViewSceneParam> TopBarBackParameterDict;
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public DeckCreateMenuUI _deckCreateMenuOriginal;
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public bool isErrorProc;
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public bool isRetryProc;
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@@ -87,7 +86,6 @@ public partial class UIManager
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public UIBase GetUIBase(ViewScene scene) => default!;
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public T GetCurrentSceneParam<T>() where T : class => default!;
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public void OverrideSceneParam(ViewScene scene, object sceneParam) { }
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public object GetLastSceneChangeParam(ViewScene scene) => default!;
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public T GetSceneParam<T>(ViewScene scene) where T : class => default!;
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public void ChangeViewScene(ViewScene nextScene, ChangeViewSceneParam param = null, object sceneParam = null) { }
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public void OnReadyViewScene(bool isFadein, Action onFinishChangeView = null, Action onFinishFadeIn = null) { }
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@@ -102,7 +100,6 @@ public partial class UIManager
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public DialogBase CreateDialogClose(bool isSystem = false, bool dontChangeLabelColor = false) => default!;
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public DialogBase CreateConfirmationDialog(string message) => default!;
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public void dialogAllClear() { }
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public void ActiveChangeDialogAll(bool active) { }
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public bool isOpenDialog() => default!;
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public void createInSceneLoading(bool notBlack = false, bool notCollider = false, bool force = true, int playIndex = -1) { }
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public void closeInSceneLoading(bool force = true) { }
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