59 lines
2.1 KiB
C#
59 lines
2.1 KiB
C#
using System.Text.Json.Serialization;
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using Newtonsoft.Json;
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namespace TOOHUCardAPI.Models
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{
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/**
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* GameRules.GameData.code = data.code // "0000" for success
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GameRules.GameData.msg = data.msg // error message if any
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GameRules.GameData.game_code = data.game_code or ""
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GameRules.GameData.game_msg = data.game_msg or ""
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GameRules.GameData.luck_card = data.luck_card or ""
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GameRules.GameData.luck_crit = data.luck_crit or 0
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GameRules.GameData.new_card_list = data.new_card_list or ""
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GameRules.GameData.open_day_list = data.open_day_list or ""
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GameRules.GameData.is_open_day = data.is_open_day or 0
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GameRules.GameData.server_time = data.server_time
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*/
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public class GameConfigResponse
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{
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private static string SUCCESS_CODE = "0000";
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[JsonPropertyName("code")]
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public string Code { get; set; }
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[JsonPropertyName("msg")]
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public string Message { get; set; }
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[JsonPropertyName("game_code")]
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public string GameCode { get; set; }
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[JsonPropertyName("game_msg")]
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public string GameMessage { get; set; }
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[JsonPropertyName("luck_card")]
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public string LuckCard { get; set; }
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[JsonPropertyName("luck_crit")]
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public float LuckCrit { get; set; }
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[JsonPropertyName("new_card_list")]
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public string NewCardList { get; set; }
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[JsonPropertyName("open_day_list")]
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public string OpenDayList { get; set; }
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[JsonPropertyName("is_open_day")]
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public int IsOpenDay { get; set; }
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[JsonPropertyName("server_time")]
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public string ServerTime { get; set; }
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public static GameConfigResponse Default()
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{
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return new GameConfigResponse
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{
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Code = SUCCESS_CODE,
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Message = string.Empty,
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GameCode = string.Empty,
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GameMessage = string.Empty,
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LuckCard = string.Empty,
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LuckCrit = 0,
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NewCardList = string.Empty,
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OpenDayList = string.Empty,
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IsOpenDay = 0,
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ServerTime = string.Empty,
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};
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}
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}
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} |