chore(bootstrap): refresh stale GlobalsImporter references in docs/test names

This commit is contained in:
gamer147
2026-05-26 16:44:54 -04:00
parent c02991a5c2
commit 141f34f817
19 changed files with 41 additions and 44 deletions

View File

@@ -30,7 +30,7 @@ public class LoadController : SVSimController
// Defense-in-depth: client unconditionally accesses RotationCardSetList[1] and [Count-1]
// (LoadDetail.cs:184), so a list with < 2 entries crashes /load/index parsing. With both
// CardImport and GlobalsImporter run, the real list has ~6 entries. If something goes wrong
// CardImporter and per-domain seed importers run, the real list has ~6 entries. If something goes wrong
// upstream (empty DB, bootstrap not yet run, etc.), fall back to this stub so the client at
// least loads. Removing this is only safe once viewer-side bootstrap is unconditional.
private static readonly List<CardSetIdentifier> StubRotationSets = new()
@@ -147,7 +147,7 @@ public class LoadController : SVSimController
// Globals — one cached fetch per slice. The Rotation/Challenge/DefaultLoadout sections
// come via IGameConfigService (DB → appsettings → ShippedDefaults). Other repo methods
// come from SVSim.Bootstrap.GlobalsImporter seeding.
// come from the per-domain seed importers in SVSim.Bootstrap.
var rotation = _config.Get<RotationConfig>();
var challenge = _config.Get<ChallengeConfig>();
var defaultLoadout = _config.Get<DefaultLoadoutConfig>();
@@ -324,7 +324,7 @@ public class LoadController : SVSimController
/// The client gates the Custom Rotation format-selector button on <c>FreeBattle</c>'s window
/// being currently open (Wizard/MyRotationAllInfo.cs:45), so a default-initialised
/// <c>DateTime.MinValue</c> pair here hides the button. Config defaults reproduce the
/// 2026-05-23 prod capture; GlobalsImporter overwrites from newer captures.
/// 2026-05-23 prod capture; the rotation-config seed file overwrites from newer captures.
/// </summary>
private SpecialRotationSchedule BuildMyRotationSchedules()
{