chore(bootstrap): refresh stale GlobalsImporter references in docs/test names

This commit is contained in:
gamer147
2026-05-26 16:44:54 -04:00
parent c02991a5c2
commit 141f34f817
19 changed files with 41 additions and 44 deletions

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@@ -8,7 +8,7 @@ namespace SVSim.Database.Models.Config;
/// Mapped to the wire-shape <c>SpecialRotationSchedule</c> at the controller seam.
/// <para>
/// Shipped defaults reproduce the 2026-05-23 prod capture so a fresh install ships with the
/// feature enabled. GlobalsImporter overwrites the DB section from any newer capture.
/// feature enabled. RotationConfigImporter overwrites the DB section from any newer seed.
/// </para>
/// </summary>
[ConfigSection("MyRotationSchedule")]

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@@ -4,7 +4,7 @@ namespace SVSim.Database.Models;
/// <summary>
/// One row per AI opponent shown on the practice (solo-play) opponent select screen.
/// Populated from prod /practice/info captures by SVSim.Bootstrap.GlobalsImporter.
/// Populated from seeds/practice-opponents.json by SVSim.Bootstrap.PracticeOpponentImporter.
///
/// The (<see cref="ClassId"/>, <see cref="AiDeckLevel"/>) pair MUST exist in the client's
/// baked-in master CSV `ai/practice_ai_setting`; if it doesn't, the client's

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@@ -4,7 +4,7 @@ namespace SVSim.Database.Models;
/// <summary>
/// One row per basic_puzzle group (puzzle_master_id). Static catalog seeded by
/// SVSim.Bootstrap.GlobalsImporter from prod-captures/basic-puzzle-info-*.json.
/// SVSim.Bootstrap.PuzzleImporter from seeds/puzzle-groups.json.
/// See docs/api-spec/endpoints/post-login/basic-puzzle/info.md.
/// </summary>
public class PuzzleGroupEntry : BaseEntity<int>

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@@ -4,7 +4,7 @@ namespace SVSim.Database.Models;
/// <summary>
/// One row per basic_puzzle mission (e.g. "Clear all Round 1 puzzles"). Static catalog
/// seeded by SVSim.Bootstrap from prod-captures/basic-puzzle-mission-*.json. The wire has no
/// seeded by SVSim.Bootstrap from seeds/puzzle-missions.json. The wire has no
/// stable id; importer assigns 1-based by capture order via the inherited <see cref="BaseEntity{TKey}.Id"/>.
/// See docs/api-spec/endpoints/post-login/basic-puzzle/mission.md.
/// </summary>