refactor: type reward_type columns as UserGoodsType enum
Replace bare `int RewardType` on 12 catalog/reward entities and GrantedReward
with the existing UserGoodsType enum. Verified against the decompiled client:
every wire reward_type decodes through the single Wizard.UserGoods.Type enum, so
one enum is correct across all endpoint families (item_type is a separate
Item.Type axis, left untouched). EF stores the enum as the same int column, so
there is no migration.
- Importers cast seed int -> UserGoodsType at the ingest boundary.
- New GrantedReward.ToRewardList() extension replaces 8 copy-pasted
GrantedReward -> RewardListEntry projections.
- Fix 3 .ToString() sites that would otherwise emit enum names ("Crystal")
instead of the int wire value ("2").
- Wire DTOs keep int; the enum is widened to int at the wire boundary only.
Build green; 962/962 tests pass.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
@@ -1,6 +1,7 @@
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using Microsoft.EntityFrameworkCore;
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using SVSim.Bootstrap.Models.Seed;
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using SVSim.Database;
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using SVSim.Database.Enums;
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using SVSim.Database.Models;
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namespace SVSim.Bootstrap.Importers;
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@@ -27,7 +28,7 @@ public class ArenaTwoPickRewardImporter
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int upserted = 0;
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foreach (var s in seeds)
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{
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if (existing.TryGetValue((s.WinCount, s.RewardGroup, s.RewardType, s.RewardId, s.RewardNum), out var row))
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if (existing.TryGetValue((s.WinCount, s.RewardGroup, (UserGoodsType)s.RewardType, s.RewardId, s.RewardNum), out var row))
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{
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row.Weight = s.Weight;
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}
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@@ -38,7 +39,7 @@ public class ArenaTwoPickRewardImporter
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WinCount = s.WinCount,
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RewardGroup = s.RewardGroup,
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Weight = s.Weight,
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RewardType = s.RewardType,
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RewardType = (UserGoodsType)s.RewardType,
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RewardId = s.RewardId,
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RewardNum = s.RewardNum,
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});
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