refactor: type reward_type columns as UserGoodsType enum
Replace bare `int RewardType` on 12 catalog/reward entities and GrantedReward
with the existing UserGoodsType enum. Verified against the decompiled client:
every wire reward_type decodes through the single Wizard.UserGoods.Type enum, so
one enum is correct across all endpoint families (item_type is a separate
Item.Type axis, left untouched). EF stores the enum as the same int column, so
there is no migration.
- Importers cast seed int -> UserGoodsType at the ingest boundary.
- New GrantedReward.ToRewardList() extension replaces 8 copy-pasted
GrantedReward -> RewardListEntry projections.
- Fix 3 .ToString() sites that would otherwise emit enum names ("Crystal")
instead of the int wire value ("2").
- Wire DTOs keep int; the enum is widened to int at the wire boundary only.
Build green; 962/962 tests pass.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -35,13 +35,13 @@ public class BattlePassControllerInfoTests
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db.BattlePassRewards.Add(new BattlePassRewardEntry
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{
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Id = 23 * 10_000L + 0 * 1_000 + 2, // MakeId(23, Normal=0, 2)
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SeasonId = 23, Track = BattlePassTrack.Normal, Level = 2, RewardType = 9,
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SeasonId = 23, Track = BattlePassTrack.Normal, Level = 2, RewardType = (UserGoodsType)9,
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RewardDetailId = 0, RewardNumber = 50, IsAppealExclusion = false,
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});
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db.BattlePassRewards.Add(new BattlePassRewardEntry
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{
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Id = 23 * 10_000L + 1 * 1_000 + 2, // MakeId(23, Premium=1, 2)
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SeasonId = 23, Track = BattlePassTrack.Premium, Level = 2, RewardType = 9,
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SeasonId = 23, Track = BattlePassTrack.Premium, Level = 2, RewardType = (UserGoodsType)9,
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RewardDetailId = 0, RewardNumber = 20, IsAppealExclusion = false,
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});
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await db.SaveChangesAsync();
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