chore(bootstrap): refresh stale GlobalsImporter references in docs/test names
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@@ -43,7 +43,7 @@ public static class Program
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await using var context = new SVSimDbContext(NullLogger<SVSimDbContext>.Instance, dbOptions);
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// Bootstrap applies pending migrations first — migrations are now DDL-only, all data
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// (reference tables, cards, card cosmetic rewards, prod-captured globals, game config)
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// (reference tables, cards, card cosmetic rewards, per-table seed globals, game config)
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// is loaded by importers below. This means a freshly migrated DB is structure-only;
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// every importer is idempotent so re-running is safe.
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Console.WriteLine("[Bootstrap] Applying pending migrations...");
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@@ -75,10 +75,8 @@ public static class Program
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if (!opts.SkipGlobals)
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{
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// Per-domain seed pipeline. The legacy GlobalsImporter that parsed prod-captured
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// /load/index, /mypage/index, /deck/info wire payloads directly is gone — capture
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// → seed transformation lives in data_dumps/extract/*; importers below just
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// deserialise the per-table JSON files in SVSim.Bootstrap/Data/seeds/.
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// Per-domain seed pipeline. Each importer reads a per-table JSON seed file under
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// SVSim.Bootstrap/Data/seeds/ produced by an extractor in data_dumps/extract/.
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//
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// RotationConfigImporter writes the Rotation GameConfig section that RotationFlagUpdater
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// reads; CardImporter ran earlier in the !SkipCards block so CardSets are populated.
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