139 lines
4.0 KiB
Lua
Executable File
139 lines
4.0 KiB
Lua
Executable File
local Seiga01ItemDrop =
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{
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[1] =
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{
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["item_1011"] = 1,
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["item_1012"] = 0,
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["item_1013"] = 0,
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["item_1014"] = 0,
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},
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[2] =
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{
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["item_1011"] = 2,
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["item_1012"] = 0,
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["item_1013"] = 0,
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["item_1014"] = 0,
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},
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[3] =
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{
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["item_1011"] = 2,
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["item_1012"] = 1,
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["item_1013"] = 0,
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["item_1014"] = 0,
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},
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[4] =
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{
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["item_1011"] = 0,
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["item_1012"] = 2,
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["item_1013"] = 1,
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["item_1014"] = 0,
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},
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[5] =
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{
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["item_1011"] = 0,
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["item_1012"] = 0,
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["item_1013"] = 2,
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["item_1014"] = 1,
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},
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}
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function OnSeiga01Death(keys)
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if keys.caster==nil or keys.caster:IsNull() or keys.caster:IsAlive()==false then
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return
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end
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local caster = keys.caster
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local target = keys.unit
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if SpawnSystem.IsUnLimited or GameRules:GetCustomGameDifficulty() >= FUNNY_MODE then
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if caster:HasModifier("modifier_miko_02_buff") and caster.thtd_miko_buff_seiga ~= nil then
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local effectIndex = ParticleManager:CreateParticle("particles/heroes/thtd_seiga/ability_seiga_03.vpcf",PATTACH_CUSTOMORIGIN,caster)
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ParticleManager:SetParticleControl(effectIndex, 0, target:GetOrigin())
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ParticleManager:DestroyParticleSystem(effectIndex,false)
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local targets = THTD_FindUnitsInRadius(caster,target:GetOrigin(),caster:GetAbilityValue("thtd_seiga_03", "range"))
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local damage = THTD_GetTempleOfGodBuffedTowerStarCount(caster) * caster:THTD_GetPower() * caster.thtd_miko_buff_seiga
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for k,v in pairs(targets) do
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local DamageTable = {
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ability = keys.ability,
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victim = v,
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attacker = caster,
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damage = damage,
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damage_type = DAMAGE_TYPE_MAGICAL,
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damage_flags = DOTA_DAMAGE_FLAG_NONE
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}
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UnitDamageTarget(DamageTable)
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end
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end
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else
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if caster.thtd_chance_count == nil then
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caster.thtd_chance_count = {}
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end
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local hero = caster:GetOwner()
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local count = 0
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for itemName,chance in pairs(Seiga01ItemDrop[caster:THTD_GetStar()]) do
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if chance > 0 then
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if caster.thtd_chance_count[itemName] == nil then
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caster.thtd_chance_count[itemName] = 0
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end
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local randChance = chance
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if caster.thtd_chance_count[itemName] >= math.floor(100/randChance) then
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randChance = 100
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end
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if RollPercentage(randChance) then
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caster.thtd_chance_count[itemName] = 0
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local item = CreateItem(itemName, nil, nil)
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item.owner_player_id = caster:GetPlayerOwnerID()
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item:SetPurchaser(hero)
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item:SetPurchaseTime(1.0)
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local pos = GetSpawnLineOffsetVector(hero.spawn_index, hero.spawn_position, count * 130, 150)
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CreateItemOnPositionSync(pos,item)
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else
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caster.thtd_chance_count[itemName] = caster.thtd_chance_count[itemName] + 1
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end
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end
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count = count + 1
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end
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end
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end
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function OnSeiga02SpellStart(keys)
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local caster = keys.caster
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local target = keys.target
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if target:THTD_IsTower() and target:IsInAttackSpeedBlackList() == false then
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keys.ability:ApplyDataDrivenModifier(caster, target, "modifier_seiga_02_attack_speed_buff", {})
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caster.thtd_last_cast_unit = target
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end
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end
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function OnSeiga03Death(keys)
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if keys.caster==nil or keys.caster:IsNull() or keys.caster:IsAlive()==false then
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return
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end
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if keys.ability:GetLevel()<1 then return end
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local caster = keys.caster
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local target = keys.unit
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local count = target:GetPoisonCount()
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if count > 0 then
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local effectIndex = ParticleManager:CreateParticle("particles/heroes/thtd_seiga/ability_seiga_03.vpcf",PATTACH_CUSTOMORIGIN,caster)
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ParticleManager:SetParticleControl(effectIndex, 0, target:GetOrigin())
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ParticleManager:DestroyParticleSystem(effectIndex,false)
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local targets = THTD_FindUnitsInRadius(caster,target:GetOrigin(),keys.range)
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local damage = caster:THTD_GetAbilityPowerDamage(keys.ability) * count
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for k,v in pairs(targets) do
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local DamageTable = {
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ability = keys.ability,
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victim = v,
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attacker = caster,
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damage = damage,
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damage_type = keys.ability:GetAbilityDamageType(),
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damage_flags = DOTA_DAMAGE_FLAG_NONE
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}
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UnitDamageTarget(DamageTable)
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end
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end
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end |