feat(battle-engine): EffectType full enum + collection/card/vfx extension copies
Replaces partial EffectMgr.EffectType with all 226 decomp values; copies the IsNotNullOrEmpty/EquelsID/FindFromCardId/GetAllFuncVfxResults extension files + UI extensions; adds Renderer/MeshFilter shared-material/mesh/sortingOrder. Compile loop then closed the revealed deps (3242 files). 9.1k -> 18 errors.
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using Wizard.Battle.Player.ClassCharacter;
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using Wizard.Battle.View.Vfx;
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namespace Wizard.Battle.Player.Emotion;
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public class EnemyAIEmotion : EnemyEmotionBase
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{
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private IEnemyAI _enemyAI;
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public EnemyAIEmotion(string emotionId, IClassCharacter classCharacter, IEnemyAI enemyAI)
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: base(emotionId, classCharacter)
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{
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_enemyAI = enemyAI;
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}
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public override VfxBase ReceiveOpponentEmotion(ClassCharaPrm.EmotionType emotionType)
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{
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return _enemyAI.GetEmote(AIEmoteCmdType.ON_RECEIVE, null, emotionType);
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}
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}
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