chore(bootstrap): refresh stale GlobalsImporter references in docs/test names
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@@ -30,7 +30,7 @@ public class LoadController : SVSimController
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// Defense-in-depth: client unconditionally accesses RotationCardSetList[1] and [Count-1]
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// (LoadDetail.cs:184), so a list with < 2 entries crashes /load/index parsing. With both
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// CardImport and GlobalsImporter run, the real list has ~6 entries. If something goes wrong
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// CardImporter and per-domain seed importers run, the real list has ~6 entries. If something goes wrong
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// upstream (empty DB, bootstrap not yet run, etc.), fall back to this stub so the client at
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// least loads. Removing this is only safe once viewer-side bootstrap is unconditional.
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private static readonly List<CardSetIdentifier> StubRotationSets = new()
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@@ -147,7 +147,7 @@ public class LoadController : SVSimController
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// Globals — one cached fetch per slice. The Rotation/Challenge/DefaultLoadout sections
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// come via IGameConfigService (DB → appsettings → ShippedDefaults). Other repo methods
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// come from SVSim.Bootstrap.GlobalsImporter seeding.
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// come from the per-domain seed importers in SVSim.Bootstrap.
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var rotation = _config.Get<RotationConfig>();
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var challenge = _config.Get<ChallengeConfig>();
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var defaultLoadout = _config.Get<DefaultLoadoutConfig>();
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@@ -324,7 +324,7 @@ public class LoadController : SVSimController
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/// The client gates the Custom Rotation format-selector button on <c>FreeBattle</c>'s window
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/// being currently open (Wizard/MyRotationAllInfo.cs:45), so a default-initialised
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/// <c>DateTime.MinValue</c> pair here hides the button. Config defaults reproduce the
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/// 2026-05-23 prod capture; GlobalsImporter overwrites from newer captures.
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/// 2026-05-23 prod capture; the rotation-config seed file overwrites from newer captures.
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/// </summary>
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private SpecialRotationSchedule BuildMyRotationSchedules()
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{
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