fix(guild): /guild/update response — flat detail under guild (matches GuildUpdateTask.Parse)
GuildUpdateTask.Parse() reads data[guild] as GuildDetailInfo directly; the previous GuildDetailSubTree wrapper (data[guild][detail]) caused json[guild_id].ToInt() to crash on the client. Split GuildUpdateResponse (flat) from GuildUpdateEmblemResponse (nested, correct for GuildEmblemUpdateTask.Parse). Also surfaces guild_name from the request through UpdateGuildRequest.Name -> service -> repo so the client rename is honoured. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -88,7 +88,8 @@ public sealed class GuildController : SVSimController
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if (!TryGetViewerId(out var viewerId)) return Unauthorized();
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int? activity = req.Activity != 0 ? req.Activity : null;
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int? joinCondition = req.JoinCondition != 0 ? req.JoinCondition : null;
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var r = await _guild.UpdateAsync(viewerId, new(activity, joinCondition), ct);
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string? name = string.IsNullOrWhiteSpace(req.GuildName) ? null : req.GuildName;
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var r = await _guild.UpdateAsync(viewerId, new(activity, joinCondition, name), ct);
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if (!r.IsOk) return WireError();
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var m = await _db.GuildMembers.FirstOrDefaultAsync(m => m.ViewerId == viewerId, ct);
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@@ -97,10 +98,8 @@ public sealed class GuildController : SVSimController
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if (guild is null) return WireError();
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var memberCount = await _db.GuildMembers.CountAsync(x => x.GuildId == guild.GuildId, ct);
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var leader = await _db.Viewers.AsNoTracking().FirstOrDefaultAsync(v => v.Id == guild.LeaderViewerId, ct);
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return new GuildUpdateResponse
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{
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Guild = new GuildDetailSubTree { Detail = ToDetailDto(guild, memberCount, leader?.DisplayName ?? "") }
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};
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// GuildUpdateTask.Parse() reads data["guild"] directly as GuildDetailInfo — flat, no "detail" wrapper.
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return new GuildUpdateResponse { Guild = ToDetailDto(guild, memberCount, leader?.DisplayName ?? "") };
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}
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[HttpPost("update_description")]
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@@ -112,7 +111,7 @@ public sealed class GuildController : SVSimController
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}
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[HttpPost("update_emblem")]
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public async Task<ActionResult<GuildUpdateResponse>> UpdateEmblem([FromBody] GuildUpdateEmblemRequest req, CancellationToken ct)
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public async Task<ActionResult<GuildUpdateEmblemResponse>> UpdateEmblem([FromBody] GuildUpdateEmblemRequest req, CancellationToken ct)
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{
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if (!TryGetViewerId(out var viewerId)) return Unauthorized();
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var r = await _guild.UpdateEmblemAsync(viewerId, req.EmblemId, ct);
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@@ -124,7 +123,8 @@ public sealed class GuildController : SVSimController
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if (guild is null) return WireError();
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var memberCount = await _db.GuildMembers.CountAsync(x => x.GuildId == guild.GuildId, ct);
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var leader = await _db.Viewers.AsNoTracking().FirstOrDefaultAsync(v => v.Id == guild.LeaderViewerId, ct);
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return new GuildUpdateResponse
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// GuildEmblemUpdateTask.Parse() reads data["guild"]["detail"] — nested wrapper required.
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return new GuildUpdateEmblemResponse
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{
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Guild = new GuildDetailSubTree { Detail = ToDetailDto(guild, memberCount, leader?.DisplayName ?? "") }
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};
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@@ -5,11 +5,22 @@ using SVSim.EmulatedEntrypoint.Models.Dtos.Common.Guild;
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namespace SVSim.EmulatedEntrypoint.Models.Dtos.Guild;
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/// <summary>
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/// Response for POST /guild/update and POST /guild/update_emblem.
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/// Returns the full updated guild detail sub-tree; client merges without re-fetching members.
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/// Response for POST /guild/update.
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/// GuildUpdateTask.Parse() reads data["guild"] directly as GuildDetailInfo — flat, no "detail" wrapper.
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/// </summary>
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[MessagePackObject]
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public class GuildUpdateResponse
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{
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[JsonPropertyName("guild"), Key("guild")]
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public GuildDetailDto Guild { get; set; } = new();
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}
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/// <summary>
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/// Response for POST /guild/update_emblem.
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/// GuildEmblemUpdateTask.Parse() reads data["guild"]["detail"] — requires the nested wrapper.
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/// </summary>
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[MessagePackObject]
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public class GuildUpdateEmblemResponse
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{
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[JsonPropertyName("guild"), Key("guild")]
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public GuildDetailSubTree Guild { get; set; } = new();
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