Files
API/TOOHUCardAPI/Controllers/PlayerDataController.cs

55 lines
1.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using TOOHUCardAPI.Data;
namespace TOOHUCardAPI.Controllers
{
[Route("api/[controller]")]
[ApiController]
public class PlayerDataController : ControllerBase
{
private delegate Task<object> EndpointHandler(string requestBody);
// Mapping of method => handler
private Dictionary<string, EndpointHandler> registeredEndpointHandlers;
private void RegisterEndpointHandlers()
{
MethodInfo[] methods = typeof(PlayerDataController).GetMethods();
registeredEndpointHandlers = methods
.Aggregate(new Dictionary<string, EndpointHandler>(), (handlers, m) =>
{
Attribute attr = m.GetCustomAttribute(typeof(EndpointHandlerAttribute), false);
if (attr != null)
{
EndpointHandlerAttribute e = (EndpointHandlerAttribute) attr;
handlers.Add(e.Method, (EndpointHandler)m.CreateDelegate(typeof(EndpointHandler), this));
}
return handlers;
});
}
public PlayerDataController()
{
RegisterEndpointHandlers();
}
/**
* The game uses a single endpoint for player data.
* The object they send has a method field that's used to decide what's being done
* So let's use a single entry point and redirect based on that
*/
[HttpPost]
public async Task<object> EntryPoint()
{
return null;
}
}
}