chore(bootstrap): refresh stale GlobalsImporter references in docs/test names

This commit is contained in:
gamer147
2026-05-26 16:44:54 -04:00
parent c02991a5c2
commit 141f34f817
19 changed files with 41 additions and 44 deletions

View File

@@ -10,9 +10,8 @@ namespace SVSim.Bootstrap.Importers;
/// Idempotent upsert of the six card-id-keyed tables from load-index seeds:
/// SpotCards, ReprintedCards, UnlimitedRestrictions, LoadingExclusionCards,
/// MaintenanceCards, FeatureMaintenances. Loads the Cards FK set once for orphan warnings.
/// Rows missing from a seed are LEFT INTACT (consistent with prior GlobalsImporter behavior)
/// for the five card-id-keyed tables; FeatureMaintenances clears-and-rewrites because its
/// synthetic ordinal Id has no natural-key semantics.
/// Rows missing from a seed are LEFT INTACT — a partial seed shouldn't silently delete entries.
/// FeatureMaintenances clears-and-rewrites because its synthetic ordinal Id has no natural-key semantics.
/// </summary>
public class CardListsImporter
{
@@ -136,10 +135,10 @@ public class CardListsImporter
var seed = SeedLoader.LoadList<FeatureMaintenanceSeed>(Path.Combine(seedDir, "feature-maintenances.json"));
if (seed.Count == 0) return 0;
// FeatureMaintenances has a synthetic int Id assigned by the extractor (1-based ordinal).
// The original GlobalsImporter.ImportFeatureMaintenances added rows without dedup; since the
// seed is regenerated on every extract, clear-and-rewrite keeps re-runs idempotent and
// matches "the latest seed is authoritative". Pre-existing rows with seed-absent ids are
// dropped here (acceptable: only synthetic ordinals, no FKs reference this table).
// FeatureMaintenances use a synthetic ordinal id from the extractor; we clear-and-rewrite to
// keep re-runs idempotent and match "the latest seed is authoritative". Pre-existing rows
// with seed-absent ids are dropped here (acceptable: only synthetic ordinals, no FKs
// reference this table).
var existing = await context.FeatureMaintenances.ToListAsync();
context.FeatureMaintenances.RemoveRange(existing);
int created = 0;

View File

@@ -9,7 +9,7 @@ namespace SVSim.Bootstrap.Importers;
/// Reads <see cref="RotationConfig"/> from the GameConfigs table (populated by
/// <see cref="RotationConfigImporter"/>) and flips <c>CardSet.IsInRotation</c> to match.
/// Must run after RotationConfigImporter and CardImporter — CardSets missing from the DB
/// can't be promoted (the original GlobalsImporter behavior; we log a warning instead of failing).
/// can't be promoted (we log a warning instead of failing — the rotation flag flip is non-fatal).
/// </summary>
public class RotationFlagUpdater
{