feat(mission): /mission/receive_reward stub (refresh-only, no decomp)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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using System.Net;
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using System.Text;
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using NUnit.Framework;
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using SVSim.UnitTests.Infrastructure;
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namespace SVSim.UnitTests.Controllers;
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public class MissionControllerReceiveRewardTests
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{
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[Test]
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public async Task ReceiveReward_returns_ok()
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{
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using var factory = new SVSimTestFactory();
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long viewerId = await factory.SeedViewerAsync(tutorialState: 0);
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using var client = factory.CreateAuthenticatedClient(viewerId);
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// INFERRED: id of the mission to claim. Defensive stub accepts even when
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// the id doesn't match a current mission — there is no decomp Parse() to
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// tell us how the server errors.
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var requestJson = """{"id":1,"viewer_id":"0","steam_id":0,"steam_session_ticket":""}""";
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var response = await client.PostAsync("/mission/receive_reward",
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new StringContent(requestJson, Encoding.UTF8, "application/json"));
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Assert.That(response.StatusCode, Is.EqualTo(HttpStatusCode.OK));
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}
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}
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