feat(rng-seam): ScriptedRandomSource (throw-on-overrun deterministic source)

This commit is contained in:
gamer147
2026-06-06 10:21:44 -04:00
parent 2fd42c10cf
commit 1a108fa393
2 changed files with 51 additions and 0 deletions

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@@ -35,5 +35,21 @@ namespace SVSim.BattleEngine.Tests
for (int i = 0; i < 8; i++)
Assert.That(src.NextSelf(100), Is.EqualTo(refSelf.Next(100)), $"NextSelf drift at {i}");
}
// ScriptedRandomSource feeds a known sequence (the oracle's control + the Phase-3 replay seam).
// It MUST throw on overrun, not wrap: an unexpected extra roll should fail loudly so a test
// surfaces a miscount of engine RNG calls rather than silently reusing a value.
[Test]
public void ScriptedSource_returns_sequence_then_throws_on_overrun()
{
var src = new ScriptedRandomSource(new[] { 0.1, 0.5 }, new[] { 3 });
Assert.That(src.NextUnit(), Is.EqualTo(0.1));
Assert.That(src.NextUnit(), Is.EqualTo(0.5));
Assert.That(() => src.NextUnit(), Throws.InvalidOperationException, "should throw on unit overrun");
Assert.That(src.NextSelf(99), Is.EqualTo(3));
Assert.That(() => src.NextSelf(99), Throws.InvalidOperationException, "should throw on self overrun");
}
}
}