feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
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203
SVSim.BattleEngine/Engine/Wizard/_3dCardFrameManager.cs
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203
SVSim.BattleEngine/Engine/Wizard/_3dCardFrameManager.cs
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using System.Collections.Generic;
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using Cute;
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using UnityEngine;
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namespace Wizard;
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public class _3dCardFrameManager
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{
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public enum eFrameKind
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{
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Normal,
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Phantom,
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Max
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}
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private enum eCardKind
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{
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Follower,
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Spell,
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Amulet,
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HeroSkill,
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Max
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}
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private class FrameInfo
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{
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public string FrameMaterialNameFormat { get; set; }
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public eCardKind[] TargetCardKinds { get; set; }
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public int[] TargetRarities { get; set; }
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}
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private const string RAINBOW_TEXTURE_NAME = "tx_foil_rainbow";
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private const string LEGEND_FRAME_MASK_NAME_FORMAT = "tx_mask_CardFrame_{0}_Legend";
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private static readonly eCardKind[] CARD_KINDS = new eCardKind[4]
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{
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eCardKind.Follower,
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eCardKind.Spell,
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eCardKind.Amulet,
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eCardKind.HeroSkill
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};
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private static readonly string[] CARD_KIND_NAME_TABLE = new string[4] { "F", "S", "SF", "HS" };
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private static readonly string[] RARITY_NAME_TABLE = new string[5]
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{
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string.Empty,
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"Bronze",
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"Silver",
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"Gold",
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"Legend"
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};
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private static readonly FrameInfo[] FRAME_INFO_TABLE = new FrameInfo[2]
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{
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new FrameInfo
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{
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FrameMaterialNameFormat = "CardFrame_{0}_{1}",
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TargetCardKinds = CARD_KINDS,
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TargetRarities = new int[4] { 1, 2, 3, 4 }
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},
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new FrameInfo
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{
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FrameMaterialNameFormat = "CardFrame_{0}_{1}_p",
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TargetCardKinds = new eCardKind[3]
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{
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eCardKind.Follower,
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eCardKind.Spell,
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eCardKind.Amulet
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},
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TargetRarities = new int[2] { 3, 4 }
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}
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};
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private Texture _rainbowTexture;
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private Texture[] _legendFrameMaskList;
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private readonly Material[,,] _frameMaterialList = new Material[2, 4, 5];
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public static List<string> GetCommonLoadAssetList()
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{
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ResourcesManager resourcesManager = Toolbox.ResourcesManager;
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List<string> list = new List<string>();
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list.Add(resourcesManager.GetAssetTypePath("tx_foil_rainbow", ResourcesManager.AssetLoadPathType.CardFrameTextureCommon));
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eCardKind[] cARD_KINDS = CARD_KINDS;
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foreach (eCardKind eCardKind in cARD_KINDS)
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{
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if (!BattleManagerBase.IsTutorial || eCardKind != eCardKind.HeroSkill)
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{
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list.Add(resourcesManager.GetAssetTypePath(GetLegendFrameMaskName(eCardKind), ResourcesManager.AssetLoadPathType.CardFrameTextureCommon));
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}
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}
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return list;
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}
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public static List<string> GetLoadAssetList(eFrameKind frameKind)
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{
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ResourcesManager resourcesManager = Toolbox.ResourcesManager;
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List<string> list = new List<string>();
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FrameInfo frameInfo = FRAME_INFO_TABLE[(int)frameKind];
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eCardKind[] targetCardKinds = frameInfo.TargetCardKinds;
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foreach (eCardKind eCardKind in targetCardKinds)
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{
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if (!BattleManagerBase.IsTutorial || eCardKind != eCardKind.HeroSkill)
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{
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int[] targetRarities = frameInfo.TargetRarities;
