feat(rng-seam): ScriptedRandomSource (throw-on-overrun deterministic source)
This commit is contained in:
35
SVSim.BattleEngine/Rng/ScriptedRandomSource.cs
Normal file
35
SVSim.BattleEngine/Rng/ScriptedRandomSource.cs
Normal file
@@ -0,0 +1,35 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace SVSim.BattleEngine.Rng
|
||||
{
|
||||
// Deterministic source feeding a pre-scripted sequence. Used by oracles to control which outcome a
|
||||
// roll selects, and the precursor to the Phase-3 capture-replay source (feed a captured rand list).
|
||||
// Throws on overrun so an unexpected extra engine roll fails loudly.
|
||||
public sealed class ScriptedRandomSource : IRandomSource
|
||||
{
|
||||
private readonly Queue<double> _units;
|
||||
private readonly Queue<int> _selfPicks;
|
||||
|
||||
public ScriptedRandomSource(IEnumerable<double> units, IEnumerable<int> selfPicks = null)
|
||||
{
|
||||
_units = new Queue<double>(units ?? Enumerable.Empty<double>());
|
||||
_selfPicks = new Queue<int>(selfPicks ?? Enumerable.Empty<int>());
|
||||
}
|
||||
|
||||
public double NextUnit()
|
||||
{
|
||||
if (_units.Count == 0)
|
||||
throw new InvalidOperationException("ScriptedRandomSource: NextUnit overrun (more synced rolls than scripted)");
|
||||
return _units.Dequeue();
|
||||
}
|
||||
|
||||
public int NextSelf(int max)
|
||||
{
|
||||
if (_selfPicks.Count == 0)
|
||||
throw new InvalidOperationException("ScriptedRandomSource: NextSelf overrun (more self rolls than scripted)");
|
||||
return _selfPicks.Dequeue();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user