test(rng-seam): reset IsRandomDraw in RandomDrawOracleTests teardown (avoid cross-fixture leak)
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@@ -16,6 +16,15 @@ namespace SVSim.BattleEngine.Tests
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[TestFixture]
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[TestFixture]
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public class RandomDrawOracleTests
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public class RandomDrawOracleTests
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{
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{
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[TearDown]
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public void ResetRandomDrawGate()
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{
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// NewAuthoritativeBattle sets the process-global BattleManagerBase.IsRandomDraw = true; reset it
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// so this fixture doesn't leak that state into later-running fixtures (which expect the default
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// false / top-of-deck draw behavior). Prevents order-dependent flakes as more RNG oracles land.
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BattleManagerBase.IsRandomDraw = false;
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}
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// Draw with a single scripted unit; return (drawnCardId, deckCountAfter). The deck is seeded with
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// Draw with a single scripted unit; return (drawnCardId, deckCountAfter). The deck is seeded with
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// three distinguishable cards at indices 2,3,4 -> Index-order positions 0,1,2 map to
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// three distinguishable cards at indices 2,3,4 -> Index-order positions 0,1,2 map to
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// RngDeckCardA/B/C. The draw makes one StableRandom(3) call -> index = floor(3*unit).
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// RngDeckCardA/B/C. The draw makes one StableRandom(3) call -> index = floor(3*unit).
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