Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard.Bingo/BingoMissionDialog.cs
gamer147 0455ff649e feat(battle-engine): EffectType full enum + collection/card/vfx extension copies
Replaces partial EffectMgr.EffectType with all 226 decomp values; copies the
IsNotNullOrEmpty/EquelsID/FindFromCardId/GetAllFuncVfxResults extension files +
UI extensions; adds Renderer/MeshFilter shared-material/mesh/sortingOrder. Compile
loop then closed the revealed deps (3242 files). 9.1k -> 18 errors.
2026-06-05 20:38:56 -04:00

56 lines
1.7 KiB
C#

using UnityEngine;
namespace Wizard.Bingo;
public class BingoMissionDialog : MonoBehaviour
{
[SerializeField]
private GameObject _bingoMissionItemPrefab;
[SerializeField]
private UIGrid _grid;
[SerializeField]
private UIScrollView _scrollPanel;
private BingoInfoTask.BingoInfoData _bingoInfoData;
private ResourceHandler _resourceHandler;
public static void Create(GameObject prefab, BingoInfoTask.BingoInfoData bingoData)
{
DialogBase dialogBase = UIManager.GetInstance().CreateDialogClose();
BingoMissionDialog missionDialog = Object.Instantiate(prefab).GetComponent<BingoMissionDialog>();
missionDialog._resourceHandler = missionDialog.gameObject.AddMissingComponent<ResourceHandler>();
dialogBase.SetObj(missionDialog.gameObject);
dialogBase.SetSize(DialogBase.Size.M);
dialogBase.SetTitleLabel(Data.SystemText.Get("Bingo_0005"));
dialogBase.SetButtonLayout(DialogBase.ButtonLayout.CloseBtn);
dialogBase.OnClose = delegate
{
missionDialog._resourceHandler.UnloadAll();
};
missionDialog.Initialize(bingoData);
}
private void Initialize(BingoInfoTask.BingoInfoData bingoInfoData)
{
_bingoInfoData = bingoInfoData;
UpdateMissionView();
}
private void UpdateMissionView()
{
_grid.transform.DestroyChildren();
for (int i = 0; i < _bingoInfoData.MissionList.Count; i++)
{
bool flag = i + 1 == _bingoInfoData.MissionList.Count;
AchievementWindowBase component = NGUITools.AddChild(_grid.gameObject, _bingoMissionItemPrefab).GetComponent<AchievementWindowBase>();
component.gameObject.SetActive(value: true);
component.SetBingoMission(_bingoInfoData.MissionList[i], !flag, _resourceHandler);
}
_grid.Reposition();
_scrollPanel.ResetPosition();
}
}