cull(engine-cleanup): pass-8 phase-2 cascade round 1 after MyPageItemBattle stub
This commit is contained in:
@@ -8,19 +8,4 @@ using UnityEngine;
|
||||
using Wizard.ErrorDialog;
|
||||
namespace Wizard.UIFriend
|
||||
{
|
||||
public partial class Friend
|
||||
{
|
||||
public partial class PlayerData
|
||||
{
|
||||
public int ViewerId;
|
||||
public long EmblemId;
|
||||
public int DegreeId;
|
||||
public int Rank;
|
||||
public string Country;
|
||||
public bool isFriend;
|
||||
public bool IsSameGuildMember { get; set; }
|
||||
public PlayerData(string in_Name, long in_EmblemId, int in_DegreeId, int in_Rank, string in_Country) { }
|
||||
public void Copy(UserFriend src) { }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -16,9 +16,6 @@ public partial class RoomConnectController
|
||||
public partial class RoomUserData { }
|
||||
public enum PositionMode
|
||||
{
|
||||
OWNER,
|
||||
VISITOR,
|
||||
WATCHER
|
||||
}
|
||||
public enum BattleRule
|
||||
{
|
||||
@@ -28,15 +25,10 @@ public partial class RoomConnectController
|
||||
RANDOM }
|
||||
public enum ConnectRoomResult
|
||||
{
|
||||
ERROR = -3,
|
||||
SUCCESS = 0
|
||||
}
|
||||
ERROR = -3 }
|
||||
private enum RoomSetupErrorAction
|
||||
{
|
||||
}
|
||||
public ConnectRoomResult ConnectRoomResultType { get; set; }
|
||||
public bool IsEnterErrorDeckCount { get; set; }
|
||||
public RoomConnectController(InitializeParameter param) { }
|
||||
public IEnumerator StartConnect(string battleId = "") => default!;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14,10 +14,6 @@ public partial class RoomConnectController
|
||||
{
|
||||
public partial class InitializeParameter
|
||||
{
|
||||
public ConventionInfo ConventionInfo { get; set; }
|
||||
public bool IsPermitFriendWatch { get; set; }
|
||||
public bool IsPermitGuildWatch { get; set; }
|
||||
public bool IsEnableTurnSelect { get; set; }
|
||||
public InitializeParameter(PositionMode positionMode, BattleParameter battleParameter, string roomId) { }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,13 +5,4 @@ using Cute;
|
||||
using UnityEngine;
|
||||
namespace Wizard.RoomMatch
|
||||
{
|
||||
public partial class RoomRuleSelectDialog
|
||||
{
|
||||
public enum eRoomBaseRule
|
||||
{
|
||||
}
|
||||
public static DialogBase Create(RoomRuleSetting ruleSetting, out RoomRuleSelectDialog roomDialog, bool isTwoPick, bool isSelectBaseRule = false) { roomDialog = default!; return default!; }
|
||||
public static RoomConnectController.BattleRule GetLastRule(KeyValuePair<string, int> key, RoomConnectController.BattleRule defaultRule) => default!;
|
||||
public static TwoPickFormat GetLastTwoPickFormat(KeyValuePair<string, int> key, TwoPickFormat defaultTwoPickFormatType) => default!;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,12 +2,4 @@
|
||||
using System;
|
||||
namespace Wizard.RoomMatch
|
||||
{
|
||||
public partial class RoomRuleSetting
|
||||
{
|
||||
public Action OnDecide;
|
||||
public BattleParameter BattleParameterInstance { get; set; }
|
||||
public bool EnableFriendWatch { get; set; }
|
||||
public bool EnableGuildWatch { get; set; }
|
||||
public RoomRuleSetting() { }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -67,7 +67,6 @@ public partial class UIManager
|
||||
public NguiObjs TextInputDialogPrefab { get; set; }
|
||||
public DrumrollDialog DrumrollDialogPrefab { get; set; }
|
||||
public DialogBase NowOpenDialog { get; set; }
|
||||
public GameObject IdInputPrefab { get; set; }
|
||||
public Camera FrontCamera { get; set; }
|
||||
public int FrontCameraPixelWidth { get; set; }
|
||||
public int FrontCameraPixelHeight { get; set; }
|
||||
|
||||
@@ -62,7 +62,7 @@ namespace Wizard.RoomMatch { }
|
||||
namespace Wizard.RoomMatch { }
|
||||
namespace Wizard.Battle.UI { }
|
||||
namespace Wizard.RoomMatch { public partial class RoomBase : MonoBehaviour { } }
|
||||
namespace Wizard.RoomMatch { public partial class RoomRuleSelectDialog : MonoBehaviour { } }
|
||||
namespace Wizard.RoomMatch { }
|
||||
namespace Wizard.Battle.UI { }
|
||||
namespace Wizard.Battle.View { public partial class SpellBattleCardView : BattleCardView { } }
|
||||
namespace Wizard.Battle.View.Vfx { }
|
||||
|
||||
@@ -111,7 +111,6 @@ namespace DeckBuilder
|
||||
|
||||
namespace Wizard.RoomMatch
|
||||
{
|
||||
public partial class RoomRuleSetting { }
|
||||
}
|
||||
|
||||
namespace Cute
|
||||
|
||||
@@ -16,11 +16,6 @@ namespace Wizard.Story.ChapterSelection
|
||||
|
||||
namespace Wizard.UIFriend
|
||||
{
|
||||
public partial class Friend { public partial class PlayerData { } }
|
||||
public class FriendDataBase
|
||||
{
|
||||
public virtual void SetPlayerData(Friend.PlayerData in_PlayerData, System.Collections.Generic.List<string> in_LoadList) { }
|
||||
}
|
||||
}
|
||||
namespace Wizard.Title { }
|
||||
namespace Wizard.RoomMatch { }
|
||||
|
||||
Reference in New Issue
Block a user