28 lines
948 B
C#
28 lines
948 B
C#
// AUTHORED SHIM (not copied). Final M1 residual: non-battle Story chapter-selection /
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// Title / Friend / RoomMatch types swept into the closure but never driven headless,
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// plus the namespace anchors their `using` directives target. Empty stubs (no copied
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// type inherits them); members would unmask only if a battle path touched them.
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namespace Wizard.Story
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{
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public enum StoryEntranceType { None, LimitedStory, AllStory }
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}
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namespace Wizard.Story.ChapterSelection
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{
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public partial class CommonPrefabContainer { }
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public class TitlePanelBase : UnityEngine.MonoBehaviour { public bool IsFinishInit { get; } }
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}
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namespace Wizard.UIFriend
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{
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}
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namespace Wizard.Title { }
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namespace Wizard.RoomMatch { }
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// ---- namespace anchors (referenced via `using`) ----
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namespace Wizard.Scripts.Network.Task.ItemAcquireHistory { }
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namespace Wizard.UI.Profile { }
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namespace Wizard.UI.ReportToManagement { }
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namespace Wizard.Battle.Tutorial { }
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