chore(bootstrap): refresh stale GlobalsImporter references in docs/test names
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@@ -8,7 +8,7 @@ namespace SVSim.Database.Models.Config;
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/// Mapped to the wire-shape <c>SpecialRotationSchedule</c> at the controller seam.
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/// <para>
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/// Shipped defaults reproduce the 2026-05-23 prod capture so a fresh install ships with the
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/// feature enabled. GlobalsImporter overwrites the DB section from any newer capture.
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/// feature enabled. RotationConfigImporter overwrites the DB section from any newer seed.
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/// </para>
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/// </summary>
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[ConfigSection("MyRotationSchedule")]
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@@ -4,7 +4,7 @@ namespace SVSim.Database.Models;
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/// <summary>
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/// One row per AI opponent shown on the practice (solo-play) opponent select screen.
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/// Populated from prod /practice/info captures by SVSim.Bootstrap.GlobalsImporter.
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/// Populated from seeds/practice-opponents.json by SVSim.Bootstrap.PracticeOpponentImporter.
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///
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/// The (<see cref="ClassId"/>, <see cref="AiDeckLevel"/>) pair MUST exist in the client's
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/// baked-in master CSV `ai/practice_ai_setting`; if it doesn't, the client's
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@@ -4,7 +4,7 @@ namespace SVSim.Database.Models;
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/// <summary>
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/// One row per basic_puzzle group (puzzle_master_id). Static catalog seeded by
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/// SVSim.Bootstrap.GlobalsImporter from prod-captures/basic-puzzle-info-*.json.
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/// SVSim.Bootstrap.PuzzleImporter from seeds/puzzle-groups.json.
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/// See docs/api-spec/endpoints/post-login/basic-puzzle/info.md.
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/// </summary>
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public class PuzzleGroupEntry : BaseEntity<int>
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@@ -4,7 +4,7 @@ namespace SVSim.Database.Models;
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/// <summary>
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/// One row per basic_puzzle mission (e.g. "Clear all Round 1 puzzles"). Static catalog
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/// seeded by SVSim.Bootstrap from prod-captures/basic-puzzle-mission-*.json. The wire has no
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/// seeded by SVSim.Bootstrap from seeds/puzzle-missions.json. The wire has no
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/// stable id; importer assigns 1-based by capture order via the inherited <see cref="BaseEntity{TKey}.Id"/>.
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/// See docs/api-spec/endpoints/post-login/basic-puzzle/mission.md.
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/// </summary>
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