cull(engine-cleanup): pass-8 phase-2 cascade round 1 after MyPageItemBattle stub

This commit is contained in:
gamer147
2026-07-03 21:51:02 -04:00
parent 57dee92570
commit 006a6ae7ab
48 changed files with 4 additions and 1845 deletions

View File

@@ -8,19 +8,4 @@ using UnityEngine;
using Wizard.ErrorDialog;
namespace Wizard.UIFriend
{
public partial class Friend
{
public partial class PlayerData
{
public int ViewerId;
public long EmblemId;
public int DegreeId;
public int Rank;
public string Country;
public bool isFriend;
public bool IsSameGuildMember { get; set; }
public PlayerData(string in_Name, long in_EmblemId, int in_DegreeId, int in_Rank, string in_Country) { }
public void Copy(UserFriend src) { }
}
}
}

View File

@@ -16,9 +16,6 @@ public partial class RoomConnectController
public partial class RoomUserData { }
public enum PositionMode
{
OWNER,
VISITOR,
WATCHER
}
public enum BattleRule
{
@@ -28,15 +25,10 @@ public partial class RoomConnectController
RANDOM }
public enum ConnectRoomResult
{
ERROR = -3,
SUCCESS = 0
}
ERROR = -3 }
private enum RoomSetupErrorAction
{
}
public ConnectRoomResult ConnectRoomResultType { get; set; }
public bool IsEnterErrorDeckCount { get; set; }
public RoomConnectController(InitializeParameter param) { }
public IEnumerator StartConnect(string battleId = "") => default!;
}
}

View File

@@ -14,10 +14,6 @@ public partial class RoomConnectController
{
public partial class InitializeParameter
{
public ConventionInfo ConventionInfo { get; set; }
public bool IsPermitFriendWatch { get; set; }
public bool IsPermitGuildWatch { get; set; }
public bool IsEnableTurnSelect { get; set; }
public InitializeParameter(PositionMode positionMode, BattleParameter battleParameter, string roomId) { }
}
}

View File

@@ -5,13 +5,4 @@ using Cute;
using UnityEngine;
namespace Wizard.RoomMatch
{
public partial class RoomRuleSelectDialog
{
public enum eRoomBaseRule
{
}
public static DialogBase Create(RoomRuleSetting ruleSetting, out RoomRuleSelectDialog roomDialog, bool isTwoPick, bool isSelectBaseRule = false) { roomDialog = default!; return default!; }
public static RoomConnectController.BattleRule GetLastRule(KeyValuePair<string, int> key, RoomConnectController.BattleRule defaultRule) => default!;
public static TwoPickFormat GetLastTwoPickFormat(KeyValuePair<string, int> key, TwoPickFormat defaultTwoPickFormatType) => default!;
}
}

View File

@@ -2,12 +2,4 @@
using System;
namespace Wizard.RoomMatch
{
public partial class RoomRuleSetting
{
public Action OnDecide;
public BattleParameter BattleParameterInstance { get; set; }
public bool EnableFriendWatch { get; set; }
public bool EnableGuildWatch { get; set; }
public RoomRuleSetting() { }
}
}

View File

@@ -67,7 +67,6 @@ public partial class UIManager
public NguiObjs TextInputDialogPrefab { get; set; }
public DrumrollDialog DrumrollDialogPrefab { get; set; }
public DialogBase NowOpenDialog { get; set; }
public GameObject IdInputPrefab { get; set; }
public Camera FrontCamera { get; set; }
public int FrontCameraPixelWidth { get; set; }
public int FrontCameraPixelHeight { get; set; }

View File

@@ -62,7 +62,7 @@ namespace Wizard.RoomMatch { }
namespace Wizard.RoomMatch { }
namespace Wizard.Battle.UI { }
namespace Wizard.RoomMatch { public partial class RoomBase : MonoBehaviour { } }
namespace Wizard.RoomMatch { public partial class RoomRuleSelectDialog : MonoBehaviour { } }
namespace Wizard.RoomMatch { }
namespace Wizard.Battle.UI { }
namespace Wizard.Battle.View { public partial class SpellBattleCardView : BattleCardView { } }
namespace Wizard.Battle.View.Vfx { }

View File

@@ -111,7 +111,6 @@ namespace DeckBuilder
namespace Wizard.RoomMatch
{
public partial class RoomRuleSetting { }
}
namespace Cute

View File

@@ -16,11 +16,6 @@ namespace Wizard.Story.ChapterSelection
namespace Wizard.UIFriend
{
public partial class Friend { public partial class PlayerData { } }
public class FriendDataBase
{
public virtual void SetPlayerData(Friend.PlayerData in_PlayerData, System.Collections.Generic.List<string> in_LoadList) { }
}
}
namespace Wizard.Title { }
namespace Wizard.RoomMatch { }