chore(bootstrap): refresh stale GlobalsImporter references in docs/test names
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@@ -6,13 +6,13 @@ using SVSim.UnitTests.Infrastructure;
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namespace SVSim.UnitTests.Importers;
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public class GlobalsImporterPackTests
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public class PackSeedingPipelineTests
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{
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[Test]
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public async Task ImportAll_loads_pack_catalog_from_fixture()
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public async Task SeedGlobals_loads_pack_catalog_from_fixture()
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{
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using var factory = new SVSimTestFactory();
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await factory.SeedGlobalsAsync(); // uses prod-captures fixture dir copied into test output
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await factory.SeedGlobalsAsync(); // uses test-fixture seed overlay copied into the test output dir (see SVSim.UnitTests.csproj)
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using var scope = factory.Services.CreateScope();
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var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
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@@ -28,7 +28,7 @@ public class GlobalsImporterPackTests
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}
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[Test]
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public async Task ImportAll_persists_child_gachas_with_correct_types_and_costs()
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public async Task SeedGlobals_persists_child_gachas_with_correct_types_and_costs()
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{
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using var factory = new SVSimTestFactory();
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await factory.SeedGlobalsAsync();
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@@ -46,7 +46,7 @@ public class GlobalsImporterPackTests
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}
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[Test]
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public async Task ImportAll_is_idempotent_on_rerun()
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public async Task SeedGlobals_is_idempotent_on_rerun()
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{
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using var factory = new SVSimTestFactory();
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await factory.SeedGlobalsAsync();
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@@ -5,7 +5,7 @@ using SVSim.UnitTests.Infrastructure;
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namespace SVSim.UnitTests.Importers;
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public class GlobalsImporterPuzzleTests
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public class PuzzleSeedingPipelineTests
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{
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[Test]
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public async Task ImportsAllPuzzleGroupsAndPuzzles()
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