chore(bootstrap): refresh stale GlobalsImporter references in docs/test names

This commit is contained in:
gamer147
2026-05-26 16:44:54 -04:00
parent c02991a5c2
commit 141f34f817
19 changed files with 41 additions and 44 deletions

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@@ -43,7 +43,7 @@ public static class Program
await using var context = new SVSimDbContext(NullLogger<SVSimDbContext>.Instance, dbOptions);
// Bootstrap applies pending migrations first — migrations are now DDL-only, all data
// (reference tables, cards, card cosmetic rewards, prod-captured globals, game config)
// (reference tables, cards, card cosmetic rewards, per-table seed globals, game config)
// is loaded by importers below. This means a freshly migrated DB is structure-only;
// every importer is idempotent so re-running is safe.
Console.WriteLine("[Bootstrap] Applying pending migrations...");
@@ -75,10 +75,8 @@ public static class Program
if (!opts.SkipGlobals)
{
// Per-domain seed pipeline. The legacy GlobalsImporter that parsed prod-captured
// /load/index, /mypage/index, /deck/info wire payloads directly is gone — capture
// → seed transformation lives in data_dumps/extract/*; importers below just
// deserialise the per-table JSON files in SVSim.Bootstrap/Data/seeds/.
// Per-domain seed pipeline. Each importer reads a per-table JSON seed file under
// SVSim.Bootstrap/Data/seeds/ produced by an extractor in data_dumps/extract/.
//
// RotationConfigImporter writes the Rotation GameConfig section that RotationFlagUpdater
// reads; CardImporter ran earlier in the !SkipCards block so CardSets are populated.