feat(battle-engine): EffectType full enum + collection/card/vfx extension copies
Replaces partial EffectMgr.EffectType with all 226 decomp values; copies the IsNotNullOrEmpty/EquelsID/FindFromCardId/GetAllFuncVfxResults extension files + UI extensions; adds Renderer/MeshFilter shared-material/mesh/sortingOrder. Compile loop then closed the revealed deps (3242 files). 9.1k -> 18 errors.
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55
SVSim.BattleEngine/Engine/Wizard.Bingo/BingoMissionDialog.cs
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55
SVSim.BattleEngine/Engine/Wizard.Bingo/BingoMissionDialog.cs
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using UnityEngine;
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namespace Wizard.Bingo;
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public class BingoMissionDialog : MonoBehaviour
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{
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[SerializeField]
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private GameObject _bingoMissionItemPrefab;
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[SerializeField]
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private UIGrid _grid;
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[SerializeField]
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private UIScrollView _scrollPanel;
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private BingoInfoTask.BingoInfoData _bingoInfoData;
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private ResourceHandler _resourceHandler;
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public static void Create(GameObject prefab, BingoInfoTask.BingoInfoData bingoData)
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{
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DialogBase dialogBase = UIManager.GetInstance().CreateDialogClose();
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BingoMissionDialog missionDialog = Object.Instantiate(prefab).GetComponent<BingoMissionDialog>();
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missionDialog._resourceHandler = missionDialog.gameObject.AddMissingComponent<ResourceHandler>();
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dialogBase.SetObj(missionDialog.gameObject);
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dialogBase.SetSize(DialogBase.Size.M);
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dialogBase.SetTitleLabel(Data.SystemText.Get("Bingo_0005"));
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dialogBase.SetButtonLayout(DialogBase.ButtonLayout.CloseBtn);
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dialogBase.OnClose = delegate
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{
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missionDialog._resourceHandler.UnloadAll();
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};
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missionDialog.Initialize(bingoData);
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}
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private void Initialize(BingoInfoTask.BingoInfoData bingoInfoData)
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{
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_bingoInfoData = bingoInfoData;
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UpdateMissionView();
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}
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private void UpdateMissionView()
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{
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_grid.transform.DestroyChildren();
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for (int i = 0; i < _bingoInfoData.MissionList.Count; i++)
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{
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bool flag = i + 1 == _bingoInfoData.MissionList.Count;
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AchievementWindowBase component = NGUITools.AddChild(_grid.gameObject, _bingoMissionItemPrefab).GetComponent<AchievementWindowBase>();
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component.gameObject.SetActive(value: true);
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component.SetBingoMission(_bingoInfoData.MissionList[i], !flag, _resourceHandler);
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}
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_grid.Reposition();
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_scrollPanel.ResetPosition();
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}
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}
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