Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard.Battle.Player.Emotion/EnemyAIEmotion.cs
gamer147 0455ff649e feat(battle-engine): EffectType full enum + collection/card/vfx extension copies
Replaces partial EffectMgr.EffectType with all 226 decomp values; copies the
IsNotNullOrEmpty/EquelsID/FindFromCardId/GetAllFuncVfxResults extension files +
UI extensions; adds Renderer/MeshFilter shared-material/mesh/sortingOrder. Compile
loop then closed the revealed deps (3242 files). 9.1k -> 18 errors.
2026-06-05 20:38:56 -04:00

21 lines
538 B
C#

using Wizard.Battle.Player.ClassCharacter;
using Wizard.Battle.View.Vfx;
namespace Wizard.Battle.Player.Emotion;
public class EnemyAIEmotion : EnemyEmotionBase
{
private IEnemyAI _enemyAI;
public EnemyAIEmotion(string emotionId, IClassCharacter classCharacter, IEnemyAI enemyAI)
: base(emotionId, classCharacter)
{
_enemyAI = enemyAI;
}
public override VfxBase ReceiveOpponentEmotion(ClassCharaPrm.EmotionType emotionType)
{
return _enemyAI.GetEmote(AIEmoteCmdType.ON_RECEIVE, null, emotionType);
}
}