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foreach (int rarity in targetRarities)
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{
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list.Add(resourcesManager.GetAssetTypePath(GetFrameMaterialName(frameKind, eCardKind, rarity), ResourcesManager.AssetLoadPathType.CardFrameMaterial));
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}
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}
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}
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return list;
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}
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public void InitFrameMaterials(eFrameKind frameKind)
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{
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ResourcesManager resourcesManager = Toolbox.ResourcesManager;
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if (_rainbowTexture == null)
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{
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_rainbowTexture = resourcesManager.LoadObject<Texture>(resourcesManager.GetAssetTypePath("tx_foil_rainbow", ResourcesManager.AssetLoadPathType.CardFrameTextureCommon, isfetch: true));
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}
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eCardKind[] cARD_KINDS;
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if (_legendFrameMaskList == null)
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{
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_legendFrameMaskList = new Texture[4];
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cARD_KINDS = CARD_KINDS;
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foreach (eCardKind eCardKind in cARD_KINDS)
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{
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if (!BattleManagerBase.IsTutorial || eCardKind != eCardKind.HeroSkill)
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{
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_legendFrameMaskList[(int)eCardKind] = resourcesManager.LoadObject<Texture>(resourcesManager.GetAssetTypePath(GetLegendFrameMaskName(eCardKind), ResourcesManager.AssetLoadPathType.CardFrameTextureCommon, isfetch: true));
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}
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}
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}
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FrameInfo frameInfo = FRAME_INFO_TABLE[(int)frameKind];
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cARD_KINDS = frameInfo.TargetCardKinds;
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foreach (eCardKind eCardKind2 in cARD_KINDS)
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{
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if (BattleManagerBase.IsTutorial && eCardKind2 == eCardKind.HeroSkill)
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{
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continue;
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}
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int num = (int)eCardKind2;
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int[] targetRarities = frameInfo.TargetRarities;
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foreach (int num2 in targetRarities)
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{
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Material material = (_frameMaterialList[(int)frameKind, num, num2] = resourcesManager.LoadObject<Material>(resourcesManager.GetAssetTypePath(GetFrameMaterialName(frameKind, eCardKind2, num2), ResourcesManager.AssetLoadPathType.CardFrameMaterial, isfetch: true)));
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material.shader = Shader.Find(material.shader.name);
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if (num2 == 4)
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{
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material.SetTexture("_MaskTex", _legendFrameMaskList[num]);
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material.SetTexture("_Front1Tex", _rainbowTexture);
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}
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}
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}
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}
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public void ClearCache()
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{
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_rainbowTexture = null;
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_legendFrameMaskList = null;
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}
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public void ClearFrameMaterials(eFrameKind frameKind)
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{
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FrameInfo frameInfo = FRAME_INFO_TABLE[(int)frameKind];
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eCardKind[] targetCardKinds = frameInfo.TargetCardKinds;
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for (int i = 0; i < targetCardKinds.Length; i++)
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{
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int num = (int)targetCardKinds[i];
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int[] targetRarities = frameInfo.TargetRarities;
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foreach (int num2 in targetRarities)
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{
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_frameMaterialList[(int)frameKind, num, num2] = null;
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}
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}
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}
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private Material GetFrameMaterial(eFrameKind frameKind, eCardKind cardKind, int rarity)
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{
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return _frameMaterialList[(int)frameKind, (int)cardKind, rarity];
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}
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public Material GetFrameMaterial(bool isPhantom, CardBasePrm.CharaType cardKind, int rarity)
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{
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return GetFrameMaterial(isPhantom ? eFrameKind.Phantom : eFrameKind.Normal, (!CardBasePrm.IsFollowerCard(cardKind)) ? (CardBasePrm.IsSpellCard(cardKind) ? eCardKind.Spell : eCardKind.Amulet) : eCardKind.Follower, rarity);
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}
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private static string GetLegendFrameMaskName(eCardKind cardKind)
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{
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return $"tx_mask_CardFrame_{CARD_KIND_NAME_TABLE[(int)cardKind]}_Legend";
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}
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private static string GetFrameMaterialName(eFrameKind frameKind, eCardKind cardKind, int rarity)
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{
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return string.Format(FRAME_INFO_TABLE[(int)frameKind].FrameMaterialNameFormat, CARD_KIND_NAME_TABLE[(int)cardKind], RARITY_NAME_TABLE[rarity]);
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}
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}
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