Files
API/TOOHUCardAPI/Controllers/PlayerDataController.cs
2021-11-06 16:38:49 -04:00

135 lines
5.2 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net.Http;
using System.Reflection;
using System.Threading.Tasks;
using AutoMapper;
using AutoMapper.QueryableExtensions;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Extensions.Logging;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using TOOHUCardAPI.Data;
using TOOHUCardAPI.Data.Models;
using TOOHUCardAPI.Data.Repositories;
using TOOHUCardAPI.Data.Services;
using TOOHUCardAPI.DTO;
using TOOHUCardAPI.DTO.PlayerData;
namespace TOOHUCardAPI.Controllers
{
[Route("api/[controller]")]
[ApiController]
public class PlayerDataController : MethodBasedController<PlayerDataController>
{
private readonly ILogger<PlayerDataController> _logger;
private readonly UserService _userService;
private readonly IMapper _mapper;
private readonly StoreService _storeService;
public PlayerDataController(ILogger<PlayerDataController> logger, UserService userService, IMapper mapper, StoreService storeService)
{
_logger = logger;
_userService = userService;
_mapper = mapper;
_storeService = storeService;
}
[EndpointHandler("save_pet_custom")]
private async Task<IActionResult> SavePetData(string body)
{
PlayerDataSavePetCustomRequest
request = JsonConvert.DeserializeObject<PlayerDataSavePetCustomRequest>(body);
await _userService.SavePetData(request.SteamId, request.PetModel, request.PetEffect);
return Ok(new OkResponse());
}
[EndpointHandler("save_power_max")]
private async Task<IActionResult> SavePowerMax(string body)
{
PlayerDataSavePowerMaxTotalRequest request =
JsonConvert.DeserializeObject<PlayerDataSavePowerMaxTotalRequest>(body);
await _storeService.ChangePowerMaxTotal(request.SteamId, request.Op == "add" ? 1 : -1);
return Ok(new OkResponse());
}
[EndpointHandler("save_card_level")]
private async Task<IActionResult> SaveCardLevel(string body)
{
PlayerDataSaveCardLevelRequest request = JsonConvert.DeserializeObject<PlayerDataSaveCardLevelRequest>(body);
int totalCost = await _storeService.LevelUpCard(request.SteamId, request.CardItemCode, request.LevelIncrease);
return Ok(new PlayerDataSaveCardLevelResponse
{
TotalCost = totalCost
});
}
[EndpointHandler("day_first_win")]
private async Task<IActionResult> GiveFirstWin(string body)
{
PlayerDataFirstWinRequest request = JsonConvert.DeserializeObject<PlayerDataFirstWinRequest>(body);
var bonusPoints = await _storeService.GiveFirstWinBonus(request.SteamId);
return Ok(new PlayerDataFirstWinResponse
{
BonusPoints = bonusPoints
});
}
[EndpointHandler("save_key_count")]
private async Task<IActionResult> SaveKeyCount(string body)
{
PlayerDataSaveKeyCountRequest request = JsonConvert.DeserializeObject<PlayerDataSaveKeyCountRequest>(body);
await _storeService.SaveKeyTotal(request.SteamId, request.KeyTotal, request.KeyUseCount);
return Ok(new OkResponse());
}
[EndpointHandler("buy_key")]
private async Task<IActionResult> BuyMagicKey(string body)
{
PlayerDataBuyMagicKeyRequest request = JsonConvert.DeserializeObject<PlayerDataBuyMagicKeyRequest>(body);
var totalCost = await _storeService.PurchaseMagicKey(request.Count, request.SteamId);
return Ok(new PlayerDataBuyMagicKeyResponse
{
TotalCost = totalCost
});
}
[EndpointHandler("save_card_group")]
private async Task<IActionResult> SaveCardGroup(string body)
{
PlayerDataSaveCardGroupRequest request =
JsonConvert.DeserializeObject<PlayerDataSaveCardGroupRequest>(body);
await _userService.SaveCardGroup(request.SteamId, request.GroupKey, request.GroupData);
return Ok(new OkResponse());
}
[EndpointHandler("get")]
private async Task<IActionResult> Get(string body)
{
PlayerDataGetRequestObject requestObject = JsonConvert.DeserializeObject<PlayerDataGetRequestObject>(body);
IEnumerable<User> users = new List<User>();
foreach (var val in requestObject.Ids.Values)
{
users = users.Append(await _userService.LoginUser(val)); // threading errors, can't use linq here
}
Dictionary<int, PlayerDataGetResponseObjectPlayer> players = users
.Select(((user, i) => KeyValuePair.Create(i, user.ToGetResponse(_mapper))))
.ToDictionary(kv => kv.Key, kv => kv.Value);
PlayerDataGetResponseObject response = new PlayerDataGetResponseObject()
{
Players = players
};
return Ok(response);
}
}
}