cull(engine-cleanup): pass-8 phase-2 cascade round 2 after MyPageItemBattle stub

This commit is contained in:
gamer147
2026-07-03 21:52:04 -04:00
parent 006a6ae7ab
commit 22ef593593
26 changed files with 1 additions and 769 deletions

View File

@@ -14,7 +14,5 @@ public partial class RoomBase
public DialogBase TreasureCpGradeUpConditionDialog { get; set; }
public static RoomBase GetInstance() => default!;
public static void OnSoftwareReset() { }
public static void StartDialogLoading() { }
public static void FinishDiloagLoading() { }
}
}

View File

@@ -55,7 +55,6 @@ public partial class UIManager
public UIRoot UIManagerRoot;
public Camera UIRootLoadingCamera;
public GameObject _lotteryApplyPrefab;
public Dictionary<ViewScene, ChangeViewSceneParam> TopBarBackParameterDict;
public DeckCreateMenuUI _deckCreateMenuOriginal;
public bool isErrorProc;
public bool isRetryProc;
@@ -87,7 +86,6 @@ public partial class UIManager
public UIBase GetUIBase(ViewScene scene) => default!;
public T GetCurrentSceneParam<T>() where T : class => default!;
public void OverrideSceneParam(ViewScene scene, object sceneParam) { }
public object GetLastSceneChangeParam(ViewScene scene) => default!;
public T GetSceneParam<T>(ViewScene scene) where T : class => default!;
public void ChangeViewScene(ViewScene nextScene, ChangeViewSceneParam param = null, object sceneParam = null) { }
public void OnReadyViewScene(bool isFadein, Action onFinishChangeView = null, Action onFinishFadeIn = null) { }
@@ -102,7 +100,6 @@ public partial class UIManager
public DialogBase CreateDialogClose(bool isSystem = false, bool dontChangeLabelColor = false) => default!;
public DialogBase CreateConfirmationDialog(string message) => default!;
public void dialogAllClear() { }
public void ActiveChangeDialogAll(bool active) { }
public bool isOpenDialog() => default!;
public void createInSceneLoading(bool notBlack = false, bool notCollider = false, bool force = true, int playIndex = -1) { }
public void closeInSceneLoading(bool force = true) { }

View File

@@ -40,7 +40,7 @@ namespace UnityEngine
public struct Plane { public Plane(Vector3 normal, Vector3 point) { } public Plane(Vector3 inNormal, float d) { } public Plane(Vector3 a, Vector3 b, Vector3 c) { } public bool Raycast(Ray r, out float enter) { enter = 0; return false; } }
public struct Ray { public Ray(Vector3 origin, Vector3 dir) { this.origin = origin; this.direction = dir; } public Vector3 origin; public Vector3 direction; public Vector3 GetPoint(float d) => origin; }
public struct RaycastHit { public Vector3 point; public Vector3 normal; public float distance; public Collider collider; }
public struct LayerMask { public int value; public static int NameToLayer(string n) => 0; public static string LayerToName(int layer) => ""; public static implicit operator int(LayerMask m) => m.value; public static implicit operator LayerMask(int v) => new LayerMask { value = v }; }
public struct LayerMask { public int value; public static int NameToLayer(string n) => 0; public static implicit operator int(LayerMask m) => m.value; public static implicit operator LayerMask(int v) => new LayerMask { value = v }; }
// ---- core object model ----
public class Object