refactor: type reward_type columns as UserGoodsType enum
Replace bare `int RewardType` on 12 catalog/reward entities and GrantedReward
with the existing UserGoodsType enum. Verified against the decompiled client:
every wire reward_type decodes through the single Wizard.UserGoods.Type enum, so
one enum is correct across all endpoint families (item_type is a separate
Item.Type axis, left untouched). EF stores the enum as the same int column, so
there is no migration.
- Importers cast seed int -> UserGoodsType at the ingest boundary.
- New GrantedReward.ToRewardList() extension replaces 8 copy-pasted
GrantedReward -> RewardListEntry projections.
- Fix 3 .ToString() sites that would otherwise emit enum names ("Crystal")
instead of the int wire value ("2").
- Wire DTOs keep int; the enum is widened to int at the wire boundary only.
Build green; 962/962 tests pass.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
@@ -109,7 +109,7 @@ public class PuzzleController : SVSimController
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RewardList = new List<PuzzleMissionRewardResponse>
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{
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new() {
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RewardType = s.Mission.RewardType,
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RewardType = (int)s.Mission.RewardType,
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RewardDetailId = s.Mission.RewardDetailId,
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RewardNumber = s.Mission.RewardNumber,
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},
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@@ -182,7 +182,7 @@ public class PuzzleController : SVSimController
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try
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{
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granted = await tx.GrantAsync(
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(UserGoodsType)status.Mission.RewardType,
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status.Mission.RewardType,
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status.Mission.RewardDetailId,
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status.Mission.RewardNumber);
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}
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@@ -200,7 +200,7 @@ public class PuzzleController : SVSimController
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});
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response.AchievedInfo.AchievedMissionRewardList.Add(new PuzzleAchievedMissionReward
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{
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MissionRewardType = status.Mission.RewardType,
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MissionRewardType = (int)status.Mission.RewardType,
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MissionRewardDetailId = status.Mission.RewardDetailId,
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MissionRewardNumber = status.Mission.RewardNumber,
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});
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@@ -208,7 +208,7 @@ public class PuzzleController : SVSimController
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{
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response.RewardList.Add(new TreasureRewardResponse
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{
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RewardType = g.RewardType,
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RewardType = (int)g.RewardType,
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RewardId = g.RewardId,
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RewardNum = g.RewardNum,
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});
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