Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/_3dCardFrameManager.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

204 lines
6.1 KiB
C#

using System.Collections.Generic;
using Cute;
using UnityEngine;
namespace Wizard;
public class _3dCardFrameManager
{
public enum eFrameKind
{
Normal,
Phantom,
Max
}
private enum eCardKind
{
Follower,
Spell,
Amulet,
HeroSkill,
Max
}
private class FrameInfo
{
public string FrameMaterialNameFormat { get; set; }
public eCardKind[] TargetCardKinds { get; set; }
public int[] TargetRarities { get; set; }
}
private const string RAINBOW_TEXTURE_NAME = "tx_foil_rainbow";
private const string LEGEND_FRAME_MASK_NAME_FORMAT = "tx_mask_CardFrame_{0}_Legend";
private static readonly eCardKind[] CARD_KINDS = new eCardKind[4]
{
eCardKind.Follower,
eCardKind.Spell,
eCardKind.Amulet,
eCardKind.HeroSkill
};
private static readonly string[] CARD_KIND_NAME_TABLE = new string[4] { "F", "S", "SF", "HS" };
private static readonly string[] RARITY_NAME_TABLE = new string[5]
{
string.Empty,
"Bronze",
"Silver",
"Gold",
"Legend"
};
private static readonly FrameInfo[] FRAME_INFO_TABLE = new FrameInfo[2]
{
new FrameInfo
{
FrameMaterialNameFormat = "CardFrame_{0}_{1}",
TargetCardKinds = CARD_KINDS,
TargetRarities = new int[4] { 1, 2, 3, 4 }
},
new FrameInfo
{
FrameMaterialNameFormat = "CardFrame_{0}_{1}_p",
TargetCardKinds = new eCardKind[3]
{
eCardKind.Follower,
eCardKind.Spell,
eCardKind.Amulet
},
TargetRarities = new int[2] { 3, 4 }
}
};
private Texture _rainbowTexture;
private Texture[] _legendFrameMaskList;
private readonly Material[,,] _frameMaterialList = new Material[2, 4, 5];
public static List<string> GetCommonLoadAssetList()
{
ResourcesManager resourcesManager = Toolbox.ResourcesManager;
List<string> list = new List<string>();
list.Add(resourcesManager.GetAssetTypePath("tx_foil_rainbow", ResourcesManager.AssetLoadPathType.CardFrameTextureCommon));
eCardKind[] cARD_KINDS = CARD_KINDS;
foreach (eCardKind eCardKind in cARD_KINDS)
{
if (!BattleManagerBase.IsTutorial || eCardKind != eCardKind.HeroSkill)
{
list.Add(resourcesManager.GetAssetTypePath(GetLegendFrameMaskName(eCardKind), ResourcesManager.AssetLoadPathType.CardFrameTextureCommon));
}
}
return list;
}
public static List<string> GetLoadAssetList(eFrameKind frameKind)
{
ResourcesManager resourcesManager = Toolbox.ResourcesManager;
List<string> list = new List<string>();
FrameInfo frameInfo = FRAME_INFO_TABLE[(int)frameKind];
eCardKind[] targetCardKinds = frameInfo.TargetCardKinds;
foreach (eCardKind eCardKind in targetCardKinds)
{
if (!BattleManagerBase.IsTutorial || eCardKind != eCardKind.HeroSkill)
{
int[] targetRarities = frameInfo.TargetRarities;
foreach (int rarity in targetRarities)
{
list.Add(resourcesManager.GetAssetTypePath(GetFrameMaterialName(frameKind, eCardKind, rarity), ResourcesManager.AssetLoadPathType.CardFrameMaterial));
}
}
}
return list;
}
public void InitFrameMaterials(eFrameKind frameKind)
{
ResourcesManager resourcesManager = Toolbox.ResourcesManager;
if (_rainbowTexture == null)
{
_rainbowTexture = resourcesManager.LoadObject<Texture>(resourcesManager.GetAssetTypePath("tx_foil_rainbow", ResourcesManager.AssetLoadPathType.CardFrameTextureCommon, isfetch: true));
}
eCardKind[] cARD_KINDS;
if (_legendFrameMaskList == null)
{
_legendFrameMaskList = new Texture[4];
cARD_KINDS = CARD_KINDS;
foreach (eCardKind eCardKind in cARD_KINDS)
{
if (!BattleManagerBase.IsTutorial || eCardKind != eCardKind.HeroSkill)
{
_legendFrameMaskList[(int)eCardKind] = resourcesManager.LoadObject<Texture>(resourcesManager.GetAssetTypePath(GetLegendFrameMaskName(eCardKind), ResourcesManager.AssetLoadPathType.CardFrameTextureCommon, isfetch: true));
}
}
}
FrameInfo frameInfo = FRAME_INFO_TABLE[(int)frameKind];
cARD_KINDS = frameInfo.TargetCardKinds;
foreach (eCardKind eCardKind2 in cARD_KINDS)
{
if (BattleManagerBase.IsTutorial && eCardKind2 == eCardKind.HeroSkill)
{
continue;
}
int num = (int)eCardKind2;
int[] targetRarities = frameInfo.TargetRarities;
foreach (int num2 in targetRarities)
{
Material material = (_frameMaterialList[(int)frameKind, num, num2] = resourcesManager.LoadObject<Material>(resourcesManager.GetAssetTypePath(GetFrameMaterialName(frameKind, eCardKind2, num2), ResourcesManager.AssetLoadPathType.CardFrameMaterial, isfetch: true)));
material.shader = Shader.Find(material.shader.name);
if (num2 == 4)
{
material.SetTexture("_MaskTex", _legendFrameMaskList[num]);
material.SetTexture("_Front1Tex", _rainbowTexture);
}
}
}
}
public void ClearCache()
{
_rainbowTexture = null;
_legendFrameMaskList = null;
}
public void ClearFrameMaterials(eFrameKind frameKind)
{
FrameInfo frameInfo = FRAME_INFO_TABLE[(int)frameKind];
eCardKind[] targetCardKinds = frameInfo.TargetCardKinds;
for (int i = 0; i < targetCardKinds.Length; i++)
{
int num = (int)targetCardKinds[i];
int[] targetRarities = frameInfo.TargetRarities;
foreach (int num2 in targetRarities)
{
_frameMaterialList[(int)frameKind, num, num2] = null;
}
}
}
private Material GetFrameMaterial(eFrameKind frameKind, eCardKind cardKind, int rarity)
{
return _frameMaterialList[(int)frameKind, (int)cardKind, rarity];
}
public Material GetFrameMaterial(bool isPhantom, CardBasePrm.CharaType cardKind, int rarity)
{
return GetFrameMaterial(isPhantom ? eFrameKind.Phantom : eFrameKind.Normal, (!CardBasePrm.IsFollowerCard(cardKind)) ? (CardBasePrm.IsSpellCard(cardKind) ? eCardKind.Spell : eCardKind.Amulet) : eCardKind.Follower, rarity);
}
private static string GetLegendFrameMaskName(eCardKind cardKind)
{
return $"tx_mask_CardFrame_{CARD_KIND_NAME_TABLE[(int)cardKind]}_Legend";
}
private static string GetFrameMaterialName(eFrameKind frameKind, eCardKind cardKind, int rarity)
{
return string.Format(FRAME_INFO_TABLE[(int)frameKind].FrameMaterialNameFormat, CARD_KIND_NAME_TABLE[(int)cardKind], RARITY_NAME_TABLE[rarity]);
}
}