refactor: type reward_type columns as UserGoodsType enum

Replace bare `int RewardType` on 12 catalog/reward entities and GrantedReward
with the existing UserGoodsType enum. Verified against the decompiled client:
every wire reward_type decodes through the single Wizard.UserGoods.Type enum, so
one enum is correct across all endpoint families (item_type is a separate
Item.Type axis, left untouched). EF stores the enum as the same int column, so
there is no migration.

- Importers cast seed int -> UserGoodsType at the ingest boundary.
- New GrantedReward.ToRewardList() extension replaces 8 copy-pasted
  GrantedReward -> RewardListEntry projections.
- Fix 3 .ToString() sites that would otherwise emit enum names ("Crystal")
  instead of the int wire value ("2").
- Wire DTOs keep int; the enum is widened to int at the wire boundary only.

Build green; 962/962 tests pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-06-03 07:50:49 -04:00
parent fb1e91cdf1
commit 05d8169012
60 changed files with 179 additions and 154 deletions

View File

@@ -109,7 +109,7 @@ public class PuzzleController : SVSimController
RewardList = new List<PuzzleMissionRewardResponse>
{
new() {
RewardType = s.Mission.RewardType,
RewardType = (int)s.Mission.RewardType,
RewardDetailId = s.Mission.RewardDetailId,
RewardNumber = s.Mission.RewardNumber,
},
@@ -182,7 +182,7 @@ public class PuzzleController : SVSimController
try
{
granted = await tx.GrantAsync(
(UserGoodsType)status.Mission.RewardType,
status.Mission.RewardType,
status.Mission.RewardDetailId,
status.Mission.RewardNumber);
}
@@ -200,7 +200,7 @@ public class PuzzleController : SVSimController
});
response.AchievedInfo.AchievedMissionRewardList.Add(new PuzzleAchievedMissionReward
{
MissionRewardType = status.Mission.RewardType,
MissionRewardType = (int)status.Mission.RewardType,
MissionRewardDetailId = status.Mission.RewardDetailId,
MissionRewardNumber = status.Mission.RewardNumber,
});
@@ -208,7 +208,7 @@ public class PuzzleController : SVSimController
{
response.RewardList.Add(new TreasureRewardResponse
{
RewardType = g.RewardType,
RewardType = (int)g.RewardType,
RewardId = g.RewardId,
RewardNum = g.RewardNum,
});